Creative COW SIGN IN :: SPONSORS :: ADVERTISING :: ABOUT US :: CONTACT US
Creative COW's LinkedIn GroupCreative COW's Facebook PageCreative COW on TwitterCreative COW's Google+ PageCreative COW on YouTube
LIBRARY:TutorialsVideo TutorialsReviewsInterviewsEditorialsFeaturesBusinessAuthorsRSS FeedTraining DVDs

3ds max 5 Fundamentals

COW Library : Autodesk 3ds Max : Michael Hurwicz : 3ds max 5 Fundamentals
3ds max 5 Fundamentals
A Creative COW "Real World" Book Review



Michael Hurwicz

Michael Hurwicz
email: Michael Hurwicz
Web: www.hurwicz.com
Author, "Using Macromedia Flash MX"
Eastsound, WA USA

C2003 Michael Hurwicz and CreativeCOW.net. All rights reserved.


Article Focus:
Author/Animator Michael Hurwicz examines 3ds max 5 Fundamentals by Ted Boardman. This book is published by New Riders. An update of Boardman's previous book on 3ds max 4, this book is primarily a series of excellent tutorials covering the fundamental elements of 3ds Max 5. It also covers general principles, workflow, tips and traps. Highly recommended.



If you're a beginning/intermediate 3ds max user and you'd like to take some lessons from a master, I highly recommend Ted Boardman's 3ds max 5 Fundamentals. It communicates the fundamentals as well as a lot of juicy little extras, but always in a step-by-step fashion so you never get overwhelmed. Clear writing, an easy-to-follow layout, and ample figures make this book about as painless a way of learning 3ds max 5 as I've seen.

(Note on the figures: Although they're printed in black and white in the book, they are on the accompanying CD in full color. This can be very helpful when you're trying to get an idea what a project should really look like.)

The book is basically 450 pages of tutorials covering many of the basic techniques that a 3ds max animator might use every day. The author especially tries to focus on new features, such as the new Editable Poly editing features, global illumination and radiosity renderers, and new keyframe animation techniques.

Boardman provides not only technical how-to details, but also suggestions for optimizing your overall workflow. For instance, he notes that set designers often build a façade for outdoor shots and then several interior scenes on a separate sound stage. He illustrates how this approach can work with 3ds max 5.

One of the things that I really like about this book is that the author tells you not only what to do, but also what not to do. For instance:

  • Activate a viewport by right clicking in it. If you left click, you could accidentally select and transform an object.
  • Scale objects using the Xform modifier, which can be applied at any point in the object's stack. Avoid the scale tool, which 3ds max always applies at the top of the stack, and which can yield unexpected results if modifiers are added or changed after applying it.
  • "Groups occasionally cause odd behavior, with no clear-cut explanations. Named selection sets and the new Layers tool offer similar functionality with no ill effects."

Boardman is not afraid to talk about 3ds max's weak points, a necessary preliminary to helping you work around them. For instance: "The buildings are not casting shadows, even though shadow casting is turned on for the Sunlight system by default. This is because of bogus settings in the default Sunlight system that you must change before it will work correctly. This is a source of much frustration for new users who quickly abandon the Sunlight system."



Lessons from a master. Well-written. Lots of helpful screen shots. Covers general principles and specific techniques. Also tells you what doesn't work, helping you avoid common pitfalls.

I give it 4 1/2 out of 5 cows.

I
also like the fact that Boardman not only tells you how to do things, but how to do them efficiently, both in terms of time and in terms of computer resources. For instance, he discusses how techniques like lofting, which create 3D objects based on 2D shapes, save both computer resources and modeling time. And did you know that an omni light is actually composed of six spotlights and can take six times as much memory, too? Because of this, Boardman points out, omni lights should be used conservatively.

The topics that are left out of the book are wisely chosen, as well. For instance, NURBS and Booleans can be a bit flaky in 3ds max. Boardman avoids them. Character animation using bones/skin or biped/physique, although a common technique, is more appropriate for an advanced text. The author doesn't touch it.

The only thing I don't like about this book is the price. For a less-than-500-page introductory-level book, it is fairly expensive: $45 list. Of course, you can get it for about 30 percent less than that online. Anyway, it's worth it.

All in all, highly recommended. Four and a half Cows.

Michael Hurwicz
January 11,.2003





Click here to visit Creative COW's user forums and many other articles if you got here by a direct link to this page



  Autodesk 3ds Max Tutorials   •   Autodesk 3ds Max Forum
Reply   Like  


Related Articles / Tutorials:
Autodesk 3ds Max
Autodesk 3ds max & Di-O-Matic's Facial Studio

Autodesk 3ds max & Di-O-Matic's Facial Studio
  Play Video
In this tutorial, Andrew Devis shows how easy it is to create, add materials to, animate and lip-sync a head in Autodesk 3ds max using the plug-ins from Di-O-Matic called 'Facial Studio' and 'Voice-O-Matic'. Andrew goes through the basics of this plug-in just to show how easy and quick it is to use and how powerful it can be - not to mention just how much time it can save you!

