Modeling the New James Bond Introduction
Modeling the New James Bond Introduction
| A CreativeCOW 3D Studio Max Tutorial |
 |
Michael Park
Tampa Bay, Florida
©2008 Michael Park and Creativecow.net. All rights reserved. |
Article Focus:
In this video tutorial, Creative Cow leader Michael Park shows you how to recreate the opening gun barrel sequence from the two newest James Bond movies in 3d Studio Max using the default scanline renderer, minimal modeling, and only standard materials.
|
|
Comments | | | |  | Re: Modeling the New James Bond Introduction by Rajesh Lanka 35038791 |
Hi my name is Rajesh. I like your tutorial very much, it is very helpful and I enjoyed it very much.
Thank you | | | | |
| | | |  | Re: Modeling the New James Bond Introduction by John smith 35741878 |
hi michael great tutorial, could you give me tips on how t create the blood across the screen in 3d max? thanks | | | | |
| | | |  | Re: Modeling the New James Bond Introduction by Mike Park 46942113 |
I currently use CS5. | | | | |
| | | | And you also used that fot the usual old school gunbarrels?
Also did you use 3ds max 9 for the making of the new gunbarrel? 'Cause that's the version I have.
I must sound like a complete idiot right now but can't find the actual solution to my problem. | | | | |
| | | |  | Re: Modeling the New James Bond Introduction by Ferdinand Ras 46946131 |
Can you maybe else show me how YOU converted te mov to the image file. 'Cause I really want to get this done ans it seemd I keep struggling with the same problem all over but can't find a solution.
Best,
Nándor | | | | |
| | | | I took it into Adobe After Effects and simply chose to render it to a jpg sequence. I selected my folder to contain the files and hit render. That is really all there is to it. | | | | |
| | | | What version of AE do you use? CS?
Thnx for everything!
Nándor | | | | |
| | | |  | Re: Modeling the New James Bond Introduction by Mike Park 47024095 |
Ferdinand,
I am guessing that there is a frame rate problem. Check the properties of the imported footage and make sure it is the same frame rate as the mov file. I must admit, it has been quite a while since I did this tutorial and I dont remember everything. Let me know if you need more help.
Best,
Mike Park | | | | |
| | | | Well... actually. You could help me with provodong me the infromation on how to check the framerates 'cause I really don't know how to do that.
I'm sorry for my stupidity XD
Best,
Nándor | | | | |
| | | |  | Re: Modeling the New James Bond Introduction by Mike Park 47046966 |
Ferdinand,
the .ifl extension is used when max imports an image sequence. As you note in max, there is no native import for .mov files. I therefore rendered my video out as an image sequence (.png or .jpg) and then imported them into max. You have the option of choosing image sequence in the open dialogue box. Max creates an .ifl file for you which is nothing more than your image sequence. I hope this explains everything. If you want to use my footage, just export it from a video editor as either an image sequence or as a movie file max understands. I used a .mov for the package because it yielded the highest quality video for the smallest package.
Best,
Mike Park | | | | |
| | | | Thanks for your help, Mike.
I converted the video file to a series of jpg files using the method on the following site: http://tufox.com/tango/convert-mov.html
I added it to the material editor and followed your tutorial from there creating the reflections and all.
However, now my problem is that when the camera is moving away from the actor (so backing uit of the barrel).
The movie of the actor walk in and shoot repeats as the camera zooms uit instead the actor kust keeps standing.
Please, help me as I don't know what to do anymore.
Greets,
Nándor | | | | |
| | | |  | Re: Modeling the New James Bond Introduction by Ferdinand Ras 47054470 |
Hi there, Mike.
I'm a big fan of your tutorials, especially the ones that involves doing the James Bond gunbarrels.
However, something's still not really clear.
In the New James Bond Introduction you added the movie with the actor (that can be downloaden from your site in mov format) and it has the ifl extension.
I used Google but can't find how to make an ifl file nor what is exactly is.
Hope you could provide me with this information.
Thnx a lot!
Nándor Ras,
Netherlands | | | | |
| | | | Fred,
Not sure what your problem is with the modeling. I gave the project away for free, but it was in 3d max 9 format. I don't have 3d max 8. As for the shooting hearts, you can certainly do that, you just need to either model hearts in 3d max and use particle flow or pull the renders into a post production application like after effects and composite them in there.
Are you looking to hire me to do these effects for you? I am not sure what you are asking.
Happy to help,
Mike Park | | | | |
| | | | Hello Expert,
I made several images and movies of my youngest son 14, which I unfortunately do not see that often due to a divorce and the theme is James Bond. Using logos from brandsoftheworld. Die another day and tomorrow never dies, property of a lady and so on. Even bought in Austria the same gun with soundsilencer in plastic.
These images I put on his www.hyves.nl page which looks like facebook but much more visual and has here in Holland more than 8 million users. In this way I can also communicate with him and pimp his profile on some sort of personal marketing base to show I care.
I played your tutorial for the gunbarrel more than 10 times and somethings go wrong. I am using 3d studio 8 and my question is If I can buy your data for the gunbarrel using my own movie where my son Lothar Buijs shoots hearts instead of bullets.
With much respect for you and your answer.
Fred Buijs
Netherlands
| | | | |
| | | | When I add the material to the barrel it stays black and there is no reflection. I'm using 2010. Not sure if I'm missing a step. | | | | |
| | | | Thanks so much Mike, reason I ask is 3d Max isn't on Mac and I wanted to make this gunbarrel, if I used another 3D program the steps would be much the same right? | | | | |
| | | | Again thank you so much I will be trying this over my Spring Break | | | | |
| | | |  | Modeling the New James Bond Introduction by Mike Park 94083859 |
You might be able to pull off something close in After Effects, though not nearly as quickly. I would start with watching my tutorial on the old school Bond intro in After Effects. Do all of the same things with the barrel, but make a comp with 28 tall thin, duplicated layers of footage as the reflection. Dim them as you go from top to bottom. Then, use CC Cylinder on that layer and add a twist. Like I said, it wont give you the exact same results because of the accurate reflections in 3d max, but it will give the look.
