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Jannis Labelle
Labelle Art London, England United Kingdom
Jannis
Labelle is a Fine Artist and has operated a studio in London, England
since 1991. He studied painting and sculpture at the Royal Academy of
Art in London and has shown his work in numerous Galleries both in the
UK and Europe and his work has been bought by collectors both sides of
the Atlantic. He has taught painting, sculpture and anatomical life
drawing and it is this expertise that he has tried to bring into 3D
Graphics.
His choice software for 3d is Cinema 4D R8 for
modeling and animation, although he also uses 3D Max but not as
frequently. Presently Jannis is engaged in creating a Library of Models
that display the refinement of traditional sculptures, bringing CGI in
line with the wealth real studio modeling techniques.
As well as 3D he is an advanced user of Flash and Actionscript and has
created several websites displaying novel motion graphics and
interactivity. He works as a freelance Artist in all of the above media
and most than anything he enjoys moving freely from one to the other
without prejudice.
Jannis Labelle takes a look at Lighting & Rendering by Jeremy Birn, George Maestri and published by New Riders. Read on to find out why this book changed Jannis' mind abut non-specific software books.
In this tutorial, Jannis Labelle demonstrates modelling and animating a bird in flight. This is a follow up of his head tutorial so he will not go into a great detail of describing techniques in minute detail, instead he will try to introduce you to some alternatives in modeling, texturing and animation. It is a tutorial for intermediate level users, you would need to know your way around the view ports, tools, the Attribute Manager and be comfortable with using Photoshop. Still, even as a beginner you will find a lot of information here, so with a bit of effort you should get going.The task will be to model a bird, texture it and animate it, using some shortcuts to demonstrate that there many ways to skin a cat, or a bird for that matter.
Jannis Labelle takes a look at a new paint program called Dogwaffle. Jannis was quite surprised that Dogwaffle would have such power for only $45. Forget about comparing it with other more established programs, if you want to have fun painting, you'll find it with Dogwaffle
In this tutorial, Jannis Labelle demonstrates texturing a head in Cinema 4D and Bodypaint. Jannis says this is the tutorial that he wished he had when he first learned about texturing a mesh. He's written this tutorial so that others won't have to go through the headaches that he went through. This is not a tutorial for beginners.
In this tutorial, Jannis Labelle demonstrates modeling a head using the Edge-Extrude plugin. This is a tutorial for intermediate or advanced Modelers with Cinema 4D who already have an understanding of the modeling capabilities of the software. Although enthusiastic beginners can follow also with a little bit of perseverance. Jannis has tried to include as many screen shots as possible and tries to make the instructions clear and let the pictures talk for themselves. Of course this techniques can be easely followed with any program that can extrude edges, like Maya for instance.