Lip-Synching for Character Animation
Lip-Synching for Character Animation
| A CreativeCOW After Effects Video Tutorial |
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Aharon Rabinowitz
New York, USA
©2005 Aharon Rabinowitz and Creativecow.net. All rights reserved. |
Article Focus:
In this video tutorial, CreativeCOW leader Aharon Rabinowitz shares some animation techiques for character lip-synching in Adobe After Effects. This is not just the simple method of using open and closed mouths -Rather, Aharon covers the more advanced use of phonemes, which are the different mouth shapes formed by a person when making various sounds in a spoken language.
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Click the graphic below to launch the video:
Feel free to post your question on the After Effects Forum at CreativeCOW.net.
Have fun!
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Comments | | | |  | Re: Lip-Synching for Character Animation by John Nelson 2729888 |
Great tutorial but can't figure out how to extend the mouth for longer synching. Project is two seconds long. Suggestions? Thanks.
http://www.omproductions.net | | | | |
| | | |  | Re: Lip-Synching for Character Animation by mark hancock 37606812 |
wheres the project files for this tutorial? for some reason i cant get my own images to work and i want to try it using yours. cheers mark | | | | |
| | | | Aharon Rabinowitz, you are a god among men. This tutorial is so well done that even I was able to lip sync my animations. You have a gift for teaching. My highest praise for this tutorial. | | | | |
| | | | Absolutely tremendous tutorial, its really helped me understand the relationship between the mouth and sounds better than I had before. I tried to find the program following the link but it appears to be a broken link??
Thanks
Mark Keeler | | | | |
| | | | You can set it up and then save the After Effects Project (AEP). Then in another AE project choose File > Import > File, and then choose the AEP.
That's right - you can import an After Effects project file into a different project file. | | | | |
| | | | There's a case if "if at first you don't succeed". The first time I watched this I was left baffled, and unsure if I could grasp the method used compared to my Flash experience.
The second time I followed along with a similarly laid out Ps file, and all became clear. A different method, to be sure, and also a better one. The idea that access to all the mouths is just a matter of dailing up the right one for each intended keyframe is easier than the all the copy and paste I'd been doing in Flash.
The ability to apply the head animation and lip sync separately from the rest of the scene is also quite a boost. No need to follow a moving character around repositioning mouths as needed, and head nods can be added easily without having to reposition multiple layers to keep them lined up. I'm now looking forward to getting into a project even more knowing I'll have these abilities.
One question, though. Is it possible to save the precompositions? In the case of the tutorial, that would be the "mouths" pre-comp. This would be helpful to be able to have ready to go character assets for ongoing use (such as a series). I suppose it wouldn't be too hard to set it up each time from the Ps file, but even better if I can just bring in a head from the "library" each time a character is used.
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| | | |  | Lip-Synching for Character Animation by Ian Tomey 110516680 |
Great technique, though selecting each key frame is a pain, so I've built a program to convert your text to keyframes, you just paste them into AE.
http://www.iantomey.com/cartoonhelper/ | | | | |
| | | | Hi Ian, your site appears to be down, have you moved it? I'd really like to try your program :o)
Michael Lansdell
Online/Offline Editor
My system:
2 x 3 GHz Quad-Core Intel Xeon
5GB DDR2 RAM
512MB ATI Radeon X1900 XT
OS X 10.4.11
Final Cut Pro 6.0.4
After Effects CS4
Blackmagic Design DeckLink HD Extreme (6.6.2)
Take a gander at my personal blog:
www.monstersareart.co.uk | | | | |
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