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Autodesk 3ds Max
3ds max 5 Fundamentals
Author and Animator Michael Hurwicz examines 3ds max 5 Fundamentals by Ted Boardman. This book is published by New Riders. An update of Boardman's previous book on 3ds max 4, this book is primarily a series of excellent tutorials covering the fundamental elements of 3ds Max 5. It also covers general principles, workflow, tips and traps. Highly recommended.
Review
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Autodesk 3ds Max
3ds Max 7 Courseware and Training DVDs
Michael Hurwicz looks at 3ds Max 7 Courseware and Training DVDs from Autodesk Media and Entertainment. These include 3ds Max 7 New Features and Production Workflow, Fundamentals and Beyond Courseware, and the 3ds Max Master Class Series Training DVDs.
Review
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Autodesk 3ds Max
Creating a 3D Particle Ball in Autodesk 3ds Max 2014 Play Video In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz uses the Data Operator (available (available for the first time as a standard feature) to create a sphere of particles with random 3D motion. This is done by taking particle rotation data and using it to determine particle position.
Tutorial, Video Tutorial
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Autodesk 3ds Max
3ds max 2014: Data Operator & Data Presets for Particle Flow Play Video In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz looks at two features that are now a standard part of the product: The Data Operator allows you to use math, via a graphical user interface, to manipulate particles. Presets allow you to save and load Data Operator setups previously created by you or others.
Tutorial, Video Tutorial
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Autodesk 3ds Max
Creating Animation for PBS - in High School
Lanier High School students work with 3D Studio Max creating a real world project thanks to a collaboration between Biscardi Creative Media Principal Walter Biscardi, Jr. and CDAT teacher Mike Reilly. Instead of just working on a class assignment, these students are creating something that will be part of a PBS documentary due to air in Fall 2013.
Editorial, Feature, People / Interview
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Autodesk 3ds Max
Daniel Simon: Designing Fantasy Vehicles for the Movies
Daniel Simon, a native of Germany, had an intense education in automobile design at one of a handful of universities worldwide that have that specialty. Watching Star Wars Episode 1 opened Simon's eyes up to the possibility of designing fantasy vehicles. After seven years of drawing them for his book Cosmic Motors, he was picked by director Joe Kosinski to work on the vehicles in TRON: Legacy. That single job has evolved to a career designing vehicles for several Hollywood movies.
Editorial, Feature
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Autodesk 3ds Max
Autodesk 3ds max & Di-O-Matic's Facial Studio Play Video In this tutorial, Andrew Devis shows how easy it is to create, add materials to, animate and lip-sync a head in Autodesk 3ds max using the plug-ins from Di-O-Matic called 'Facial Studio' and 'Voice-O-Matic'. Andrew goes through the basics of this plug-in just to show how easy and quick it is to use and how powerful it can be - not to mention just how much time it can save you!
Tutorial, Video Tutorial
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