Creative COW SIGN IN :: SPONSORS :: ADVERTISING :: ABOUT US :: CONTACT US
Creative COW's LinkedIn GroupCreative COW's Facebook PageCreative COW on Twitter
LIBRARY:TutorialsVideo TutorialsReviewsInterviewsEditorialsFeaturesBusinessAuthorsRSS FeedTraining DVDs

wondertouch Particle Emitters for Motion

COW Library : Apple Motion : David Saraceno : wondertouch Particle Emitters for Motion
wondertouch Particle Emitters for Motion

A Creative COW Product Review

David Saraceno reviews wondertouch Particle Emitters for Motion

David Saraceno David A. Saraceno
Spokane, Washington, USA

©This edition copyright 2005 David Saraceno and Creativecow.net. All Rights Reserved.

Article Focus:
wondertouch’s Particle Emitters for Motion, is a high-performance emitter package based upon the company’s particleIllusion software technology. In this article, David Saraceno reviews the product for CreativeCOW and concludes, "This particle system constitutes an exceptional, sophisticated native enhancement package for Motion that provides a plethora of creative alternatives for any motion graphics designer --- all within the context of the new paradigm in motion graphics workflow established by Motion..."


wondertouch’s "Particle Emitters for Motion," is a high-performance emitter package based upon the company’s particleIllusion software technology. Rather than acting as a standalone app, the emitter package utilizes Motion’s built-in particle system and installs its own particle images within the Motion content folder. Performance was consistent with the Motion’s supplied emitters using my stock DP G5 with an upgraded video card. What differentiates this package from the stock emitters in Motion is the sheer breath and diversity of the package.

More than 300 preset emitters are provided in the fifteen category “large” package, including fire, smoke, water, sparkles, space, text, toon, tunnels, creatures, backgrounds, and motion graphics elements. (The other two packages – small and medium – have the same number of categories, but fewer emitters in each category). There are fifty plus emitters in the “abstract” category including sixteen variations of “light dots,” and six of “light transits.” The “fire, smoke, sparks” category includes emitters from “birthday sparkers” to “wispy,” and just about everything in between. Nine separate categories for text effects are supplied together with the capability to create emitters using simple shapes, space, nature, and water. A separate category for “explosions” adds emitters from “blasts” to “flash gordon.” Virtually every category in the “large” package boasts a good number of modifiable preset emitters.



Besides the sheer enormity of this emitter package is its capability to be customized to meet just about any creative endeavor. Most emitters include multiple particle “cells” that can be tweaked to your heart’s content, or replaced with other emitter content from Motion’s library and further stylized. While the emitters are not resolution independent, they scale well for just about any project preset you are working in. And any of the particle emitters can be replaced and tweaked to meet your particular needs.



All of Motion’s parameters are available in the Inspector when using wondertouch’s emitters. Emitter shape, source, alpha controls, angle, angle, value, and render order can be changed and keyframed. In addition, the “master controls” for birth rate, number, scale, speed, and life span can be adjusted. The image wells for content will receive different particle images to further tweak the overall look. By using the emitter Inspector in Motion rather than providing its own interface, wondertouch has provided a consistent, uniform, and simple access to all the parameters necessary to create a specific image.

Performance was good on my stock G5 DP 2Ghz with a Radeon 9800 SE 256 Mb video card and 4.6 Gbs of system RAM. Because wondertouch’s emitters work within Motion, the OpenGL capabilities of your GPU are utilized as with any Motion element. And performance correlated with the stock Motion emitters as well. For example, the screen shot below shows three emitters running at 20 fps on my representative machine.


Click graphic to view larger image.

With so many categories, and separate emitters, it’s difficult to fully demonstrate this package’s fully capability. Suffice to say, you will never have enough time to fully explore the potential of all these emitters. I spent the better part of an afternoon working with several of the supplied background emitters. The appearance of each was easily modified using different content, sprites, and tweaking the emitter parameters in Motion’s Inspector pane. I’ve never got tired of playing with the possibilities, and I suspect neither will you.



And because the wondertouch emitters tie directly into Motion’s particle emitters, they are compatible with Motion 2, as well.



In Conclusion

This particle system constitutes an exceptional, sophisticated native enhancement package for Motion that provides a plethora of creative alternatives for any motion graphics designer --- all within the context of the new paradigm in motion graphics workflow established by Motion. The package is impressive at any price point – more so for the price quoted for the large package reviewed here. wondertouch has additional plans for the Macintosh OS later this year. They include the possibility of additional Motion add-ons, and a release of a Mac OS X version of the company’s standalone particle emitter program, “particleIllusion.”

Cow Rating: 5




Click here for more information.

Text and Graphics Copyright ©2005 David A. Saraceno

David A. Saraceno is a motion graphics artist located in Spokane, Washington. He has written for DV Magazine, AV Video, MacHome Journal, and several state and national legal technology magazines, as well as lafcpug.org and kenstone.net. David also moderates several forums on 2-pop.com


If you got here by a direct link to this page Click here to visit Creative COW's user forums and many other articles



  Apple Motion Tutorials   •   Apple Motion Forum
Reply   Like  


Related Articles / Tutorials:
Apple Motion
Lite Bite for Apple Motion: The Tilt Shift Effect

Lite Bite for Apple Motion: The Tilt Shift Effect
  Play Video
The "Tilt Shift Effect" or "Toy Town Look" is fantastic fun to play with. Using Final Cut and Motion you can quickly create the effect and give an amazing intro to any promotion. The tutorial requires no additional Plug-ins.

