Creative COW SIGN IN :: SPONSORS :: ADVERTISING :: ABOUT US :: CONTACT US
Creative COW's LinkedIn GroupCreative COW's Facebook PageCreative COW on Twitter
LIBRARY:TutorialsVideo TutorialsReviewsInterviewsEditorialsFeaturesBusinessAuthorsRSS FeedTraining DVDs

Preparing a News Open: Basic and Path Text

COW Library : Motion Graphics Tutorials : Kurt Murphy : Preparing a News Open: Basic and Path Text
Preparing a News Open: Basic and Path Text


Creating a News Open: part eight

by Kurt Murphy, Paws For Effect, Amherst, New York USA

©2001 Kurt Murphy. All Rights Reserved. Used at CreativeCow.net by kind permission of the author.
This edition ©2001 Creativecow.net. All rights reserved.

Kurt Murphy Article Focus:
Join noted broadcast designer Kurt Murphy as he continues his exploration of the process of re-creating the on-air identity of a local broadcast affiliate in the Pacific Northwest area of the United States. At the end of the animation, Kurt Murphy adds the titling for each heading (Local News, Morning News, etc.) using Basic Text. In this lesson, Kurt shows you some tricks to using Basic Text and follows with Path Text. And then... Finishes with the Arc Reflection. This is the completion of the series.

Basic Text:

Each heading (Local News, Morning News, etc.) was titled at the end of the animation using Basic Text. It’s a wonderful plug-in, but its main drawback is that it has no kerning capabilities, so make sure that the font type works for what you’re doing.


Basic Text is applied to a Solid (fig. 39) and has many parameters to adjust. I animated the Tracking over time, spreading the letters from the center on out. A Drop Shadow was also added and I wiped the whole thing in using a Linear Wipe with a feathered edge.

Figure 39

I rendered out a frame of the arc with an alpha channel (fig. 40) so that I could create a faux shadow in Photoshop (fig. 41) for the arc (I wanted a little more depth). It was dissolved in right after the arc settled.

Figure 40
Figure 41
Without shadow
With shadow


Path Text:

Path Text (fig. 42) is another great plug-in that is added to a Solid and contains more options than a schizophrenic Swiss Army Knife.* Along with it’s ability to kern, it’s also capable of animating your text on a straight line, path or circle. But the options don’t end there; it can also adjust tracking, stroke, shear, character jitter and rollover your IRA.


Figure 42

For my purposes I ran the text along a path to match the leading edge of the arc after the arc had settled into place (fig. 43). I animated the tracking so that the letters spread out over time and was somewhat able to give the appearance that the text was resting on the arc by also adjusting the horizontal shear (fig. 44).

I used a matte so that the letters would blend into the arc somewhat as it animated outwards (fig. 45). And finally, I used the Bezier Warp filter to help rest the letters onto the arc. This filter contains 12 tangents placed around the border of the layer which allow you to warp, stretch and reshape it over time.


Figure 43

Figure 44

Figure 45


The KVEW logo flying in offered the perfect place for me to ‘wipe’ the “At Six” in. It was simply placed underneath the logo at a point in time where the logo would cover it up (fig. 46) and was revealed as the logo landed (fig. 47).

Figure 46

Figure 47


* Thank you, Dan Rather


Arc Reflection:

To help sell that the arc was metallic in nature, I decided to add a reflection of the KVEW inside the arc as it landed into place. The KVEW Quicktime move layer was duplicated (Command-d), moved down over the arc and then flopped with the vertical scale reversed to -100% and moved down (fig. 48). I decided to stretch the vertical scale a bit to -105% so that the reflection would be stretched a bit more.


Figure 48


Figure 49
A Gaussian Blur was added, with a vertical blur of 10 pixels and a horizontal blur of 2 pixels (fig. 49).

The arc EPS layer was duplicated (Command-d) and moved to right above the altered logo (fig. 50). This would be used as a Trackmatte so that the logo would appear only within those pixels. Unfortunately there was really no place to introduce the reflection so that it was hidden by the logo flying in, too much of it showed (fig. 51). So a Linear Wipe was added to wipe it in from bottom to top as the logo flew over it.


Figure 50

Figure 51


Final Shot:



Want to see the whole series so far?


Would you like to view the movie?

That's All! Hope you enjoyed it.



©2001 Kurt Murphy. All Rights Reserved. Used at CreativeCow.net by kind permission of the author.
This edition ©2001 Creativecow.net. All rights reserved.



Please visit our forums and view other articles at CreativeCow.net if you found this page from a direct link.

  View 1 Comment(s)

 
Reply   Like  
Comments

Preparing a News Open: Basic and Path Text
by Erik Waluska
Thanks very much for sharing this project and your techniques. I definitely gained a few tricks from this tutorial.


