Creative COW SIGN IN :: SPONSORS :: ADVERTISING :: ABOUT US :: CONTACT US
Creative COW's LinkedIn GroupCreative COW's Facebook PageCreative COW on TwitterCreative COW's Google+ PageCreative COW on YouTube
LIBRARY:TutorialsVideo TutorialsReviewsInterviewsEditorialsFeaturesBusinessAuthorsRSS Feed

3DTV: The Industry's Challenges, Your Opportunities.

COW Library : Stereoscopic 3D : Al Caudullo : 3DTV: The Industry's Challenges, Your Opportunities.
CreativeCOW presents 3DTV: The Industry's Challenges, Your Opportunities. -- Stereoscopic 3D Editorial

As consumers, it is easy for us to see that 3DTV has not spread as quickly as originally hoped. There are still lots of opportunities for manufacturers and broadcasters to make big moves, and Al Caudullo, The 3DGuy discusses them. More important, Al has seen opportunities for independent content creators like himself to find new revenue streams, even in this trying economy -- and believes you can do it too.



3D is NOT the Pot of Gold at the End of the Rainbow.


For many, this statement could be heresy -- but for most, it is just reality.

When 3D first returned to the scene in the form of 3D movies such as AVATAR, it was an overwhelming success. While no one has come close to the $2.7 billion that AVATAR has grossed worldwide, 3D in the movies has proven its place. It was only natural to believe that 3D at home would be a hit.

What happened to that promise?

Several things broke down the potential for the success of home 3D.

First, we were hit with high-end expensive 3D TVs. Instead of a unified front, the TV manufacturers devolved into a pack of squabbling children -- each claiming their version of 3DTV was better than the next. The general public was bombarded with too many choices -- active or passive -- and none of the options worked together. Mass confusion compounded by poor information made matters worse.

Secondly, manufacturers didn't anticipate Americans' unwillingness to wear 3D glasses in their own homes. Many consumers were already experiencing eyestrain and discomfort with 3D glasses in the theatres, and didn't want to bring that part of the experience home. It was too easy to lose glasses, sit on glasses, not have enough glasses, or have the dog eat the glasses.

Also, manufacturers didn't anticipate a sagging economy that sapped the middle class' ability to buy the next new gadget at top-end prices.



Shooting 3D content -- is it a luxury that few can afford?


Much has been rumoured about DirecTV cutting its 3D broadcast hours. Some of the media would have you believe that 3DTV broadcasting in the US is a flop. But, that is the furthest thing from the truth. 3DTV is alive and growing around the world. The manufacturers now seem to have accepted that 3D is a feature -- not the main selling point.

The prediction still stands that within 5 years, all newly manufactured TVs will have 3D capabilities. Panasonic, Samsung, LG and Vizio all currently offer 3D content. 3DeeCentral, 3Doo, Sensio and DDD all supply 3D content to those Smart TV's.

There have been some very positive signs, as well. For example, Panasonic gave us the Olympics in 3D. Promotion and information was definitely a problem in the US. In fact, it seemed at times that finding a local 3D channel, and what was on it, was an Olympic test of perseverance.



Panasonic gave us the Olympics in 3D.


All is not hopeless, however. I present to you a long list of instances where 3D is flourishing.

  • In Europe and Australia, 3D TV has been very well received by audiences. Channel 9 in Australia and the BBC in the UK broadcast over the air in 3D.

  • Sky3D included 3D Olympics in its premium package. At the Panasonic Full HD 3D Theater in London, there were packed crowds standing in long lines trying to get in to see the giant 152 inch and/or 103 inch 3D immersive displays.

  • With over forty AG-3DP1 cameras covering the event, Panasonic did everything but send employees into people's homes to locate and tune in the games.

  • All across Europe and Asia 3DTV and 3D Blu-ray sales are being embraced and are thriving. New 3D TV channels are popping up almost every month.

  • By 2015, analysts say that we will have over one hundred DEDICATED 3D channels worldwide.


  • Al's first 3D Blu-ray, The 3Definitive Collection: The Best of 3D Content Hub
  • Virgin Media will soon be starting its 3D channel and it includes some of my Explore3D Travel content.

  • Several of my 3D shows are already on Hungary's MTV 3D.

  • 3D Blu-ray sales are hitting new highs in the UK and Germany.

  • My first 3D Blu-ray, The 3Definitive Collection: The Best of 3D Content Hub, which is a collaboration of thirteen 3D filmmakers, debuted on Amazon UK's LoveFilm.com at the number 3 position in pre sales, beating the pre-sale 2D debut of both AVATAR and Spiderman.

  • In Germany, Best of 3D sold out in the first 3 days!

  • In China, they are licensing 3D content at a fast and furious pace from everywhere. In fact, it is predicted they will have the largest 3D content library in the world. The official launch of China's CCTV 3DTV channel is slated for January 23, 2013. The station is already broadcasting four and a half hour blocks of 3D content three times a day as a test. With locally produced 42" 3DTVs being put on the market at $790, the expected reach of this first station is over 113 million homes.