Tutorial, Video Tutorial
Apple Motion
You Ask...I Answer: Masking vs. Track Matting Part ONE: For Apple's Motion

You Ask...I Answer: Masking vs. Track Matting Part ONE: For Apple's Motion
  Play Video
In this tutorial, Kevin P McAuliffe answers a viewer's question about masking in Apple's Motion, and shows that sometimes the best way to mask something, is not to mask it at all!

Tutorial, Video Tutorial
Apple Motion
On the Fast Track with Apple's Motion 5 Chapter 2 Lesson 1: The Replicator - Part 2

On the Fast Track with Apple's Motion 5 Chapter 2 Lesson 1: The Replicator - Part 2
  Play Video
In our next lesson, Kevin P McAuliffe shows you how to create not only 3D extruded text using the replicator, but also gives you a sneak peak at how to extrude and animate logos to add to your productions.

Tutorial, Video Tutorial
Apple Motion
On the Fast Track with Apple's Motion 5 Chapter 2 Lesson 1: The Replicator - Part 1

On the Fast Track with Apple's Motion 5 Chapter 2 Lesson 1: The Replicator - Part 1
  Play Video
In the next Chapter of our ongoing "On the Fast Track with Apple's Motion 5" tutorial series, we are going to look at what goes into creating a 3D extruded animation in Motion 5 using only built in tools to create it. Kevin P McAuliffe will look at using the Replicator for creating the extrusions, he will also look at everything that goes into working with Cameras and Lights, as well as Behaviors that control them. In Lesson 1, part 1, we take a look at the basics of the Replicator, and how this fantastic tool (unique to Apple's Motion) is going to be one you will go back to over and over again.

Tutorial, Video Tutorial
Apple Motion
On the Fast Track with Apple's Motion 5 Chapter 1 Lesson 7: Sharing

On the Fast Track with Apple's Motion 5 Chapter 1 Lesson 7: Sharing
  Play Video
In our wrap up of Chapter 1, we learn that "Exporting" is a way of the past in Motion 5. Now, it's all about Sharing. Users of FCP7 will be familiar with Sharing, a great way to not only export your work, but do it in the background, so you can keep working. In this tutorial, Kevin P McAuliffe shows you how to "Share" your final product not only with FCP 7 and FCP X, but also with other NLE's as well.

Tutorial, Video Tutorial
Apple Motion
On the Fast Track with Apple's Motion 5: Chapter 1 Lesson 5: Text Part Two

On the Fast Track with Apple's Motion 5: Chapter 1 Lesson 5: Text Part Two
  Play Video
In this lesson, Kevin P McAuliffe looks at the Layout tab in the text tool, and shows you why this tab will be an integral part of your text workflow from creating text on a path to scrolling and crawling text.

Tutorial, Video Tutorial
Apple Motion
On the Fast Track with Apple's Motion 5: Chapter 1 Lesson 6: Creating the Lower Third

On the Fast Track with Apple's Motion 5: Chapter 1 Lesson 6: Creating the Lower Third
  Play Video
In this lesson, Kevin P McAuliffe goes through all the techniques taught so far to show you how to create a basic lower third.

Tutorial, Video Tutorial
Apple Motion
On the Fast Track with Apple's Motion 5: Chapter 1 Lesson 5: Text Part One

On the Fast Track with Apple's Motion 5: Chapter 1 Lesson 5: Text Part One
  Play Video
In part one of the two part look at Text, Kevin P McAuliffe gives you an overview of all the great things that you can do with Text inside of Apple's Motion, as well as how to throw a few cool behaviors into the mix, to keep the "WOW" factor up, and the time it takes to create your animations down.

Tutorial, Video Tutorial
Apple Motion
On the Fast Track with Apple's Motion 5: Chapter 1 Lesson 4: Keyframes and Behaviors

On the Fast Track with Apple's Motion 5: Chapter 1 Lesson 4: Keyframes and Behaviors
  Play Video
In the next lesson in our introductory look at Apple's Motion 5, Kevin P McAuliffe goes through how to keyframe, and then shows you how Behaviors will make your animating life a lot easier.

Tutorial, Video Tutorial
Apple Motion
On the Fast Track with Apple's Motion: 5 Chapter 1 Lesson 3: The HUD, Generators and Masking

On the Fast Track with Apple's Motion: 5 Chapter 1 Lesson 3: The HUD, Generators and Masking
  Play Video
In the next part at our introductory look at Apple's Motion 5, we take a look at a great "not so hidden" feature in Motion 5, and that's the Heads Up Display (HUD). We'll also talk about how Generators are going to help us create our Lower Third; then look at all the Masking options, and how we can mask our Generator to create our Lower Third. Again, Motion 4 users will get a great deal out of this training series as well.

Tutorial, Video Tutorial
MORE


FORUMSTUTORIALSMAGAZINESTOCKYARDVIDEOSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

Creative COW LinkedIn Group Creative COW Facebook Page Creative COW on Twitter
© 2012 CreativeCOW.net All rights are reserved. - Privacy Policy

[Top]