Mylenium : Creative COW Library http://library.creativecow.net/articles/mylenium Mylenium's library of tutorials, articles, reviews and more for media professionals world wide. en-us Sun, 29 Nov 2009 23:00:00 GMT PHP Script webmaster@creativecow.net webmaster@creativecow.net MoGraph - Part IX - Using the Sound Effector http://library.creativecow.net/articles/mylenium/Mograph_beautiful_noise.php http://library.creativecow.net/articles/mylenium/Mograph_beautiful_noise.php In his last article in this series, Mylenium finally takes a look at working with sound in MoGraph, exploring techniques and tricks that will allow you to tie in sound with motion and create stunning visuals. Mon, 25 Dec 2006 08:00:00 GMT Using the Tracer to Create the iPod Commercial http://library.creativecow.net/articles/mylenium/Mograph_ipod.php http://library.creativecow.net/articles/mylenium/Mograph_ipod.php With the Tracer tool covered in the last article, almost inevitably the current iPod nano ads spring to mind. Lets see what Mylenium has to tell us on how you cann approach recreating them inside Cinema 4D. Tue, 21 Nov 2006 08:00:00 GMT Painting with Light: The Tracer Object http://library.creativecow.net/articles/mylenium/Mograph_tracer.php http://library.creativecow.net/articles/mylenium/Mograph_tracer.php Looking at the Tracer tool, Mylenium provides some basic clues for creating the now ever more popular light streaks look using this tool as well as other techniques. Mon, 13 Nov 2006 08:00:00 GMT MoGraph Part VI: Text http://library.creativecow.net/articles/mylenium/MoGraph_text.php http://library.creativecow.net/articles/mylenium/MoGraph_text.php Providing a look at the MoGraph text tool and exploring how to use it along with other tools, Mylenium continues his series. Tue, 10 Oct 2006 07:00:00 GMT MoGraph Part V: Examples - Knowledge Applied http://library.creativecow.net/articles/mylenium/mograph_examples.php http://library.creativecow.net/articles/mylenium/mograph_examples.php In this part 5 of our Exploring MoGraph series, Mylenium demonstrates applying our acquired knowledge by analysing and studying a few examples. Thu, 21 Sep 2006 07:00:00 GMT MoGraph Part IV: Effectors - Individual Settings http://library.creativecow.net/articles/mylenium/Mograph_effectors2.php http://library.creativecow.net/articles/mylenium/Mograph_effectors2.php Following on with Effectors in this part 4 of the MoGraph series, Mylenium explains what each of them is good for and when you would use them. Fri, 01 Sep 2006 07:00:00 GMT MoGraph - Part III - Effectors - Shared Settings http://library.creativecow.net/articles/mylenium/Mograph_effectors1.php http://library.creativecow.net/articles/mylenium/Mograph_effectors1.php Now that we know how to create armies of clones, effectors will help us to control them. Learn how by downloading and viewing Myleniums article. Wed, 16 Aug 2006 07:00:00 GMT MoGraph Cloner II: Cloner, Matrix, Instance http://library.creativecow.net/articles/mylenium/Mograph_cloning2.php http://library.creativecow.net/articles/mylenium/Mograph_cloning2.php Continuing our series on the MoGraph, Mylenium takes another hard look at the Cloner and its associated Blend mode as well as the other two multiplication tools, the Matrix and Instance objects. Tue, 08 Aug 2006 07:00:00 GMT MoGraph - Part I - Cloner http://library.creativecow.net/articles/mylenium/MoGraph_cloning.php http://library.creativecow.net/articles/mylenium/MoGraph_cloning.php In this article, Mylenium is providing insights into the basic principles of working with the Cloner. Tue, 01 Aug 2006 07:00:00 GMT Cinema 4D 9.6 and MoGraph http://library.creativecow.net/articles/mylenium/MoGraph_Overview.php http://library.creativecow.net/articles/mylenium/MoGraph_Overview.php In this article, Mylenium is taking a long hard look at Cinema 4D and the new MoGraph module. When Maxon revealed it at NAB this year, everybody was excited and we are trying to find out, if it lives up to people's expectations. Fri, 14 Jul 2006 07:00:00 GMT How modo can make your life easier: Texture Baking http://library.creativecow.net/articles/mylenium/modo_bake.php http://library.creativecow.net/articles/mylenium/modo_bake.php