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Building a Cube World: Part 1

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COW Library : Carl Larsen : Building a Cube World: Part 1
Building a Cube World: Part 1
A CreativeCOW After Effects Video Tutorial


CreativeCOW presents Building a Cube World in After Effects: Part 1--Video Training by Carl Larsen

Carl Larsen Carl Larsen
St. Cloud, Minnesota

©2008 Carl Larsen and Creativecow.net. All rights reserved.

Article Focus:
In this video tutorial, Creative Cow leader Carl Larsen shows you how to create a 360 degree camera-aware environment in After Effects without the use of third-party plug-ins.













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Comments

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Free option?
by Roy Kristiansen on Oct 27, 2009
Hi.

I`m wondering if there is a free option to "Cubic Converter" (witch is 99$, much for a poor student) or the panocube (10$ is cheep, but didnt like the program.) I`m using a mac.

Thx alot for the greate tutorial. Keep ut the good work !
Hi Carl.It is very Good.Thanks For
by kamran nabipour on Sep 6, 2009
Hi Carl.It is very Good.Thanks For It.
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Building a Cube World: Part 1
by Mohamed Hafeez on Apr 23, 2009
Hello Carl,

Awesome tutorial but am not able to test it :(

Panocube Software is throwing up some bunch of virus(s) in virustotal.com. Not sure if it is false positive? Any idea?

Tx,
Hafeez
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Building a Cube World: Part 1
by Aqeel Arruhaily on Dec 21, 2008
can you mention the name of the font you used on the title banner of your tutorial. I've been looking for it for a while and I didn't find it yet.thanks a lot.
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Building a Cube World: Part 1
by Aqeel Arruhaily on Dec 21, 2008
can you give the name of the font you used on the title banner of your tutorial i've been looking for it and i didn't find it yet.thanks a lot.
Building a Cube World: Part 1
by Steven Boldt on Dec 7, 2008
I tried Firefox instead of IE and it plays. Great tutorial!
Building a Cube World: Part 1
by Andy DeVries on Dec 7, 2008
what browser are you using? Is it up-to-date? Do you have quicktime installed?
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Building a Cube World: Part 1
by Steven Boldt on Dec 7, 2008
I can't get the video to play. Any suggestions?
Building a Cube World: Part 1
by Carl Larsen on Dec 4, 2008
You're on the right track.

The images are in fact being scaled up far beyond 100%. But, they're also getting proportionally farther away from the camera. So, "to the camera", no pixelation is happening and everything renders perfectly.

Andrew Kramer has a fantastic tutorial that demonstrates a similar camera principle (scaling above 100% with no image degradation) in his 3D compositing tutorial here on the cow.

http://library.creativecow.net/articles/kramer_andrew/3dcompositing.php
Building a Cube World: Part 1
by Andy DeVries on Dec 4, 2008
Is it the fact that as the images are being scaled, they are getting proportionately further from the camera, thus preventing any distortion?

Okay, that's my last guess. I will wait for someone smarter than I to answer.
Building a Cube World: Part 1
by Andy DeVries on Dec 4, 2008
I do see that the images are not being scaled at all, yet they are being parented to a null that is being scaled...I'm really missing something.
Building a Cube World: Part 1
by Andy DeVries on Dec 4, 2008
but if the cube faces are being scaled, that would mean the images are being scaled, too...and the images were brought in to a same-size comp, meaning they're being scaled above 100%. I realize this can't be, since a %1000 scale would destroy the image quality, but I'm can't seem to wrap my head around how its working.
Building a Cube World: Part 1
by Carl Larsen on Dec 4, 2008
Scaling up the world scaler null makes the cube larger. As it scales up, the cube faces move further away from the camera, making the corners of the cube appear flatter to your eye. Once the cube faces are far enough away, your eye can't tell the difference between being inside of a cube and being inside of a sphere and the trick works.

1000% was just an arbitrary number that seemed to work well at the time of the recording. Any "large" number will suffice.
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Building a Cube World: Part 1
by Andy DeVries on Dec 4, 2008
when you scale the "world scaler" null to 1000%, what exactly is that doing? the world does appear to get larger, but obviously scaling the images themselves would cause distortion.

