| CreativeCOW Adobe After Effects Tutorial |
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Shane Oborn ©2003 Shane Oborn and CreativeCOW.net. All rights reserved. |
Article Focus: When Shane Oborn first started using After Effects, the plugin that intrigued him the most (next to Trapcode's Shine) was AE's Production Bundle plugin called Particle Playground. After inquiring about it some on the Cow, Shane received awesome feedback from the community, and in particular from Rick Gerard. This pushed him to learn some interesting things about Particle Playground, and this tutorial is a result of just a couple of the things he has learned so far. Shane suspects that with PP being so open-ended, there will be many tutorials to come that will highlight its abilities. His hope is that this tutorial can help you take one little step further in your discovery of PP's wonders. |
| Download Movie | Project files .sit | Project files: .zip |
NOTE: This tutorial requires the Production Bundle of AE The look I was going for in "blowing snow" was something similar to the snow that those large machines blow onto the otherwise uncovered slopes of Minnesota during November (and this year, even December!). Obviously, not everyone is going to know what I'm referring to here, but the idea is that these machines make snow to cover the hills when Mother Nature does not send it naturally, which has been happening quite often in my home state of Minnesota as of late. The tricky part is that the snow comes out fast, and then quickly slows down and begins falling slowly (as snow does). At the end of the trail of blowing snow, the snow typically disperses in different directions and then starts falling to the ground in a snow-like way. Before, I would have not known how to control all of this with PP. But after hitting the Cow, I got some advice from Rick Gerard that introduced me to the wonderful world of PP's Layer Maps! In short, with a custom made gradient map, you can use the different color values (e.g. different levels of gray in a grayscale map) to control different properties of your particles. So for this little project, I envisioned using a map that looks like the following to affect the speed of the snow particles as they emit from the snow blowing machine (or the "Cannon" in PP's term) in my comp. ![]() You can almost picture it by looking at the map, but the whiter areas are the areas that will make the snow travel in the X (or to the right) direction faster, and as the map gets darker, the speed of the snow in the positive X direction moves slower. Now you can map this to many different particle properties, but we are specifically going to use this map to affect "X Speed" (explained below). I included my map with the project files for you, but you might want to try making your own in your favorite graphics program (I used Photoshop, I also included the PSD file to show you how I composited a couple different gradients to get my final map). If the map thing doesn't make sense yet, don't worry it will hopefully become clearer in the next step.
Open a new project in AE, and create a new 320 by 240 comp with a frame rate of 29.97. Then add a black solid to it that is comp-size, and call it BlowSnow. Then apply the Particle Playground plugin to this solid. Now "Import" our custom blowsnow gradient map into the project. The file I included is called 'blowsnow_map.bmp'. Once imported, drag it to the timeline and immediately shut off its visibility by switching off its "eye" icon. We do not actually need to see this layer, it is simply here for PP to use in the next step as a Layer Map. Now believe it or not, the only thing we have left to do is to tweak settings within PP itself, so I included a picture of all my settings below for you to study. The key settings are circled in red in the picture below: READ NOTES ABOUT PARTICULAR SETTINGS BELOW ![]()
I hope this helps you in your quest to make some really awesome Particle Playground effects! Shane Oborn Minneapolis, MN Feel free to discuss this technique in the After Effects forum at Creativecow.net. |
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