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PLEASE PREVIEW THE SPIDERWALKING.MOV ANIMATION BEFORE STARTING. Download the movies and project files from the pink bar above if you want to follow along instead of make your own.
1.Import the spiderbody.psd as a composition and rename it spiderbody
2.Double click on the spiderbody composition icon
3.Change the composition duration to 1:00 seconds ( stretch out or condense layers if needed )
4.Switch the quality on all layers to best
5.Select head layer and parent it to the body
6.Select rear layer and parent it to the body
7.Set rotation key frames IN -10 :15 10 END -10 for head layer
8.Set rotation key frames IN 4 :15 -4 END 4 for body layer
9.Set rotation key frames IN -6 :15 6 END -6 for rear layer
10.Select all rotation key frames
11.Select / animation / keyframe assistant / easy ease
12.Import the spiderleg.psd as a composition and rename it spiderlegfront
13.Double click on the spiderleg.psd composition icon
14.Switch the quality on all layers to best
15.Change the composition duration to 1:15 seconds ( stretch out or condense layers if needed )
16.Select the pan behind tool to move the layers anchor points
17.Select toe and move its anchor point to were it touches the wrist (FIG 1)
18.Select wrist and move its anchor point to were it touches the forearm (FIG 1)
19.Select forearm and move its anchor point to were it touches the shoulder (FIG 1)
20.Select shoulder and move its anchor point to were it touches the bicep (FIG 1)
21.Select bicep and move its anchor point to the center of the bottom large ball (FIG 1)

Fig 1.
22.Parent toe to wrist, wrist to forearm, forearm to shoulder, and shoulder to bicep
23.Set biceps position to X 810 Y 530
24.Select toe and set rotation key frames IN -50 :15 -20 1:00 15 END -50
25.Select wrist and set rotation key frames IN -50 :15 -30 1:00 10 END -50
26.Select forearm and set rotation key frames IN -50 :15 5 1:00 15 END -50
27.Select shoulder and set rotation key frames IN -25 :15 35 1:00 30 END -25
28.Select bicep and set rotation key frames IN -5 :15 -10 1:00 -80 END -5
29.Select all rotation key frames
30.Select / animation / keyframe assistant / easy ease
31.Select the spiderlegfront composition from the project bin, duplicate it and rename it spiderlegback
32.Double click on the spiderlegback composition icon
33.Set biceps position to X 90 Y 530 and its scale to X -100 Y 100
34.Select toe and set rotation key frames IN -40 :15 40 1:00 10 END -40
35.Select wrist and set rotation key frames IN -35 :15 30 1:00 5 END -35
36.Select forearm and set rotation key frames IN -25 :15 20 1:00 15 END -25
37.Select shoulder and set rotation key frames IN -40 :15 -50 1:00 45 END -40
38.Select bicep and set rotation key frames IN 0 :15 60 1:00 55 END 0
39.Render out spiderbody composition as spiderbody with an alpha channel and re import it into the project
(Approx render time Less than 1 minute )
40.Render out spiderlegfront composition as spiderlegfront with an alpha channel and re import it into the project
(Approx render time less than 1 minute )
41.Render out spiderlegback composition as spiderlegback with an alpha channel and re import it into the project
(approx render time less than 1 minute )
42.Create a new composition 2000 x 1000, set the aspect ratio to square pixels and the duration to 10:00, name it step 1
43.Select the spiderbody animation from the project bin
44.Select / file / interpret footage / main and increase the loop to 20
45.do steps 44 for spiderlegfront and spiderlegback animations
46.Drag the spiderbody animation into step1
47.Switch its quality to best
48.Drag the spiderlegfront animation into step1
49.Switch its quality to best
50.Move the legs anchor point to where the leg touches the body using the pan behind tool
51.Duplicate it 3 x
52.Rename the spiderlegfront layers from the top as spiderlegfront 1 thru 4
53.Cut :10 off of the front of spiderlegfront 2 and move it to the beginning of the time line
54.Cut :20 off of the front of spiderlegfront 3 and move it to the beginning of the time line
55.Cut 1:00 off of the front of spiderlegfront 4 and move it to the beginning of the time line
56.Select spiderlegfront 1and set its position to X 900 Y 610 and rotation to -2
57.Select spiderlegfront 2 and set its position to X 885 Y 610 and rotation to -12
58.Select spiderlegfront 3 and set its position to X 870 Y 610 and rotation to -4
59.Select spiderlegfront 4 and set its position to X 855 Y 610 and rotation to -10
60.Drag the spiderlegback animation into the step 1 comp
61.Switch its quality to best
62.Move the legs anchor point to where the leg touches the body using the pan behind tool
63.Duplicate it 3 x
64.Rename the spiderlegback layers from the top as spiderlegback 1 thru 4
65.Cut :10 off of the front of spiderlegback 2 and move it to the beginning of the time line
66.Cut :20 off of the front of fspiderlegback 3 and move it to the beginning of the time line
67.Cut 1:00 off of the front of spiderlegback 4 and move it to the beginning of the time line
68.Select spiderlegback 1 and set its position to X 1040 Y 610 and a rotation of 2
69.Select spiderlegback 2 and set its position to X 1020 Y 610 and a rotation of 4
70.Select spiderlegback 3 and set its position to X 1010 Y 610 and a rotation of 8
71.Select spiderlegback 4 and set its position to X 990 Y 610 and a rotation of 12
72.Create a new composition and name it render out select the NTSC D1, 720x486 preset and set the duration to 10:00
73.Select layer / new / solid and make a 720x486 black solid
74.Switch its quality to best
75.Drag in the step 1 composition into render out and switch its quality to best
76.Scale it to 35
77.Select layer / new / adjustment layer and switch its quality to best
78.Select effect / image control / median and set the radius to 3 this will smudge the leg joints together
79.Save file as spider walking
80.Render file as spider walking , premultiplied with no alpha
the spider is created larger than needed so that you can use it in different animations

Dean Velez copyright 2003, 2004,2005
For more of Dean's tutorials, click on the logo to the right.
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