Great tut, thanks!
Building a Cube World: Part 1
by Carl Larsen on Nov 11, 2008
That's funny! Glad you enjoyed the tutorial.
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Building a Cube World: Part 1
by Jerry Nieves on Nov 11, 2008
Hi, good tutorial. Especially being that its free. I never go into using pano pictures in AE but I always wanted to. I was wondering though. Could you use Ps CS2 or higher to do the cutting up of the pictures. Thanks for you help.

Jerry Nieves
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Building a Cube World: Part 1
by Jim Jones on Nov 11, 2008
This is one of the freshest and
inovative tutorials I have seen
here in awhile,
it is also clearly explained step by step.

Great job Carl, I can't wait for part 2.
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Building a Cube World: Part 1
by Alex Bruce on Nov 14, 2008
I'd like to throw in that cycore has a plugin called CC environment, when applied to a layer it works with a 3d camera as a 2d layer using an equirectangle map

just another plugin that deserves it's due. Works well.

still the creating a cube and using it as an environment map, well i was very surprised that worked so well, more cow 4 you.
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Building a Cube World: Part 1
by Bud Solem on Nov 13, 2008
Wonderful tutorial. Can't wait for part two. Thank you!
Building a Cube World: Part 1
by Carl Larsen on Nov 12, 2008
Jerry -

Thanks for the comments. It is possible to do the equirectangular to cubic conversion in photoshop, but as far as I know you can't do it using the built in tools alone. Instead, you need to buy the $30 LensFix CI / Panotools plug-ins from Kekus Digital -There are probably other approaches out there, but I'm not aware of them at this time.

If you choose to pursue the Buy LensFix CI / Panotools plug-in route, here's a link to a very useful tutorial on the subject:

http://www.all-in-one.ee/%7edersch/panorectilinear/panorectilinear.html

If you are feeding the plug-in a full 360 equirectangular image you'll have to run the plug-in six times with the following settings to get your cube faces.

Image:
HFov: 90
Width: 2000
Height:2000
Format: Rectilinear

Panorama:
HFov: 360
Width: 0
Height: 0
Format: PSphere

Position:
Yaw: 0 Front, Top, Bottom; -90 Left, +90 Right, 180 Back
Pitch: 0 Front, Back, Left, Right; +90 Top; -90 Bottom
Roll: 0

Two final thoughts: You may be able to find a script out there that does all the data entry for you, or you could record an action within photoshop to do the same thing. Personally, I think cubic converter is a slicker method for an 8 bit workflow, but you may have to get the plug-in if you find yourself in a 32 bit pipeline.

Hope that helps!



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Building a Cube World: Part 1
by Michael Ricks on Nov 11, 2008
Just adding to the comments saying that this is an awesome tutorial! Looking forward to Part 2.
Building a Cube World: Part 1
by Jerry Nieves on Nov 11, 2008
I meant to say, got into, in the first sentence. Thanks again.

Jerry Nieves
Building a Cube World: Part 1
by Carl Larsen on Nov 19, 2008
Wait for it...
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Equirectangular photography tutorials?
by Garrett Gibbons on Nov 19, 2008
Great tutorial!

Now I want to stitch my own equirectangular shot. Anyone know of any resources to stitch the photos? Or a how-to, tutorial, or anything? Google yields mostly images that are equirectangular, or how to use them in a similar way, but I haven't found anything about stitching your own.

Thanks!
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Building a Cube World: Part 1
by Amit Zinman on Nov 15, 2008
Also, this:
http://csfour.com/files/photomerge.html
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Building a Cube World: Part 1
by Amit Zinman on Nov 15, 2008
I think more information is required for the process of creating the 360 degrees panorama.
Can this be useful?
http://help.adobe.com/en_US/Photoshop/11.0/WSfd1234e1c4b69f30ea53e41001031ab64-75e8a.html
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Building a Cube World: Part 1
by Lyndon Alvarez on Nov 11, 2008
im so 30 min late to prior engagments, sweet tutorial! thx man!
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Building a Cube World: Part 1
by Christopher Loehrer on Nov 11, 2008
This could not have come at a better time. Very simple and fast. I have this exact need right now. Thanks! BTW - I grew up in Saint Cloud, MN. Minneapolis College of Art & Design grad. Small world!

look forward to part 2
Building a Cube World: Part 1
by mark harvey on Nov 11, 2008
Wow!!! great tutorial.

Thanks

Mark


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