Michael Hurwicz : Creative COW Library http://library.creativecow.net/articles/hurwicz_michael Michael Hurwicz's library of tutorials, articles, reviews and more for media professionals world wide. en-us Thu, 09 Feb 2012 19:00:00 GMT PHP Script webmaster@creativecow.net webmaster@creativecow.net Using GPU Acceleration in Sony Vegas Pro 11 http://library.creativecow.net/articles/hurwicz_michael/Sony-Vegas-GPU-Acceleration.php http://library.creativecow.net/articles/hurwicz_michael/Sony-Vegas-GPU-Acceleration.php GPU Acceleration is the most important enhancement in Sony Vegas Pro 11 for most users. Creative COW leader Michael Hurwicz takes you through the basics of using this feature, including making sure you have a supported graphics card, the right driver, and the right build of Vegas. Benefits include s Tue, 22 Nov 2011 11:15:39 GMT OFX (Open FX) Plug-Ins in Sony Vegas Pro 11 (Multiple Parameter Curves) http://library.creativecow.net/articles/hurwicz_michael/Sony-Vegas-OFX.php http://library.creativecow.net/articles/hurwicz_michael/Sony-Vegas-OFX.php Expanded support for OFX plug-ins is an important enhancement in Sony Vegas Pro 11. In this tutorial, Creative COW leader Michael Hurwicz demonstrates the major advantage of OFX Plug-Ins, namely, the ability to manipulate a separate curve for each parameter in the plug-in. Mon, 21 Nov 2011 19:58:12 GMT Creating Text in Sony Vegas Pro 11 http://library.creativecow.net/articles/hurwicz_michael/Sony-Vegas-Creating-Text.php http://library.creativecow.net/articles/hurwicz_michael/Sony-Vegas-Creating-Text.php There are two new text plug-ins in Vegas 11: "Titles & Text" and "NewBlue Titler Pro." In addition, there are some user interface changes in the "ProType Titler" that has been around since Vegas 8. Finally, the "Legacy Text" plug-in is still supported. In this Mon, 21 Nov 2011 19:56:55 GMT Using ReWire to Connect Pro Tools 9 and Sibelius 6 http://library.creativecow.net/articles/hurwicz_michael/ReWire-Sibelius-ProTools.php http://library.creativecow.net/articles/hurwicz_michael/ReWire-Sibelius-ProTools.php ReWire is a standard that lets you record audio from the Sibelius 6 music scoring program to a digital audio workstation (DAW), such as Avid's Pro Tools. In this tutorial, Creative COW leader Michael Hurwicz shows you how to do that, and offers a few troubleshooting/installation tips, as well. Thu, 21 Jul 2011 19:02:11 GMT Autodesk Maya: Digital Molecular Matter (DMM) http://library.creativecow.net/articles/hurwicz_michael/Autodesk-Digital-Molecular-Matter.php http://library.creativecow.net/articles/hurwicz_michael/Autodesk-Digital-Molecular-Matter.php In this Autodesk Maya 2012 tutorial, Creative COW leader Michael Hurwicz looks at Digital Molecular Matter (DMM), a plug-in for creating shatter, destruction and deformation effects. DMM is now included in Maya 2012. Mon, 27 Jun 2011 22:29:59 GMT Digimation Archive and Model Bank Library http://library.creativecow.net/articles/hurwicz_michael/Digimation-Archive-review.php http://library.creativecow.net/articles/hurwicz_michael/Digimation-Archive-review.php Creative COW leader Michael Hurwicz reviews two collections of 3D models from Digimation: The Archive and The Model Bank Library. Tue, 22 Mar 2011 02:09:59 GMT Embedding a Speech Transcript in a Flash Video with Adobe CS5 http://library.creativecow.net/articles/hurwicz_michael/Embedding-speech-transcript-in-flash.php http://library.creativecow.net/articles/hurwicz_michael/Embedding-speech-transcript-in-flash.php In this tutorial, Creative COW Leader Michael Hurwicz shows you how to create a scrolling transcript synced with a Flash video, using Adobe Creative Suite 5 (Story, OnLocation, Premiere Pro, Soundbooth and Flash Professional). Fri, 18 Mar 2011 11:36:42 GMT Sony Vegas Pro 10 - 3D Basics http://library.creativecow.net/articles/hurwicz_michael/3D-Basics-Vegas-10.php http://library.creativecow.net/articles/hurwicz_michael/3D-Basics-Vegas-10.php Stereoscopic 3D (S3D) is a new feature in Sony Vegas Pro 10. Creative COW leader Michael Hurwicz takes you through the basics of creating S3D in Vegas, including setting the 