Panning Large Scenes Using Target Layers in 3D
 In this follow-on tutorial to his short series on working in 3D space, Andrew Devis shows how to use this simple technique to quickly and accurately pan around large layers/compositions to zoom in to the exact point required each time. You'll use target layers to get the exact coordinates needed for accurate panning - simple but effective! |
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Adobe After Effects
Working in 3D Part 1: Setting up a 3D Scene Play Video In this first tutorial in a set of 4 on working in 3D space in After Effects, Andrew Devis shows how to set up your layers in 3D space and how to view all the layers without ruining your camera view. Andrew sets up 4 layers in 3D space, moving both their positions and rotations. In the next tutorial, Andrew will show how to set up a static 3D particle system which will enhance the 3D effect as the camera eventually animates through 3D space. In the last 2 tutorials, Andrew will show how to use a very quick and simple technique to animate the camera and then how to finesse the animation of that camera for excellent results.
Tutorial, Video Tutorial
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Adobe After Effects
Working in 3D Part 2: Setting up a Static 3D Particle System Play Video In this second tutorial in a set of 4 on working in 3D space in After Effects, Andrew Devis shows how to set up a 3D particle system so that all the particles are static for the whole of the composition. The reason why this is done is that as the camera passes the static particles, it helps to enhance or volumize the 3D space adding both interest and parallax into your scene. In the last 2 tutorials, Andrew will show how to set up a very quick and simple camera animation technique and then show how to finesse the animation of that camera for excellent results.
Tutorial, Video Tutorial
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Adobe After Effects
Working in 3D Part 3: Simple & Fast Camera Animation Play Video In this third tutorial in a set of four on working in 3D space in After Effects, Andrew Devis demonstrates a very quick and simple camera animation technique which ensures that your camera will always animate toward your layers in 3D space no matter where you have placed them. In the last tutorial in this series, Andrew will show how to finesse that camera animation for excellent results.
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Adobe After Effects
Working in 3D Part 4: Finessing Camera Animation Play Video In this final tutorial in a set of four on working in 3D space in After Effects, Andrew Devis builds on the quick and simple camera animation technique demonstrated in the previous tutorial by showing how to finesse your camera animation with various techniques so that you can end up with a professional result very quickly and with very little effort.
Tutorial, Video Tutorial
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Adobe After Effects
GenArts Sapphire 7: Must-Have VFX Plug-ins for AE & Avid
Frequent COW Contributing Editor Kevin P. McAuliffe reviews the latest version of GenArts Sapphire plug-in effects filters for both Adobe After Effects and Avid AVX versions, with ratings for current and new Sapphire users. Kevin also observes Sapphire's ability to plug into other NLEs and finishing systems, and takes a closer look at its licensing options, including purchasing, monthly rental and site licenses. You'll definitely want to see the latest and greatest of what this must-have software package has to offer.
Review, Feature
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Adobe After Effects
AE - RE:MATCH Non-matching Cameras in After Effects Play Video In this tutorial, Andrew Devis demonstrates a relatively new plug-in by RE:Vision Effects called RE:Match and how it can very quickly and accurately deal with the very common problem of non-matching cameras in After Effects.
A typical approach to dealing with say a white balance issue would be to apply Color Finesse 3 and work with that which can be a slightly convoluted process, while RE:Match deals with the whole thing in a couple of clicks!
This very powerful effect can save a great deal of time for an everyday problem and so earn its cost back very quickly as well as giving excellent and fast results.
There is another tutorial showing how this effect works in Premiere Pro as there is a slightly different way the two applications deal with reference images.
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Adobe After Effects
IK Character Animation: Walk to the Beat 1: Finding the Beat Play Video This tutorial is both a follow-on tutorial to Andrew's previous tutorials on IK controllers in After Effects and a helpful stand-alone tutorial showing how to define a beat range to use as a guide to animation in After Effects.
To start with Andrew shows how to use a simple expression to deal with a potential problem of controllers scaling your objects. Then Andrew shows how to find and download sample music which can be used to base your animation on. He goes on to discuss the difficulty of matching frame rates with audio sample rate and then shows how to get a reasonably close 'loop' in both After Effects and especially in Audition.
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Adobe After Effects
Pushing AE - And Myself
Bill O'Neil helps celebrate 20 years of Adobe After Effects with his story. Bill reveals his secret, "I learned how to use AE by making promises to my clients I didn't know I could keep."
Editorial, Feature
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Adobe After Effects
AE: Inverse Kinematic Character Animation Play Video Standard character animation in After Effects uses a process called 'Forward Kinematics' in that we animate down a linked chain - for example, upper arm linked to forearm linked to hand. To get animation we need to move the items down the chain one at a time. Inverse Kinematics creates a link back up the chain such that moving the hand would also move the forearm and the upper arm without breaking that link. This is a simpler and easier to control form of animation often used in 3D programs such as C4D and 3ds max etc. and allows us to control the animation for the complete chain through a single controller.
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