Tutorial, Video Tutorial
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 4 - Manipulators

Create & Control Simple Eyes in 3ds Max: 4 - Manipulators
  Play Video
In the fourth and final part of his tutorial series on creating and controlling simple eyes in 3ds Max, Andrew Devis shows how to use manipulators to control the upper and lower eyelids of the eyes we have created. To do this, Andrew demonstrates how to use wire parameters to link specific manipulators to more than one object such that the eye lids of both eyes are controlled by one set of manipulators to ensure that they are synchronised. In addition, Andrew also shows how to lock transforms to limit possible mistakes while animating.

Tutorial, Video Tutorial
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 3-Control the Eyes

Create & Control Simple Eyes in 3ds Max: 3-Control the Eyes
  Play Video
In the third part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to control both eyes with one controller. He demonstrates two methods to do this including one method that uses a object created and repositioned in the scene using constraints and with added depth for better visual feedback and selection. Andrew also demonstrates how to reset the transforms of the repositioned item so that it can be moved.

Tutorial, Video Tutorial
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 2 - Create Controls

Create & Control Simple Eyes in 3ds Max: 2 - Create Controls
  Play Video
In the second part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to create point helpers to control the movement of the eyeball. In this lesson, Andrew covers issues such as using different layers to place mesh and controllers on, creating copies of items and, importantly, learning to use constraints to constrain the movement of an item.

Tutorial, Video Tutorial
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 1 - Create the Eyes

Create & Control Simple Eyes in 3ds Max: 1 - Create the Eyes
  Play Video
In this first 3ds Max tutorial in his new series, Andrew Devis shows how to create simple eyes in 3ds Max and then create the controllers needed to animate them simply and quickly. In this first part Andrew shows how to create a simple eye, make simple materials for the eye, how to apply those materials to specific parts of the eye and then how to create a simple solution for eye lids.

Tutorial, Video Tutorial
Autodesk 3ds Max
Creating the Matrix Bullet Effect using 3D Studio Max

Creating the Matrix Bullet Effect using 3D Studio Max
  Play Video
In this tutorial, Michael Park will demonstrate how to recreate the famous bullet trail effect from the Matrix. While this is an older effect, the principles and techniques can apply to a number of other effects. Mike will demonstrate how to use Particle Flow with instanced geometry to create the bullets and trails and also throw in a tip on how to make the bullets slow down to a stop in mid-air.

Tutorial, Video Tutorial
Autodesk 3ds Max
3ds Max 2011: Making Ice Cubes / Slate Material Editor

3ds Max 2011: Making Ice Cubes / Slate Material Editor
  Play Video
In this tutorial, Creative COW Leader Michael Hurwicz uses the new Slate Material Editor in 3ds Max 2011 to create ice cubes.

Tutorial, Video Tutorial
Autodesk 3ds Max
Three Books on 3ds Max

Three Books on 3ds Max

Creative Cow Leader Michael Hurwicz looks at three books on 3ds Max (two new ones based on 3ds Max 2010, and one based on 3ds Max 2009) and finds each useful in its own way.

Review
Autodesk 3ds Max
Introduction to 3ds Max 2010 Particle Paint Helper

Introduction to 3ds Max 2010 Particle Paint Helper
  Play Video
In this 3ds Max 2010 tutorial, Michael Hurwicz Michael Hurwicz looks at the new Particle Paint feature, which allows you to spray particle seeds on any object. You then use new operators in the Particle Flow system to convert these seeds to particles. The tutorial demonstrates freehand painting and uses the new Birth Paint operator to convert the seeds to particles.

Tutorial, Video Tutorial
Autodesk 3ds Max
Introduction to 3ds Max 2010 Graphite Modeling Tools

Introduction to 3ds Max 2010 Graphite Modeling Tools
  Play Video
In this 3ds Max 2010 tutorial, Michael Hurwicz introduces the new Graphite Modeling Tools, and in particular the Generate Topology feature, which allows you to quickly change the underlying structure of an editable poly to resemble bricks, tiles, diamond shapes, and a number of other options. The tutorial uses bricks as a demonstration of this capability.

Tutorial, Video Tutorial
MORE


FORUMSTUTORIALSMAGAZINESTOCKYARDVIDEOSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

Creative COW LinkedIn Group Creative COW Facebook Page Creative COW on Twitter
© 2012 CreativeCOW.net All rights are reserved. - Privacy Policy

[Top]