Last time, CreativeCOW leader Mylenium showed you how to texture your logo. So far, modo is more or less just a modeler with a built-in renderer for still images. Since it has no animation or other tools of that kind, you may want may want to transfer your textures and models to other programs. In this video, Mylenium will demonstrate how to do just that. Tue, 11 Jul 2006 07:00:00 GMT How modo can make your life easier: Texturing http://library.creativecow.net/articles/mylenium/modo_texture.php http://library.creativecow.net/articles/mylenium/modo_texture.php In part three of our series on Luxologys modo 201, CreativeCOW leader Mylenium will focus on texturing in modo. Next in the series hell discuss baking. Stay tuned. Wed, 05 Jul 2006 07:00:00 GMT How modo can make your life easier: Modeling http://library.creativecow.net/articles/mylenium/model.php http://library.creativecow.net/articles/mylenium/model.php In part two of our series on Luxologys modo 201, CreativeCOW leader Mylenium will focus on modeling in modo. Next in the series will discuss texturing. Stay tuned. Thu, 29 Jun 2006 07:00:00 GMT How modo can make your life easier: Image Synth http://library.creativecow.net/articles/mylenium/image_synth.php http://library.creativecow.net/articles/mylenium/image_synth.php In this series of articles CreatveCOW leader Mylenium takes a look at Luxologys modo 201 and how it can help you make your daily work more efficient even if you are not yet a 3D artist. Moreover he tries to provide some guidance why you possibly should consider it to complement your arsenal if you are already using 3D programs such as Maxons Cinema 4D. In this first video, Mylenium looks at a part of modo that isnt actually a part of modo. Included in the package is ImageSynth which is a standalone plug-in for Adobe Photoshop CS or later and Mylenium will demonstrate how and why you should use it. Fri, 23 Jun 2006 07:00:00 GMT Building a Lensflare with Expressions http://library.creativecow.net/articles/mylenium/lens_flare.php http://library.creativecow.net/articles/mylenium/lens_flare.php In this tutorial, Creativecow's Mylenium demonstrates various lens flares and how to create them. The main focus of this tutorial is not the lensflare itself - there are enough plugins out there, that do a far better job than even the most complex setup we can cobble together. Much more is it meant to again teach you some tricks to work efficiently with expressions and breaking down projects into workable parts. Lensflares lend themselves to illustrating the benefits of expressions because they involve lots of layers and effects. Sat, 18 Mar 2006 08:00:00 GMT Using Presets and Templates http://library.creativecow.net/articles/mylenium/presets.php http://library.creativecow.net/articles/mylenium/presets.php In this video tutorial, Creativecows Mylenium demonstrates creating a dvd menu by using presets and templates which come with After Effects 7.0. In addition to using presets, well prepare our menu for use in Encore. Tue, 07 Mar 2006 08:00:00 GMT Graph Editor Demystified http://library.creativecow.net/articles/mylenium/graph_editor.php http://library.creativecow.net/articles/mylenium/graph_editor.php In this video tutorial, Creativecows Mylenium discusses the timeline and the graph editor in After Effects 7. This has been one of the most requested features, and Mylenium will demonstrate how it all works. Tue, 14 Feb 2006 08:00:00 GMT Open GL Demystified http://library.creativecow.net/articles/mylenium/open_gl.php http://library.creativecow.net/articles/mylenium/open_gl.php In this video tutorial, Creativecows Mylenium illustrates some of the new advanced Open GL features in After Effects 7 by comparing Open GL in version to Open GL in AE 6.5. If youre still wondering what the Open GL does, then watch Myleniums video. Thu, 09 Feb 2006 08:00:00 GMT After Effects 7 new features overview http://library.creativecow.net/articles/mylenium/AfterEffects_7.php http://library.creativecow.net/articles/mylenium/AfterEffects_7.php After a long wait it's finally here - the new version of After Effects. People have been getting nervous already because it seemed