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CreativeCOW Cinema 4D Tutorials:


Controlling Keyframed Animation

In this article, John Dewar demonstrates the use of XPresso to control playback of keyframed animation in Cinema 4D. This functionality is not built into the program, and the Time track in the timeline is inadequate for many situations. John looked for a solution and found a surprisingly straightforward method.

Cinema 4 D, XPresso

Building a Stable Soft IK Leg Rig
using Cinema 4D R8 Mocca

After going through Maxon's Mime Mocca tutorial, Cactus Dan discovered that when he moved the controllers around, the rig didn't behave as he expected. He was quite discouraged and found himself almost at the point of giving up on Mocca and Soft IK, but needless to say, Cactus Dan is not one to easily give up. In this tutorial, Cactus Dan Libisch shares what he learned by working through the problems.

Cinema 4D


Modelling and Animating a Bird in Flight

In this tutorial, Jannis Labelle demonstrates modelling and animating a bird in flight. This is a follow up of his head tutorial so he will not go into a great detail of describing techniques in minute detail, instead he will try to introduce you to some alternatives in modeling, texturing and animation. It is a tutorial for intermediate level users, you would need to know your way around the view ports, tools, the Attribute Manager and be comfortable with using Photoshop. Still, even as a beginner you will find a lot of information here, so with a bit of effort you should get going. The task will be to model a bird, texture it and animate it, using some shortcuts to demonstrate that there many ways to skin a cat, or a bird for that matter. (This is a 4-part tutorial)

Cinema 4D


Creating Arches
in Cinema 4D

In this article Mark Simpson discusses a technique to model arches using Cinema 4D.

Cinema 4 D

Texturing a Head
in Cinema 4D & Bodypaint

In this tutorial, Jannis Labelle demonstrates texturing a head in Cinema 4D and Bodypaint. Jannis says this is the tutorial that he wished he had when he first learned about texturing a mesh. He's written this tutorial so that others won't have to go through the headaches that he went through. This is not a tutorial for beginners. Make sure you've completed the Modeling a Head tutorial first.

Cinema 4 D

Modeling a Head in Cinema 4 D
using the Edge Extrude Pro plugin

In this tutorial, Jannis Labelle demonstrates modeling a head using the Edge-Extrude plugin. This is a tutorial for intermediate or advanced Modelers with Cinema 4D who already have an understanding of the modeling capabilities of the software, although enthusiastic beginners can follow also with a little bit of perseverance. Jannis has tried to include as many screen shots as possible and tries to make the instructions clear and let the pictures talk for themselves. This technique can also be easily followed with any program that can extrude edges, like Maya for instance.

Cinema 4 D

Getting the Rat to Walk
HyperNurbs Modeling and Creation of Walk Cycles in C4D

In this tutorial, Sven Hauth demonstrates creating a complex character with Cinema 4D XL 6.1 or above, a kind of a rat on two legs. He starts with the modeling process, then creates a bone skeleton and finally animates a simple walkcycle. Basic knowledge of C4D is helpful.

Cinema 4D XL, version 6.1 and above

Rigging a Sun for Facial Animation

In this tutorial, Sven Hauth will discuss the task of facial animation, and the methods that Cinema 4D offers us to deal with it. Facial animation in this case means that Sven will primarily talk about animating the mouth - once you can do this, you can apply the same concepts to any other part of the face or whatever you would like to animate. After finishing it, you should be able to make your own characters talk and express emotion.

Cinema 4D

Ping Pong: Boning & Animation using IK Targets

In this tutorial, Sven Hauth demonstrates Cinema's bone and IK capabilities by making a simple character play a 45 sec. ping pong game.

Cinema 4D

Simulating Fluid Dynamics
Using the BhodiNUT Proximal Shader in Cinema 4D XL v.7


In this article, Mark Simpson demonstrates how to use the BhodiNUT 'Proximal' shader in the displacement channel of a standard material to simulate the ripples created when an object is dropped into a body of water. This project requires Cinema 4D XL version 7 or later (no external plug-ins are required).

Cinema4D

Creating a Snow Covered Mountain Top
using Cinema 4D XL 7.3 and the bhodiNut NUKEI shader

Active Cinema 4D COW member, Cactus Dan Libisch thinks the best way to learn something is to just get in there and start doing it. After a little trial and error, he came up with this mountain top. In this tutorial, Cactus Dan shares with other COW members his techniques.

Cinema 4D


Build an Animation Rig using Cinema 4D's SplinMotion Plug-In
by Mark Simpson

In this article, Mark Simpson demonstrates how to set up the SplinMotion Plug-in to build an animation rig allowing you to animate a fire hose by moving only one null. The article will not focus on the modeling or texturing aspects of the project as they're really not important, but rather the rig used to animate the spline from which the firehose is formed. This principle can be used to animate any spline based model.

requires Cinema4D XL6



Recommended Cinema 4D Books:

cover Maxon Cinema 4D 7.0 (With CD-ROM)
by Arndt Von Koenigsmarck


Untitled Maxon Cinema 4D is a flexible and powerful modeling, animation, and rendering tool. It's used to create all sorts of images, including special effects, broadcast titles, character animations, and more. Many features available in version 7 can only be found in animation packages costing twice the price or more. In addition, Cinema 4D has comparatively low hardware requirements, compared to similar software packages. It can be used with a Power Macintosh, Windows 98, 2000, and Windows NT. This revision of the best-selling book provides a thorough introduction to the software, while the companion CD contains a demo version of Cinema 4D, as well as sample scenes and animations from the book. Read review here at the COW.

cover The Cinema 4d XL Handbook (Graphic Series)
by Adam Watkins


Mastering the power of C4D is challenging for all levels of users, but with The Cinema 4D XL Handbook, C4D users have a definitive, hands-on resource to guide them from the basics to advanced techniques. Intensive tutorials provide practical steps for implementing the numerous tools and vast power of C4D. And tips and techniques from expert users provide insightful solutions to a variety of graphics issues and techniques. Everything from Primitives, HyperNURBS, Texturing, Lighting, Rendering, and Animation is covered. There is also coverage of BodyPaint 3D and a complete introduction to C.O.F.F.E.E. Read review here at the COW.


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