Article Focus: In this tutorial, Creative Cow Contributing Editor Carl Larsen shows you how to track a lens flare onto the surface of a 360 degree camera-aware environment without the use of a third-party plug-in.
Hello,
I found this tutorial superb. On the subject of the Flare hitting the opposite side of the Cube, I worked out this little expression to add to the "Blend with Original" of the Lense Flare:
X = "Pick Whip to Camera layer" .transform.orientation[0];
if (X <300 && X>180) 100 else 0
The 300 and 180 can be adjust accordingly to get the angle range of the camera that switches off the flare.
Hope you find it useful.
Re: Building a Cube World: Part 3 by Carl Larsen29159011
Dollying in and out isn't really an option using horizon. You can cheat it a little bit using the cube world method, but it you want realistic paralax, projection mapping is the solution you're after.
Building a Cube World: Part 3 by Carl Larsen100464471
I'm actually working on a tutorial set to address panoramic photography. The rabbit hole goes pretty deep if you want to geek out on the topic like I do.
To begin you'll need a SLR, Fisheye lens, and some time to play around with your computer.
When a project requires a photo-realistic 3D world, After Effects isnt usually the first program that comes to mind. Typically a 3D modeling/animation program is necessary to create virtual 3D worlds, but in this article CreativeCOW contributing editor Bill ONeil demonstrates creating a 3D world for a TV spot he was hired to direct and post for the Big Ten Basketball Conference.
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