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Tracking a 3D Object

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COW Library : Chris Martin : Tracking a 3D Object
Tracking a 3D Object
A CreativeCOW After Effects Video Tutorial


CreativeCOW presents Tracking the COW with Syntheyes--Video Training by Chris Martin

Chris Martin Chris Martin
Houson, Texas

©2009 Chris Martin and Creativecow.net. All rights reserved.

Article Focus:
In this video, Chris Martin shows you how to track a 3D object onto a live action video shot using Syntheyes and Cinema 4D.













  Cinema 4D Tutorials   •   Cinema 4D ForumAdd Comment
Comments

Great work Chris
by Chris Martin on Oct 19, 2009
Thanks Vince,

Glad you enjoyed it. We should have another tracking tutorial out very soon.

Regards,

Chris
cow starcow starcow starcow starcow star
Great work Chris
by Vince Becquiot on Oct 19, 2009
This was a very interesting tutorial, left me wanting more :-)
Hey Chris, thanks for your response.
by Frank Maier on Oct 15, 2009
Hey Chris,
thanks for your response. That would be great if we could find out a solution on this issue. In Syntheyes its easy to increase the count of the Trackingpoints ("Add many" function) which are actually sent to C4D. The problem in C4D is to build an apropriate "mesh" out of these points and smooth it out.
Thanks for your comments!!
by Chris Martin on Oct 15, 2009
Frank,

I do not have a specific solution to your question because I have never had a situation like this but now I am interested in the answer!!! Let me play around with it and see what I can come up with.

-Chris
cow starcow starcow starcow star
Great stuff!
by Frank Maier on Oct 15, 2009
Hi Chris,

this is an excellent tutorial showing the workflow between three great applications. I find it cool that yous used some mograph effectors to animate this simple movements on the logo. But a little explanation for beginners on this why you used it would maybee made it better.
IMO you also could have been a little more detailed about Syntheyes. Which mode why are you using.A hint that reflections on the desk are bad trackers or showing up the grid of the cordinate system after you set it up would be great informations for starters. But probably the tutorial would have been to long then. I have a specific question on the reflection/shadow plane. How would you setup this if the plane wasn´t straight? Lets say you have some curvature in it which are tracked in syntheys perfectly - how would you aply these curves to the reflection plane inside C4D? Doing it by hand is pure madness but I couldn´t find a function which allows to aligne polygons to trackerpoints. Do you know any workaround on this?

Keep it rolling!
Frank


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