wondertouch Professional Emitter Libraries for ParticleIllusion 3.0
wondertouch Professional Emitter Libraries for ParticleIllusion 3.0
 | Aharon Rabinowitz New York, USA ©2006 Aharon Rabinowitz and CreativeCOW.net. All rights reserved. | Article Focus: Creative Cow leader Aharon Rabinowitz reviews wondertouch Professional Emitter Libraries for ParticleIllusion 3.0 and concludes that while not every emitter is equally useful, it's a great product to supplement the emitters you're already using, and an excellent value overall. | OK, I'm going to admit this right from the beginning: I'm biased about wondertouch particleIllusion. We particleIllusionists are a very happy bunch, and that's because particleIllusion is an extremely versatile and powerful program (1,300 preset effects right out of the box) that's cheap, fast, and easy to use. I've been using the program in my professional work since version 1, and, over the years, I've helped demo it at conferences like NAB and SIGGRAPH. So when wondertouch asked me to review their latest product - wondertouch Professional Emitter Libraries (or "Pro Emitters" for short) - I expected only good things, but nothing particularly new (pun intended). Well, I'm happy to say that I was only half right. Since wondertouch created most of the 1,300+ emitters already included with the program, and they wanted some fresh ideas, they brought in 3 of the most talented particleIllusion artists out there, with the goal of creating 6 bold new libraries that are almost a complete departure from what's been done until now. Don't worry - these libraries include the old favorites: explosions, cool motion GFX backgrounds, smoke, and Logo emitters - but these vastly enhanced emitters are only a small fraction of what's in the total package. Commonly requested emitters like shattering glass (with bullet holes!), debris, frost, abstract and artistic effects, distortion FX, and an odd assortment of other things have been addressed, in a big way. These aren't your daddy's emitters. The Professional Emitter Libraries (30 emitters per library) are broken down as follows: - Abstract (Artist: Phalkanubba Rath)
- Logo and Text (Artist: Phalkanubba Rath)
- Artistic Backgrounds (Artist: Sasha Milica)
- Graphics and Distortions (Artist: Sasha Milica)
- Eclectic 01 (Artist: Tom Granberg)
- Eclectic 02 (Artist: Tom Granberg)
The first 4 libraries concentrate more on elements you might use in motion graphics type work, along with a few extra effects here an there. Many of them are long lasting elements, meaning they are designed with the goal of keeping them on screen for a long time. For example wondertouch describes the Abstract effects as "organic, flowing and ever-changing effects" - an accurate description to say the least. Each has a very unique, and in some cases, a very surprising look and evolution. And like all other emitter libraries, they're customizable - so if you've been looking for a way to create something completely different, then that might be the library for you. But each of the other 3 libraries has a lot to offer as well, depending on your needs. The last 2 libraries called Eclectic 01 and Eclectic 02 contain a slew of very realistic effects by artist Tom Granberg (one of my 2 personal favorite pIllusion artists - the other being creative cow leader Elvis Deane). Tom's created really nice FX elements like aurora borealis, shattering glass, explosions, debris, frost, and a few cool graphics elements as well. These are definitely the libraries for FX artists looking to kick it up a notch. So the big question: what makes these libraries Professional? Well, in addition to all the things I mentioned above, the emitters use many creative interesting, and useful shapes that can be reused in other emitters. Any particleIllusion user knows that it's emitter shapes that make or break an emitter, and in most cases, the artists have really hit the mark. Also since these are designed for professional use, these emitters have been built from the ground up without the limitation of catering to slower computers - thereby providing some of the most complex, artistic, realistic, and creative effects available. OK, that said, there are a couple of negatives - As I mentioned some of these emitters are very complex - using a LOT of particles to create many of the effects. This will likely cause a slowdown in computer performance for most machines. Still, ounce for ounce, you're going to be able to do this sort of thing faster in pIllusion then in any other program on the market. It still renders faster than After Effects or Maya or virtually anything I've ever worked with. The other negative is that not all of the emitters are as useful as others - I wouldn't say there are any throw-aways here, but a couple of them feel like 1-hit-wonders. Then again, for what you'd pay to have that effect, vs. what you'd get paid to use it (even 1 time), it will be worth the money when you're client hands you that check. Also, if you play around with any emitter long enough (changing it's particle shape and other parameters), you can almost always come up with a completely different look and feel from the same emitter. Furthermore, you don't have to buy all six libraries - you can buy each library individually ($39), or buy them all together at a 25% discount ($175). So if you feel you'll never use some of the libraries, don't buy them - that way you don't have to pay for something you don't need. I also want to mention that the Pro Emitter's come with some nice documentation, full of helpful hints in enhancing the emitters. wondertouch has always stood behind its products and they never leave you flying blind. Another reason I like particleIllusion so much. Please note: these libraries will work with particleIllusion 3.0 (Mac and PC) only - not with particleIllusion SE, Autodesk Combustion, or Apple Motion. | If you found this page from a direct link, please visit our forums or read other articles at CreativeCOW.net |
| Related Articles / Tutorials: |
| | | |
particle Illusion | Igniting a Soccer Ball, part two Play Video In this video tutorial, Creative Cow Leader Jeff Bellune demonstrates how to use the tools available in particleIllusion and After Effects to get a particle emitter source to track an element in a video clip. Part Two concerns the animation of the emitter itself so that it accurately tracks the video element.
Tutorial, Video Tutorial
|
| | | | |
| | | |
particle Illusion | Igniting a Soccer Ball, part one Play Video In this video tutorial, Creative Cow Leader Jeff Bellune demonstrates how to use the tools available in particleIllusion and After Effects to get a particle emitter source to track an element in a video clip. Part One details how to animate the Layer Offset in particleIllusion to eliminate motion in the clip that is caused by movement of the camera that filmed the scene.
Tutorial, Video Tutorial
|
| | | | |
| | | |
particle Illusion
particleIllusion Logo Hold Technique Play Video In this video tutorial, Creative Cow Leader Aharon Rabinowitz answers the common question: How do I make my logo stay up longer in particleIllusion? If youve ever had trouble making youre logo stay on screen when using a pIllusion emitter preset, this will show you how to do that in just a few simple steps.
Tutorial, Video Tutorial
|
| | | | |
| | | |
particle Illusion
wondertouch particleIllusion Professional Emitter Libraries
In this article, CreativeCOW's Bill O'Neil takes a look at the new wondertouch Professional Emitter Libraries. Bill says he's never been a fan of of 'presets' because he feels like he's stealing someone else's work, but in this case, he finds that ''...Tom's work is inspiring. Dive into the settings of his emitters and learn. It is obvious that he has spent a lot of time in creating these deep, complex images. If nothing else, this collection can replace a few stock background libraries you might have. They are that good.''
Review
|
| | | | |
| | | |
particle Illusion
Relighting an Actor Play Video Have you ever created an effect in which your actor is throwing a fireball? Pretty cool effect, right? But somethings wrong. It doesnt quite look real. In this video tutorial, Creative Cow Leader Elvis Deane demonstrates relighting an actor thats throwing a fireball which will add realism to the effect.
Tutorial, Video Tutorial
|
| | | | |
| | | |
particle Illusion
Disintegrating People and Things with particleIllusion
CreativeCOW leader Elvis Deane has been asked a few hundred times now how he blew himself up using particleIllusion, and until now the entire tutorial of how to do this was only available on his video tutorial CD. So, by popular demand, here is how to blow up your friends or family safely and effectively.
Tutorial
|
| | | | |
| | MORE |
| |
|