3D mode, importing clips for the left and right views, pairing the clips, adjusting and correcting the 3D footage, and renderi Wed, 17 Nov 2010 23:01:14 GMT Vegas 10 - Multicamera Editing http://library.creativecow.net/articles/hurwicz_michael/Vegas-10_Multicamera-Editing.php http://library.creativecow.net/articles/hurwicz_michael/Vegas-10_Multicamera-Editing.php Multicamera editing is a powerful capability which has been enhanced in Sony Vegas 10. Creative COW leader Michael Hurwicz takes you through all the main features and functions of multicamera editing. Tue, 16 Nov 2010 16:19:35 GMT Image Stabilization in Vegas Pro 10 http://library.creativecow.net/articles/hurwicz_michael/Image-Stabilization.php http://library.creativecow.net/articles/hurwicz_michael/Image-Stabilization.php Image stabilization is a new feature in Vegas Pro 10. In this video tutorial, Creative COW leader Michael Hurwicz goes through the basics of image stabilization, including a workaround for stabilizing Panasonic MXF files, and using takes to preview multiple stabilization alternatives. Fri, 29 Oct 2010 19:24:05 GMT Inverse Kinematics - Springs http://library.creativecow.net/articles/hurwicz_michael/Inverse-Kinematics-Springs.php http://library.creativecow.net/articles/hurwicz_michael/Inverse-Kinematics-Springs.php Springs are a new feature for Inverse Kinematics in Flash CS5. In this video tutorial, Creative COW leader Michael Hurwicz shows you a simple technique for implementing springs, as well as several other "tricks and traps" to make your work with Inverse Kinematics in Flash easier, more flex Thu, 28 Oct 2010 17:33:55 GMT Inverse Kinematics - Control Points http://library.creativecow.net/articles/hurwicz_michael/Inverse-Kinematics-Control-Points.php http://library.creativecow.net/articles/hurwicz_michael/Inverse-Kinematics-Control-Points.php Fine-tune your Inverse Kinematics animations in Flash CS5 by working with control points. In this Adobe Flash video tutorial, Creative COW leader Michael Hurwicz shows you how to associate bones with control points, how to move, add and delete control points, and how to adjust control point handles. Mon, 25 Oct 2010 22:02:54 GMT Inverse Kinematics http://library.creativecow.net/articles/hurwicz_michael/Inverse-Kinematics.php http://library.creativecow.net/articles/hurwicz_michael/Inverse-Kinematics.php Inverse Kinematics allows you to create structures of bones and joints and use them to animate characters in Flash. Fun and easy! Creative COW leader Michael Hurwicz shows you how in this video tutorial, step by step. Learn some basic ActionScript, too! Tue, 19 Oct 2010 17:18:06 GMT 3ds Max 2011: Making Ice Cubes / Slate Material Editor http://library.creativecow.net/articles/hurwicz_michael/ice.php http://library.creativecow.net/articles/hurwicz_michael/ice.php In this tutorial, Creative COW Leader Michael Hurwicz uses the new Slate Material Editor in 3ds Max 2011 to create ice cubes. Thu, 29 Jul 2010 23:13:33 GMT Maya 2011: Camera Sequencer http://library.creativecow.net/articles/hurwicz_michael/sequencer.php http://library.creativecow.net/articles/hurwicz_michael/sequencer.php In this tutorial, Michael Hurwicz shows you how to use the new Camera Sequencer in Maya 2011 to import an animatic sequence from Sony Vegas 9.0 using AAF (Advanced Authoring Format). Thu, 15 Jul 2010 04:12:41 GMT Maya 2011: Assigning Invisible Faces http://library.creativecow.net/articles/hurwicz_michael/invisible.php http://library.creativecow.net/articles/hurwicz_michael/invisible.php Michael Hurwicz demonstrates the new "Assign Invisible Faces" feature in Maya 2011, making one face of a cube invisible but still very much "there" when it comes to a smoothing operation performed on the cube. Thu, 15 Jul 2010 04:04:35 GMT Maya 2011 Bezier Curves http://library.creativecow.net/articles/hurwicz_michael/bezier.php http://library.creativecow.net/articles/hurwicz_michael/bezier.php In this Maya tutorial, Michael Hurwicz provides an introduction to Bezier curves, a new feature in Maya 2011 which allow you to create curves the way you do with the pen tool in Adobe Illustrator or