Create a Rotating Counter TWO: Adding & Adjusting a Bounce
 In the second part of this 2 part tutorial, Andrew Devis shows how to animate the rotation of this group of layers as well as how use and adjust an expression that ships with After Effects to have the layers bounce in place as they stop which can give the sense of the counter having some real mechanical properties rather than just a linear of easy-ease keyframe approach. |
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Adobe After Effects
Create a Rotating Counter ONE: Positioning 3D Layers Play Video In the first part of this 2 part tutorial, Andrew Devis shows how to create and place layers in 3d space such that they can be rotated as a single group to be used for a rotating counter. Andrew shows how to create and place the layers using both the math function of AE as well as a handy and simple expression that places layers a fixed distance or rotation from the previous layer. He then goes on the show how to create and use a controller for the multiple layers so that they act as a single group.
In the next tutorial, Andrew will show how to animate the rotation of this group of layers as well as how use and adjust an expression that ships with After Effects to have the layers bounce in place as they stop which can give the sense of the counter having some real mechanical properties rather than just a linear of easy-ease keyframe approach.
Tutorial, Video Tutorial
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Adobe After Effects
GenArts Sapphire 7: Must-Have VFX Plug-ins for AE & Avid
Frequent COW Contributing Editor Kevin P. McAuliffe reviews the latest version of GenArts Sapphire plug-in effects filters for both Adobe After Effects and Avid AVX versions, with ratings for current and new Sapphire users. Kevin also observes Sapphire's ability to plug into other NLEs and finishing systems, and takes a closer look at its licensing options, including purchasing, monthly rental and site licenses. You'll definitely want to see the latest and greatest of what this must-have software package has to offer.
Review, Feature
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Adobe After Effects
AE - RE:MATCH Non-matching Cameras in After Effects Play Video In this tutorial, Andrew Devis demonstrates a relatively new plug-in by RE:Vision Effects called RE:Match and how it can very quickly and accurately deal with the very common problem of non-matching cameras in After Effects.
A typical approach to dealing with say a white balance issue would be to apply Color Finesse 3 and work with that which can be a slightly convoluted process, while RE:Match deals with the whole thing in a couple of clicks!
This very powerful effect can save a great deal of time for an everyday problem and so earn its cost back very quickly as well as giving excellent and fast results.
There is another tutorial showing how this effect works in Premiere Pro as there is a slightly different way the two applications deal with reference images.
Tutorial, Video Tutorial
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Adobe After Effects
IK Character Animation: Walk to the Beat 1: Finding the Beat Play Video This tutorial is both a follow-on tutorial to Andrew's previous tutorials on IK controllers in After Effects and a helpful stand-alone tutorial showing how to define a beat range to use as a guide to animation in After Effects.
To start with Andrew shows how to use a simple expression to deal with a potential problem of controllers scaling your objects. Then Andrew shows how to find and download sample music which can be used to base your animation on. He goes on to discuss the difficulty of matching frame rates with audio sample rate and then shows how to get a reasonably close 'loop' in both After Effects and especially in Audition.
Tutorial, Video Tutorial
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Adobe After Effects
Pushing AE - And Myself
Bill O'Neil helps celebrate 20 years of Adobe After Effects with his story. Bill reveals his secret, "I learned how to use AE by making promises to my clients I didn't know I could keep."
Editorial, Feature
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Adobe After Effects
AE: Inverse Kinematic Character Animation Play Video Standard character animation in After Effects uses a process called 'Forward Kinematics' in that we animate down a linked chain - for example, upper arm linked to forearm linked to hand. To get animation we need to move the items down the chain one at a time. Inverse Kinematics creates a link back up the chain such that moving the hand would also move the forearm and the upper arm without breaking that link. This is a simpler and easier to control form of animation often used in 3D programs such as C4D and 3ds max etc. and allows us to control the animation for the complete chain through a single controller.
Tutorial, Video Tutorial
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Adobe After Effects
AE: Inverse Kinematic Character Animation PT 2 Play Video Standard character animation in After Effects uses a process called 'Forward Kinematics' in that we animate down a linked chain - for example, upper arm linked to forearm linked to hand. To get animation we need to move the items down the chain one at a time. Inverse Kinematics creates a link back up the chain such that moving the hand would also move the forearm and the upper arm without breaking that link. This is a simpler and easier way to control animation and is often used in 3D programs such as C4D and 3ds max etc. and allows us to control the animation for the complete chain through a single controller.
Tutorial, Video Tutorial
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Adobe After Effects
Advice To Editors: LEARN AE!
Kevin McAuliffe's experience has been that all editors need to know Adobe After Effects at least as well as their NLE. His own experience has been that anything less than intermediate to advanced knowledge makes it impossible to actually get anything done. Even working with the compositing power of Avid Symphony, Kevin is in AE all day, every day. Here's the story of how he got there.
Editorial, Feature
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