like forever when version 6.5 was released, but now that it's here, let's take a look at what the new version has on offer. I work mainly as a 3D artist/ motion graphics artist, so please forgive me if I'm not commenting on some functions that may be of larger importance for your type of work. Tue, 17 Jan 2006 08:00:00 GMT Layered Earth Effect http://library.creativecow.net/articles/mylenium/layered_earth.php http://library.creativecow.net/articles/mylenium/layered_earth.php We are going to build a layered, onion-skin type model of the earth revealing its internal structure. The goal is to create an illustration-like setup that is controlled via expressions and can visually hold up to things you can find in scientific books. Other scientific and statistical data can also easily be illustrated by modifying this setup. Most importantly you will learn something about structuring your layers and compositions in a way that will allow you to manipulate transparencies and mattes without destroying the illusion of 3D. Tue, 27 Sep 2005 07:00:00 GMT Particular - Frequently Asked Effects http://library.creativecow.net/articles/mylenium/particular_fae.php http://library.creativecow.net/articles/mylenium/particular_fae.php Ever since Trapcode Particular was released one year ago, many people have developed a keen interest in this tool. However, even after this time many people find themselves confronted with problems. Regular questions on the Trapcode forum here at the COW clearly prove this. This tutorial is meant to explain some of the commonly asked questions and make your life easier by giving a few tips and tricks as well as some simple expressions. Wed, 14 Sep 2005 07:00:00 GMT Using After Effects Expressions to Animate World Maps http://library.creativecow.net/articles/mylenium/world.php http://library.creativecow.net/articles/mylenium/world.php These days even the smallest garage shops claim to be doing business all over the world so it's a quite common task to animate world maps and additional data related to their business. In this tutorial we will focus on a technique to represent a distribution or transport network. However, it can also be used to animate city maps or simply create other automated animation that applies the same paradigms. Tue, 23 Aug 2005 07:00:00 GMT Creating A Sunrise Using Expressions http://library.creativecow.net/articles/mylenium/sun.php http://library.creativecow.net/articles/mylenium/sun.php The goal of this mini-tutorial is to show you some basic targeting using expressions as well as a few other tricks. Not only can this be used to create a stylized sun but also for lasers firing or wormholes. Tue, 09 Aug 2005 07:00:00 GMT Shading Effects http://library.creativecow.net/articles/mylenium/shading_effects.php http://library.creativecow.net/articles/mylenium/shading_effects.php In this tutorial, Mylenium will show you how to replicate that stylish MacOS X buttons look. At first sight it will look like an antiquated technique of a time when today's layer effects in Photoshop were also created that way, but after a while you will clearly see the advantages of it. Think of it more as a source of inspiration on how to overcome limitations of for instance the Alpha Bevel effect rather than a tutorial in its classical sense. Tue, 26 Jul 2005 07:00:00 GMT Line Chart Diagram http://library.creativecow.net/articles/mylenium/line_chart.php http://library.creativecow.net/articles/mylenium/line_chart.php This tutorial by Mylenium will show you how to create a fully animatable diagram with a few expressions and some thinking around the corner. While there are other techniques to create such graphs manually based upon Masks or the Write-On effect, this one has the advantage of being quite flexible and allowing last minute changes once you have the basic template. It cannot save you from buying dedicated software if you need things such as XML import or more variations of the look, however.In order to maintain maximum control over the look and avoid overloading one comp with too many layers, we are going to use several pre-compositions and cross-reference them with each other. Mon, 18 Jul 2005 07:00:00 GMT