Create & Control Simple Eyes in 3ds Max: 1 - Create the Eyes
 In this first 3ds Max tutorial in his new series, Andrew Devis shows how to create simple eyes in 3ds Max and then create the controllers needed to animate them simply and quickly. In this first part Andrew shows how to create a simple eye, make simple materials for the eye, how to apply those materials to specific parts of the eye and then how to create a simple solution for eye lids. |
In future tutorials, Andrew will show how to create controllers on a new layer and duplicate the eye with its controllers. He will then go on in the third part to show how to link those controllers together so that one object will control both eyes. And, lastly, in the final part of the tutorial series, Andrew will show how to use manipulators to control the top and bottom eyelids separately to create simple but effective expressions with the eyes.
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Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 2 - Create Controls Play Video In the second part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to create point helpers to control the movement of the eyeball. In this lesson, Andrew covers issues such as using different layers to place mesh and controllers on, creating copies of items and, importantly, learning to use constraints to constrain the movement of an item.
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Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 3-Control the Eyes Play Video In the third part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to control both eyes with one controller. He demonstrates two methods to do this including one method that uses a object created and repositioned in the scene using constraints and with added depth for better visual feedback and selection. Andrew also demonstrates how to reset the transforms of the repositioned item so that it can be moved.
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Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 4 - Manipulators Play Video In the fourth and final part of his tutorial series on creating and controlling simple eyes in 3ds Max, Andrew Devis shows how to use manipulators to control the upper and lower eyelids of the eyes we have created. To do this, Andrew demonstrates how to use wire parameters to link specific manipulators to more than one object such that the eye lids of both eyes are controlled by one set of manipulators to ensure that they are synchronised. In addition, Andrew also shows how to lock transforms to limit possible mistakes while animating.
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Autodesk 3ds Max
Creating a 3D Particle Ball in Autodesk 3ds Max 2014 Play Video In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz uses the Data Operator (available (available for the first time as a standard feature) to create a sphere of particles with random 3D motion. This is done by taking particle rotation data and using it to determine particle position.
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Autodesk 3ds Max
3ds max 2014: Data Operator & Data Presets for Particle Flow Play Video In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz looks at two features that are now a standard part of the product: The Data Operator allows you to use math, via a graphical user interface, to manipulate particles. Presets allow you to save and load Data Operator setups previously created by you or others.
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Creating Animation for PBS - in High School
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Autodesk 3ds max & Di-O-Matic's Facial Studio Play Video In this tutorial, Andrew Devis shows how easy it is to create, add materials to, animate and lip-sync a head in Autodesk 3ds max using the plug-ins from Di-O-Matic called 'Facial Studio' and 'Voice-O-Matic'. Andrew goes through the basics of this plug-in just to show how easy and quick it is to use and how powerful it can be - not to mention just how much time it can save you!
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