Photoshop. Wed, 14 Jul 2010 02:03:20 GMT Autodesk Mudbox 2010 Dry Brush http://library.creativecow.net/articles/hurwicz_michael/mudbox_drybrush.php http://library.creativecow.net/articles/hurwicz_michael/mudbox_drybrush.php In this Autodesk Mudbox 2010 tutorial, Michael Hurwicz looks at the new Dry Brush, which allows you to paint only on the raised portions of an object, or alternatively only on the recessed portions. In addition to showing the basics of using the dry brush, the tutorial demonstrates how a larger brus Fri, 22 Jan 2010 23:51:37 GMT Autodesk Maya 2010 to Mudbox 2010 FBX Export and Import http://library.creativecow.net/articles/hurwicz_michael/maya_to_mudbox.php http://library.creativecow.net/articles/hurwicz_michael/maya_to_mudbox.php In this tutorial, Michael Hurwicz takes advantage of new support for the FBX file format in Mudbox 2010 to export geometry from Maya 2010 and import it into Mudbox 2010. A problem with painting in Mudbox is solved by scaling UVs down slightly in Maya before exporting the FBX file. Fri, 22 Jan 2010 22:45:46 GMT Autodesk Mudbox 2010 Photoshop Export and Import http://library.creativecow.net/articles/hurwicz_michael/mudbox2010_psd_export.php http://library.creativecow.net/articles/hurwicz_michael/mudbox2010_psd_export.php In this Autodesk Mudbox 2010 tutorial, Michael Hurwicz looks at a new feature that allows you to export a paint layer to Photoshop, modify the layer in Photoshop, and then re-import it into Mudbox 2010. The tutorial demonstrates a workflow which allows you to keep both Photoshop and Mudbox open at t Wed, 13 Jan 2010 18:35:02 GMT Raylight Ultra and Sony Vegas 9 http://library.creativecow.net/articles/hurwicz_michael/raylight_ultra.php http://library.creativecow.net/articles/hurwicz_michael/raylight_ultra.php Creative Cow Leader Michael Hurwicz looks at DVFilm's Raylight Ultra plug-in, which provides transparent support for Panasonic MXF files in Sony Vegas. Testing Vegas Pro 9 and running under Windows XP and Vista, Michael was happy with Ultra's core functionality but had problems with its suppress rec Mon, 11 Jan 2010 22:51:07 GMT Three Books on 3ds Max http://library.creativecow.net/articles/hurwicz_michael/3ds_max_books.php http://library.creativecow.net/articles/hurwicz_michael/3ds_max_books.php Creative Cow Leader Michael Hurwicz looks at three books on 3ds Max (two new ones based on 3ds Max 2010, and one based on 3ds Max 2009) and finds each useful in its own way. Fri, 13 Nov 2009 23:07:01 GMT Introduction to 3ds Max 2010 Particle Paint Helper http://library.creativecow.net/articles/hurwicz_michael/particle_paint_helper.php http://library.creativecow.net/articles/hurwicz_michael/particle_paint_helper.php In this 3ds Max 2010 tutorial, Michael Hurwicz Michael Hurwicz looks at the new Particle Paint feature, which allows you to spray particle seeds on any object. You then use new operators in the Particle Flow system to convert these seeds to particles. The tutorial demonstrates freehand painting and Tue, 30 Jun 2009 07:00:00 GMT Introduction to 3ds Max 2010 Graphite Modeling Tools http://library.creativecow.net/articles/hurwicz_michael/graphite_modeling_tools.php http://library.creativecow.net/articles/hurwicz_michael/graphite_modeling_tools.php In this 3ds Max 2010 tutorial, Michael Hurwicz introduces the new Graphite Modeling Tools, and in particular the Generate Topology feature, which allows you to quickly change the underlying structure of an editable poly to resemble bricks, tiles, diamond shapes, and a number of other options. The tu Fri, 26 Jun 2009 23:13:37 GMT Introduction to 3ds Max 2010 Viewport Label Menus http://library.creativecow.net/articles/hurwicz_michael/viewport_menu_labels.php http://library.creativecow.net/articles/hurwicz_michael/viewport_menu_labels.php In this 3ds Max 2010 tutorial, Michael Hurwicz looks at the new viewport label menus, which provide quicker access to some of the most common viewport-related functions, such as showing statistics, showing and hiding the grid, changing the view (e.g. front, back, perspective), and changing the shadi Mon, 22 Jun 2009 22:44:26 GMT