Best of luck | | | | |
| | | |  | Modeling the New James Bond Introduction by Mike Park 94087041 |
if you mean the blood that comes down, yes, you can do it in afx. just create a solid red layer, mask the blood running down, apply a layer blending mode - bevel and emboss and there you go. | | | | |
| | | | Thanks so much Mike you have been a great help! The Bond producers should hire you to design the gunbarrel!! Again thanks, oh and the 3D blood like in Casino Royale can be done just using some After Effects? | | | | |
| | | |  | Modeling the New James Bond Introduction by Mike Park 94099120 |
Jeff,
The answer is yes, the concepts would be the same. The steps would differ depending on the software. I would think the creation and application of the material may be somewhat different as well. I wish I could be of more help, but I work in Max and After Effects primarily. Really all you need to do is figure out how to make a tube, cut grooves into it, twist it and put a reflective material on it. Deceptively simple!
Best of luck | | | | |
| | | | Is there a way I can do this gunbarrel in After Effects? | | | | |
| | | |  | Modeling the New James Bond Introduction by Umer Zafar 97987995 |
sorry my bad, the plugin i was using to download the video was giving error. my mistake. great tutorial, very informative. thanks. | | | | |
| | | | Video works for me - what browser / version of flash are you using?
Very cool tutorial Michael - I can only imagine how long it took to do this effect originally without the tools and programs we have today! | | | | |
| | | |  | Modeling the New James Bond Introduction by Umer Zafar 98148666 |
cant see the video | | | | |
| Related Articles / Tutorials: | | | | |
Adobe After Effects
Creating a Shotgun Blast using 3ds Max and AE: Part 1 Play Video Many people are interested in creating and incorporating 3d generated footage into live action. In this 2 part tutorial, Michael Park will demonstrate how to create a shotgun blast at the camera using 3d rendered particles and distortion trails along with some 2d footage to create a convincing effect. In part 1 of this tutorial, we will create the 3d shotgun pellet geometry and material, as well as the distortion trails to be later used in the after effects composition.
Tutorial, Video Tutorial
|
| | | | |
| | | |
Adobe After Effects
Creating a Shotgun Blast using 3ds Max and AE: Part 2 Play Video In part two of his shotgun tutorial, Michael Park will demonstrate how to incorporate the 3d footage together with 2d footage in After effects and use different filters to create the distortion surrounding the blast from the barrel of the shotgun and the air distortion trailing the individual shotgun pellets as they race towards the camera. He will also cover some time remapping techniques to add some more interest to your shot.
Tutorial, Video Tutorial
|
| | | | |
| | | |
Autodesk 3ds Max
Creating & Controlling Simple Eyes in 3ds Max: 4 - Using Manipulators Play Video In the fourth and final part of his tutorial series on creating and controlling simple eyes in 3ds Max, Andrew Devis shows how to use manipulators to control the upper and lower eyelids of the eyes we have created. To do this, Andrew demonstrates how to use wire parameters to link specific manipulators to more than one object such that the eye lids of both eyes are controlled by one set of manipulators to ensure that they are synchronised. In addition, Andrew also shows how to lock transforms to limit possible mistakes while animating.
Tutorial, Video Tutorial
|
| | | | |
| | | |
Autodesk 3ds Max
Creating & Controlling Simple Eyes in 3ds Max: 3 - Controlling both eyes together Play Video In the third part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to control both eyes with one controller. He demonstrates two methods to do this including one method that uses a object created and repositioned in the scene using constraints and with added depth for better visual feedback and selection. Andrew also demonstrates how to reset the transforms of the repositioned item so that it can be moved.
Tutorial, Video Tutorial
|
| | | | |
| | | |
Autodesk 3ds Max
Creating & Controlling Simple Eyes in 3ds Max: 2 - Creating Eye Controls Play Video In the second part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to create point helpers to control the movement of the eyeball. In this lesson, Andrew covers issues such as using different layers to place mesh and controllers on, creating copies of items and, importantly, learning to use constraints to constrain the movement of an item.
Tutorial, Video Tutorial
|
| | | | |
| | | |
Autodesk 3ds Max
Creating the Matrix Bullet Effect using 3D Studio Max Play Video In this tutorial, Michael Park will demonstrate how to recreate the famous bullet trail effect from the Matrix. While this is an older effect, the principles and techniques can apply to a number of other effects. Mike will demonstrate how to use Particle Flow with instanced geometry to create the bullets and trails and also throw in a tip on how to make the bullets slow down to a stop in mid-air.
Tutorial, Video Tutorial
|
| | | | |
| | | |
Autodesk 3ds Max
Three Books on 3ds Max
Creative Cow Leader Michael Hurwicz looks at three books on 3ds Max (two new ones based on 3ds Max 2010, and one based on 3ds Max 2009) and finds each useful in its own way.
Review
|
| | | | |
| | | |
Autodesk 3ds Max
Introduction to 3ds Max 2010 Particle Paint Helper Play Video In this 3ds Max 2010 tutorial, Michael Hurwicz Michael Hurwicz looks at the new Particle Paint feature, which allows you to spray particle seeds on any object. You then use new operators in the Particle Flow system to convert these seeds to particles. The tutorial demonstrates freehand painting and uses the new Birth Paint operator to convert the seeds to particles.
Tutorial, Video Tutorial
|
| | | | |
| | MORE |
| |
|