Light wrap, or light spill, is a very handy in these situations. If you get out your Star Wars Episode I DVD and go to the first Jedi Council meeting (with commentary on), you can hear John Knoll talking about how nice the light spill is. Light spill is easy to achieve with a little bit of pre-composing. I'll also show you how to simulate volumetric shadows using Trapcode's Shine plug-in. Volumetric shadows used in this manner are kind of showy and distracting most of the time, but they are very cool and can be used to great effect in some cases. Let's start at the beginning. Once upon a time, I decided to film the last thirty-seven minutes of Hamlet entirely on bluescreen, so that I could have the action take place in a medieval castle (as they are in short supply here in California). Let's look at one shot where light spill turns out to be very helpful and also let's take the opportunity to admire how absolutely outstanding my lighting was: As you can see, circled in red are some problem areas: artifacts left over from the blue screen (insidious, because they really only show up after one renders the comp, and your eyes can detect their motion), and a dark line around the whole thing, particularly apparent on the lit part of the face. It is most important that your key and your background are each in their own separate comps. If you don't set up your scene this way, the technique won't work properly in all situations, you'll have a messier timeline, and you'll have less flexibility when you want to change the positions of your elements to correct perspective issues, for example. In my scene, the background image is very large and can be scaled up a great deal depending on the situation; thus by rendering eight views (N, NW, W, SW, S, SE, E, NE) of the environment, I was able to support well over one hundred comps without creating a new background image. Once this is done, create a new composition. Since the other two should be named "Key" and "Background", I usually name this "Composite". Here's what we should be looking at:
It doesn't look too great. Let's do our best to rectify the situation: 1.) Duplicate the Background layer and place it on the top of the stack. 2.) Choose (Effect > Channel) "Set Matte". 3.) Check "Invert Matte" and set the "Take Matte From Layer" pop-up menu to "Key". 4.) Make sure that the top layer is selected, then choose (Effect > Blur & Sharpen) "Fast Blur". 5.) Add some blur: a setting between 20 and 40 should do the trick. 6.) Duplicate the top Background layer. Remove its fast blur effect by deleting it or unchecking the little f. 7.) Because my foreground is so grainy, I'm going to add some (Effect > Stylize) "Noise" to the background, to make it look as though they were shot at the same time. I'm also going to add back in some Fast Blur, about 5 pixels worth. This will soften the background and also further softens the edges again. (If you want to add more blur, do it in the original "Background" comp; otherwise you'll get that weird halo again. I'd recommend modifying the pre-comp exclusively, if you have a really good key from hi-res footage and you want to keep hair strands and such.) Ok, now it looks an awful lot better, doesn't it? Now what if you decide that you want a stronger light wrap effect? No problem! Just add another light spill layer, as shown below: Now, you may have been wondering why we have kept the original background layer. It really depends on whether or not you feathered the top layer slightly, but your background color has a tendency to show through if you delete the first layer. As you can see from the previous screenshots, our colors are very orangish, and are much different from the background's shades of blue. Therefore, we need to adjust our foreground colors to match the background. The Tint effect is very good for this purpose.
9.) Now choose a black point and a white point from your background image, using the two eyedroppers. Then adjust the "Amount to Tint" slider until it looks about right.
You may have noticed that I have a lot of light beams streaming through the windows behind Laertes. I think it would look cool if he had some light beams that he could cast volumetric shadows through. (Even though if you think about it, he must be standing in the shadow of something, because there isn't any light on his right side. A paltry detail of little import.) To do this we'll make use of the Shine plug-in, one of the coolest plug-ins ever! 10.) Make a new composition. Name it "LightRayMask", or whatever you like.
15.) Now add Fast Blur and then adjust your settings as shown below: 16.) Go to the timeline and activate the transparency attribute of the top layer by selecting it and typing "t". You can now adjust the intensity of the effect. If it is not intense enough, go ahead and duplicate the layer. You can try setting the mode to either "Normal" or "Add". For bright light, use "Add". I'm going for a dark, smoky look, so I used "Normal". Finally, I reduced the amount of Tint on the "Key" layer, so that Laertes wouldn't be too monochromatic (he's already too melodramatic, anyway). Finally, I created a new comp, named it "Final", dragged "Composition" and my widescreen cutoff bars into the layer stack, set everything to high quality, and called it finished. Have fun playing with and modifying this technique, and good luck on your compositing projects! Please visit our forums and view other articles at Creativecow.net if you found this page from a direct link. |