  • They will be starting with one 3DTV channel, then plans call for an additional ten 3DTV Channels to roll out over the next 4 years!

  • I have just delivered the first six of my Explore3D travel content to CCTV.

  • 3D Cinema in China is also exploding. Currently they have over 6000 3D screens nationwide and growing daily. China is number two in the world market, just behind Japan. But, for how long?



    3D content is becoming more readily available to a consumer market.


  • 3D on the Internet is growing as well. YouTube has over 15,000 3D capable videos and 3D videos can be viewed in 7 different modes as well as in 2D. BlipTV, Dailymotion.com and Vimeo all feature 3D videos. As the business models for TV viewing are changing 3D Web series are another way of getting your 3D content out to an ever expanding worldwide audience.
Again, looking at my experience in this area, it reveals steady growth. Since January 1, 2012, my almost exclusively 3D content YouTube channel has seen 764,000 views and a startling increase of almost 400 subscribers. Similar numbers can be seen on other 3D channels as well.



As a producer, the risks are higher, but the end result will be worth the effort.


The devil is in the details, and distribution can be the devil. Once you create your video, the hardest part comes: getting it out for people to see. The art of distribution is like nothing else that a filmmaker does… and there are major differences in distributing for film and for TV and Blu-ray.

One of the best avenues for independents in film is the festival circuit. To do it properly, you need to research what festivals suit your type of film. Everyone would love to submit to Cannes or Tribeca or Sundance, but it might be more realistic to go after a less challenging festival. After all, submitting does not automatically mean that your film will be accepted.

First of all, do they even accept 3D. How will they view it? Who are the judges? Do they know anything about 3D? One of the best methods that I've found for keeping track of what's going on is Withoutabox. You can sign up for a free filmmaker account and they will even help you to submit to multiple festivals with one entry form.

TV is completely different. Networks want a series of shows, not just one. Here is where finding a reputable distributor becomes possibly the most important challenge next to making your project. Distributors know the outlets and what they are looking for. It is their business to have to contacts. After all, they make a commission from what they actually sell. But beware, there are some that will say that they need promotion money in advance in order to make pr materials for your project. Run as fast as you can from anyone who tells you that. Reputable distributors will charge you something for this but on the back end after the project is sold. The fine line here is the word "reputable". Some disreputable distributors will load up your back end fees so that when the balance of the money finally gets to you, it is considerably less the the original percentage that you started out with.

VOD (Video On Demand) platforms are springing up all over and many feel that this platform will eventually replace Blu-rays. But that will probably take time before it happens. VOD's are an excellent way to get your video out to a wide audience. On the downside, you have to wait for your money. Payouts can be quarterly or bi-yearly.

Blu-ray is another way to go. There is good software out there for making Blu-rays, but very little for making 3D Blu-rays on your own. The issue is a complex one. There are Blu-ray 3D's which have Side by Side 3D content. Then there are several versions of 3D Blu-ray with frame packed 3D, which is instantly recognized by your 3DTV when played. The big differences are the quality and Bit Rates. Side by Side takes a hit with reduced resolution. Frame Packed, which is the official 3D Blu-ray standard, gives you better quality. But you need not only a professional encoding software to get the maximum 64Mbps VBR standard, but pro authoring in order to get professional menus.

Personally, I have gone down that long road of trying different distributors. There have been so many who "LOVE" your content and "swear" that they can get you sold right away. The truth is they all need lots of content in their catalogs to show clients, but that doesn't mean that you will get sold. I will only talk to distributors who will license my content on a non exclusive basis. This leaves me open to shop it around and not be stuck with a distributor who isn't getting me sales. There has only been one distributor that I have found that gets results in the 3D marketplace for me. His name is Torsten Hoffman of 3D Content Hub. Through him, I have sold to multiple providers around the world including Hungary, Virgin Media and CCTV in China. I have multiple VOD deals in place through him. I can easily say that Torsten is the 3D filmmaker's best friend.

My point is this: if you want to make 3D content, your market is the world and that market is steadily growing. Some things have changed though. You, as a producer, in most cases, are asked to take more risks. I don't have to tell anyone that the economy worldwide is troubled, but the rewards are there and 3D is growing. The next step in the evolution of visual medium is coming very soon. Auto Stereoscopic, or Glasses Free 3D, is being fast tracked into our living rooms. The great glasses debate will become a chuckle and a memory, but the demand for good 3D content will keep growing.

It's up to you to get on this 3D train now. Our kids will be the ones who laughingly say, "Hey Dad, I remember when you used to watch flat TV!"


 


 

Al Caudullo

3D Award Winner Al Caudullo utilized his thirty plus years of video production experience as a foundation for stereoscopic image capture. 3D industry icon Sandy Climan, former CEO of 3Ality referred to Caudullo as the "3D evangelist."

