Creative COW SIGN IN :: SPONSORS :: ADVERTISING :: ABOUT US :: CONTACT US :: FAQ
Creative COW's LinkedIn GroupCreative COW's Facebook PageCreative COW on TwitterCreative COW's Google+ PageCreative COW on YouTube
LIBRARY:TutorialsVideo TutorialsReviewsInterviewsEditorialsFeaturesBusinessAuthorsRSS Feed

Create & Control Simple Eyes in 3ds Max: 2 - Create Controls

COW Library : Autodesk 3ds Max Tutorials : Andrew Devis : Create & Control Simple Eyes in 3ds Max: 2 - Create Controls
Share on Facebook
CreativeCOW presents Create & Control Simple Eyes in 3ds Max: 2 - Create Controls -- Autodesk 3ds Max Tutorial



©2011 CreativeCOW.net. All rights reserved.


In the second part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to create point helpers to control the movement of the eyeball. In this lesson, Andrew covers issues such as using different layers to place mesh and controllers on, creating copies of items and, importantly, learning to use constraints to constrain the movement of an item.



Play Video Tutorial


In the next part of this tutorial series, Andrew will look at how to create ways of controlling more than one point helper at a time so that both eyes can be controlled together.


  Autodesk 3ds Max Tutorials   •   Autodesk 3ds Max Forum
Reply   Like  
+1
Share on Facebook


Related Articles / Tutorials:
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 1 - Create the Eyes

Create & Control Simple Eyes in 3ds Max: 1 - Create the Eyes
  Play Video
In this first 3ds Max tutorial in his new series, Andrew Devis shows how to create simple eyes in 3ds Max and then create the controllers needed to animate them simply and quickly. In this first part Andrew shows how to create a simple eye, make simple materials for the eye, how to apply those materials to specific parts of the eye and then how to create a simple solution for eye lids.

Tutorial, Video Tutorial
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 3-Control the Eyes

Create & Control Simple Eyes in 3ds Max: 3-Control the Eyes
  Play Video
In the third part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to control both eyes with one controller. He demonstrates two methods to do this including one method that uses a object created and repositioned in the scene using constraints and with added depth for better visual feedback and selection. Andrew also demonstrates how to reset the transforms of the repositioned item so that it can be moved.

Tutorial, Video Tutorial
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 4 - Manipulators

Create & Control Simple Eyes in 3ds Max: 4 - Manipulators
  Play Video
In the fourth and final part of his tutorial series on creating and controlling simple eyes in 3ds Max, Andrew Devis shows how to use manipulators to control the upper and lower eyelids of the eyes we have created. To do this, Andrew demonstrates how to use wire parameters to link specific manipulators to more than one object such that the eye lids of both eyes are controlled by one set of manipulators to ensure that they are synchronised. In addition, Andrew also shows how to lock transforms to limit possible mistakes while animating.

Tutorial, Video Tutorial
Autodesk 3ds Max
Autodesk 2015 Product Updates Empower 3D Artists

Autodesk 2015 Product Updates Empower 3D Artists

Autodesk's new software empowers 3D artists' creativity by simplifying complex tasks and extending workflow capabilities. Enhancements to the 2015 software include new tools such as Bifrost and ShaderFX, and an updated Maya LT for indie game makers.

Editorial, Feature
Autodesk 3ds Max
The Invisible Art: Matte Painting/Set Extension Tips

The Invisible Art: Matte Painting/Set Extension Tips

Virtual matte painting and set extension doesn't just live in grand shots of big budget movies anymore. "The Invisible Art" is now affordable through software you likely already own -- but still requires careful preparation during live action shooting if it's to be believable. Here are tips from an Emmy Award-winning local spot that you can apply to your own work, whichever tools you're using.

Editorial, Feature, People / Interview
Autodesk 3ds Max
Autodesk, The New Rental Model & Flame Premium 2014

Autodesk, The New Rental Model & Flame Premium 2014

Autodesk Industry Marketing Manager Marc Hamaker talks about Autodesk's decision to add a rental model. Rental models for Autodesk Design and Creation Suites as well as individual software packages, is available on Sept. 16. Also new is Flame Premium 2014, which integrates visual effects, editorial finishing and 3D effects creation.

Editorial, Feature, People / Interview
Autodesk 3ds Max
Particles in 3ds Max 2014: Adjusting Size

Particles in 3ds Max 2014: Adjusting Size
  Play Video
In this Autodesk 3ds Max 2014 tutorial, Creative COW leader Michael Hurwicz uses the Data operator to adjust the size of particles on the surface of a sphere, based on the separation between the particles.

Tutorial, Video Tutorial
Autodesk 3ds Max
Creating a 3D Particle Ball in Autodesk 3ds Max 2014

Creating a 3D Particle Ball in Autodesk 3ds Max 2014
  Play Video
In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz uses the Data Operator (available (available for the first time as a standard feature) to create a sphere of particles with random 3D motion. This is done by taking particle rotation data and using it to determine particle position.

Tutorial, Video Tutorial
Autodesk 3ds Max
3ds max 2014: Data Operator & Data Presets for Particle Flow

3ds max 2014: Data Operator & Data Presets for Particle Flow
  Play Video
In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz looks at two features that are now a standard part of the product: The Data Operator allows you to use math, via a graphical user interface, to manipulate particles. Presets allow you to save and load Data Operator setups previously created by you or others.

Tutorial, Video Tutorial
Autodesk 3ds Max
Creating Animation for PBS - in High School

Creating Animation for PBS - in High School

Lanier High School students work with 3D Studio Max creating a real world project thanks to a collaboration between Biscardi Creative Media Principal Walter Biscardi, Jr. and CDAT teacher Mike Reilly. Instead of just working on a class assignment, these students are creating something that will be part of a PBS documentary due to air in Fall 2013.

Editorial, Feature, People / Interview
MORE


FORUMSTUTORIALSFEATURESVIDEOSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

Creative COW LinkedIn Group Creative COW Facebook Page Creative COW on Twitter
© 2014 CreativeCOW.net All rights are reserved. - Privacy Policy

[Top]