Patrick Inhofer Patrick Inhofer
applePi Editorial, Inc.
, New York City, New York, USA

August 5, 2002


Article Focus: Longtime professional editor, Patrick Inhofer -- whose work has included many stints on systems like Smoke, Avid and newer tools like Final Cut -- explores the differences between Avid Composer and Final Cut Pro. With his experience, Patrick explores workflow and feature comparisons of areas where they are both similar and dissimilar. Whether you agree or disagree with Patrick, we guarantee that you will find his perspective to be well thought out and full of information gained from years in the editing booth.

Question: What is the difference between Apple's Final Cut Pro and Avid's Media Composer?

Answer: None.

Not at least when it comes to creating first-class, professional results in a timely manner. They both get the job done on-budget and on-time. But when it comes to how we approach our projects or how we interact with the software itself, there are a few meaningful differences. I generally classify these differences into two types:

As for my credentials... well, I've worked with them both. And many others. And while I've decided to build my edit suite around Final Cut Pro, I consider it my job to fully understand its weaknesses. Nor am I unduly critical of the Avid, having made a fair amount of money off of it in the past. In fact, if you were to ask me to name the best non-linear editor on the market, I'd answer without hesitation Discreet Logic's Smoke -- if it were about $120,000 cheaper. But it's not. So instead (and because this topic is more interesting to me) I'll evaluate the merits of Final Cut Pro in relation to Avid. What follows is my small contribution to this ongoing discussion.

The Big Picture

  1. Multicam. The huge, potential drawback against switching to FCP is if your work involves multicamera shoots. The fact is, Avid has a great multicamera editing workflow. It's fast. It's efficient. It's easy to use. And once you've cut multicam on an Avid there's no going back. Final Cut, by contrast, has zero multicam abilities. If you search the web you'll find some work-arounds to get pseudo-multicam functionality in FCP - but trust me, it's nothing like what can be achieved on an Avid. So if the majority of your work involves mulitcam, don't even bother looking at Final Cut.
  2. Networked Editorial Pipeline. Another area where Avid's maturity shines is its ability to network and share projects, resources and footage between multiple edit stations. Avid calls it Unity. While some new products for Final Cut allow a facility to approximate Avid's Unity networked environment - it's still very immature. Avid Unity allows far more control over the sharing of resources, keeping track of elements used in multiple projects and the accessing and sharing of centralized drives. I'm sure Final Cut will eventually implement this kind of robust asset sharing, but it's not there... yet. And remember, if your project requires eight editors working with the same media, Unity is a pricey add-on - not everyone has it.
  3. Not all Avids are created equal. Another big difference between the software platforms are, well, the platforms. With Avid there are a half-dozen different flavors of Avid. Some Avids have more features than other Avids. Some even have completely different interfaces. And moving up the Avid hierarchy means buying a whole new system. So as a Producer or Editor you have to know exactly what you want out of your Avid before you book the Avid.

    Final Cut, by contrast, is Final Cut. Whether you're working in DV or HD the interface is the same, the projects are the same - which means they are 100% interchangeable. The only difference between any two Final Cut systems is the hardware that pulls in and spits out the video (allowing you, for instance, to digitize Digital Betacam or output High Definition). And unlike Avid, if you want to upgrade your hardware, it's just a matter of adding a few boards - there's no new software to learn. On Avid, the worst case scenario requires you to not only buy an entirely new computer rig, but to also learn an entirely new program.

    From a producer's point-of-view this means your editor can actually follow the project from offline to online - maintaining continuity and resulting in greater efficiencies. This can also be a great boon to many editors who can cross-over between editorial and finishing - the interface stays the same, only the hardware changes!

Those are the three Big Picture differences between the two software packages.

Sweating the Smaller Stuff

From a Producer's point of view, when considering integrating Final Cut Pro, there are other, smaller areas that might trip up a project, depending on your workflow. And even if these Smaller Stuff issues effect you, they can be worked around - especially if you plan ahead.

As an editor, when evaluating Final Cut, there are some differences between the two programs to which you'll have to get acclimated:

Wrap-up

Avid and Final Cut are both professional-level programs. There is no doubt about it. With the exception of multi-cam and the lack of Unity-style media management, Final Cut Pro has no real inherit limitations. So to all those producers out there wondering if they should avoid or seek out editors working on Final Cut Pro...

...buy the editor, not the software. If you follow that advice, all of the issues discussed above will be completely invisible to you because good talent will overcome software and workflow issues - leaving you with nothing but a warm fuzzy feeling.

And to all those editors out there who get so heated up in these Avid vs FCP discussions...

...that boat has already left the harbor. The question is no longer if Final Cut Pro is ready for the big-time, because it is, but when you might want to occasionally avoid it. Or for those of us who have made the Final Cut plunge, why the heck would you ever consider going back?


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