As principal of Al Caudullo Productions, Al has served as 3D Stereographer and 3D Editor many on projects including film, TV and corporate production. Clients include Panasonic, Hitachi, Grass Valley, Samsung, NVIDIA, Imagimax Studios, 3DeeCentral, Polaroid, Spatial View, Toyota and many others.






  Stereoscopic 3D Tutorials   •   Stereoscopic 3D Forum
Reply   Like  
Share on Facebook


Related Articles / Tutorials:
Stereoscopic 3D
5D 3D

5D 3D

A South African team applies the robotic motion-control expertise it has gained in live-action production to stop-motion shooting of stereographic motion plates on a 14:1 miniature set.

Feature, People / Interview
Stereoscopic 3D
3D Post: A Business Model in Progress

3D Post: A Business Model in Progress

While some argue whether or not it's a fad, George Bellias has made 3D the core of his company's business. It's not the future for him. 3D is the now.

Feature
Stereoscopic 3D
The Dog Days of 3D

The Dog Days of 3D

We've seen complicated rigs, higher budgets and audience skepticism deflate the hype of new movie-making technology before. What can the past tell us about 3D's future?

Editorial, People / Interview
Stereoscopic 3D
3net's Best Practices for 3D TV

3net's Best Practices for 3D TV

With a clatter of possibilities for 3D production, 3net has issued a guide - sort of a lion's roar - to help TV producers and creatives learn how to be confident in their knowledge, capable of finding the additional information they need, and resourceful enough to make killer 3D TV programs on budget and on time, all while dealing specifically with all the technical issues required to produce a successful 3D stereoscopic TV show.

Feature
Blackmagic Design
MTV Trials 3D for Video Music Awards

MTV Trials 3D for Video Music Awards

MTV took a step towards 3D broadcasts at its annual Video Music Awards, feeding a 3D signal into the Regal Theatre adjacent to the event's downtown Los Angeles venue. That 3D signal was a real-time 2D-to-3D conversion thanks to Blackmagic Design's new Teranex 3D processor, which was shown at NAB 2012. Priced at $3,995, the Teranex 3D processor provides a 3D exemplified by depth of field and no artifacts. For MTV, the 3D broadcast is yet another step in experimenting with the right technology for the right event.

Feature
Cinematography
Taking 3D Shooting To The Limit -- with 3 Cameras!

Taking 3D Shooting To The Limit -- with 3 Cameras!

HD pioneering cinematographer B. Sean Fairburn, SOC is now working on ways to make 3D cinematography possible for all kinds of difficult and dangerous activities, as well as first-person POVs. He speaks to Creative COW about his work to build rigs that are extremely mobile as well as offering different interocular distances for adapting 3D content to a variety of screen sizes.

Feature, People / Interview
Stereoscopic 3D
NVIDIA's GPU Technology Conference M & E Roundup

NVIDIA's GPU Technology Conference M & E Roundup

There was truly something for everyone at NVIDIA GTC, and a surprisingly rich amount of thoughtful presentations for the Media & Entertainment crowd. GTC provided many opportunities to learn the basics and, for the truly nerdy, many opportunities to dig deep. As a mere semi-geek, Debra Kaufman learned a lot and met a lot of interesting people. Read her roundup of new M&E technology thanks to super-fast GPU computing.

Feature, People / Interview
Stereoscopic 3D
Tim Squyres Edits Life of Pi

Tim Squyres Edits Life of Pi

Tim Squyres, who was nominated for an Academy Award for his work on Life of Pi, got hooked on film when he took an introductory film course at Cornell University in upstate New York. Squyres talks to Creative COW about the challenges of editing Ang Lee's first digitally shot feature film, which was also a stereoscopic 3D release.

Feature, People / Interview
Stereoscopic 3D
Debra Kaufman's Review of The Hobbit in 48 fps 3D

Debra Kaufman's Review of The Hobbit in 48 fps 3D

Debra Kaufman started her high school's Tolkien Club when she was a big fan of The Hobbit and Lord of the Rings. Though she hasn't celebrated Frodo's birthday in many years, she did get out to see The Hobbit in 48 fps. Here are her thoughts on The Hobbit in 48 fps and HFR Cinema in general.

Editorial
Stereoscopic 3D
Setting Standards for High Frame Rate Digital Cinema PART 2

Setting Standards for High Frame Rate Digital Cinema PART 2

As part of Creative COW's ongoing look at high frame rate cinema production and exhibition, we spoke with Michael Karagosian, co-chair of SMPTE's HFR Study Group, about his thoughts on the ways that higher frame rates factor into mastering, distribution, and exhibition for cinema.

Editorial, Feature, People / Interview
MORE


FORUMSTUTORIALSFEATURESVIDEOSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

Creative COW LinkedIn Group Creative COW Facebook Page Creative COW on Twitter
© 2013 CreativeCOW.net All rights are reserved. - Privacy Policy

[Top]