Related Articles / Tutorials:
Adobe After Effects Techniques
Character Design and Animation in AE: Part Two

Character Design and Animation in AE: Part Two
  Play Video
In part 2, Rob Mize presents the After Effects work flow he uses to bring to life the character created in part 1. By keyframing shape paths, Rob demonstrates how we can not only animate the character's features, but her speech as well.

Tutorial, Video Tutorial
Adobe After Effects Techniques
The Beauty of AE Shapes: Top 10 Features Countdown

The Beauty of AE Shapes: Top 10 Features Countdown
  Play Video
Rob Mize offers his Top 10 Countdown of the features that make AE shapes such a versatile compositing tool. Rob highlights the functionality of these features and demonstrates just how practical shapes can be in your production efforts.

Tutorial, Video Tutorial
Motion Graphics
Neat Video: Removing Noise and Grain from your Footage

Neat Video: Removing Noise and Grain from your Footage
  Play Video
In this video tutorial you will learn how to use the Neat Video plug-in for multiple applications. Although demonstrated in After Effects, the work-flow is essentially the same for all these applications: After Effects, Premiere Pro, Final Cut Pro, Motion, Nuke, Fusion, Vegas Pro, etc. This powerful but simple to use plug-in can clean up noisy footage by applying a sophisticated and advanced algorithm to work out what's noise and what's details in your footage and then remove just the noise. This is done by profiling the noise properties in an area of a video frame without visible features. Once the noise has been profiled, Neat Video is guided by this profile to reduce and eliminate noise while not touching the video details. Although mostly automatic, Neat Video still leaves you with total control over the amount of filtering you apply and even offers optional sharpening (without sharpening the noise) should you wish it.

Tutorial, Video Tutorial
Motion Graphics
The Modern Guide to Nonlinear Editing and Living

The Modern Guide to Nonlinear Editing and Living

In this article from the Creative COW Magazine, Tim Wilson discusses nonlinear editing and our ability to create meaning from our experiences that changes everything.

Editorial
Motion Graphics
A Non-Linear Career

A Non-Linear Career

An FX veteran's unexpected, non-linear career path, from puppetry to painting, to ILM and beyond, offers insights into the art and business of film creativity - and a killer reel.

Feature, People / Interview
Motion Graphics
Creating Interactive Games - Cine BingoCreating Interactive Games - Cine Bingo

The team at Psychic Bunny worked on whatever interested them - perfect preparation for a job that even the client couldn't describe. In this Creative COW Magazine article Rick CastaƱeda gives you a behind the scenes tour of how they made cine bingo and teaches a few tips on interactive game making.

Editorial, Feature
Motion Graphics
Media Management Nightmares? Game On!Media Management Nightmares? Game On!

Here's how one team turns 14 hours of raw footage on the latest games into a 30-minute TV show every week, 40 times a season. In this Creative COW Magazine article Dustin Lau discusses some tricks for high end digital media management.

Editorial
Broadcast Design
Slam Dunk! AE, PS, 3D...and BasketballSlam Dunk! AE, PS, 3D...and Basketball

Fix it in post? This article shows how to BUILD it in post. Here in April, as March Madness ends and the NBA Playoffs begin, the Cows Bill ONeill shows how he combined greenscreen, 2D graphics and 3D compositing in a remarkable promo for Big Ten basketball. This Web Extra from Bills article in the Cow Magazines Commercials issue shows you rough edits along the way, and shares some of the production secrets for building an entire world in post.

Feature
Motion Graphics - How Do I?
Secrets of High-impact GraphicsSecrets of High-impact Graphics

Creative COW Contributing Editor and graphics expert Sean Cusson shares the secrets to success that hes learned the hard way. They include the power of music for graphic design, compositing techniques, logo animation and invaluable workflow tips that will save you hours. Sean also shows you how to keep your graphics clients coming back for more.

Feature
Motion Graphics - How Do I?
How CGI in Commercials Changed the History of Film: A Creative Cow Magazine ExtraHow CGI in Commercials Changed the History of Film: A Creative Cow Magazine Extra

For his article in the Creative Cow Magazines Commercial Issue, film compositor, VFX artist, animator and Creative Cow Contributing Editor Steve Wright (Ray, Traffic, Blade: Trinity, Never Die Alone and 60 others), told how the computer graphics animation technology we see in film today actually originated in the world of commercial advertising. (He knows. He was there.) In this Creative Cow Magazine Extra, Steve provides even more details, including the demo reel for CGI pioneers Robert Abel & Associates, and a great spot that Steve created for Volkswagen...with cows!

Feature
MORE


FORUMSTUTORIALSMAGAZINESTOCKYARDVIDEOSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

Creative COW LinkedIn Group Creative COW Facebook Page Creative COW on Twitter
© 2012 CreativeCOW.net All rights are reserved. - Privacy Policy

[Top]