Introduction to 3ds Max 2010 Particle Paint Helper
| Autodesk 3ds Max Tutorial at Creative COW |
 Article Focus: In this 3ds Max 2010 tutorial, Michael Hurwicz Michael Hurwicz looks at the new Particle Paint feature, which allows you to spray particle seeds on any object. You then use new operators in the Particle Flow system to convert these seeds to particles. The tutorial demonstrates freehand painting and uses the new Birth Paint operator to convert the seeds to particles. |
| Related Articles / Tutorials: | | | | |
Autodesk 3ds Max
Autodesk 3ds max & Di-O-Matic's Facial Studio Play Video In this tutorial, Andrew Devis shows how easy it is to create, add materials to, animate and lip-sync a head in Autodesk 3ds max using the plug-ins from Di-O-Matic called 'Facial Studio' and 'Voice-O-Matic'. Andrew goes through the basics of this plug-in just to show how easy and quick it is to use and how powerful it can be - not to mention just how much time it can save you!
Tutorial, Video Tutorial
|
| | | | |
| | | |
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 4 - Manipulators Play Video In the fourth and final part of his tutorial series on creating and controlling simple eyes in 3ds Max, Andrew Devis shows how to use manipulators to control the upper and lower eyelids of the eyes we have created. To do this, Andrew demonstrates how to use wire parameters to link specific manipulators to more than one object such that the eye lids of both eyes are controlled by one set of manipulators to ensure that they are synchronised. In addition, Andrew also shows how to lock transforms to limit possible mistakes while animating.
Tutorial, Video Tutorial
|
| | | | |
| | | |
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 3-Control the Eyes Play Video In the third part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to control both eyes with one controller. He demonstrates two methods to do this including one method that uses a object created and repositioned in the scene using constraints and with added depth for better visual feedback and selection. Andrew also demonstrates how to reset the transforms of the repositioned item so that it can be moved.
Tutorial, Video Tutorial
|
| | | | |
| | | |
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 2 - Create Controls Play Video In the second part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to create point helpers to control the movement of the eyeball. In this lesson, Andrew covers issues such as using different layers to place mesh and controllers on, creating copies of items and, importantly, learning to use constraints to constrain the movement of an item.
Tutorial, Video Tutorial
|
| | | | |
| | | |
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 1 - Create the Eyes Play Video In this first 3ds Max tutorial in his new series, Andrew Devis shows how to create simple eyes in 3ds Max and then create the controllers needed to animate them simply and quickly. In this first part Andrew shows how to create a simple eye, make simple materials for the eye, how to apply those materials to specific parts of the eye and then how to create a simple solution for eye lids.
Tutorial, Video Tutorial
|
| | | | |
| | | |
Autodesk 3ds Max
Creating the Matrix Bullet Effect using 3D Studio Max Play Video In this tutorial, Michael Park will demonstrate how to recreate the famous bullet trail effect from the Matrix. While this is an older effect, the principles and techniques can apply to a number of other effects. Mike will demonstrate how to use Particle Flow with instanced geometry to create the bullets and trails and also throw in a tip on how to make the bullets slow down to a stop in mid-air.
Tutorial, Video Tutorial
|
| | | | |
| | | |
Autodesk 3ds Max
Three Books on 3ds Max
Creative Cow Leader Michael Hurwicz looks at three books on 3ds Max (two new ones based on 3ds Max 2010, and one based on 3ds Max 2009) and finds each useful in its own way.
Review
|
| | | | |
| | | |
Autodesk 3ds Max
Introduction to 3ds Max 2010 Graphite Modeling Tools Play Video In this 3ds Max 2010 tutorial, Michael Hurwicz introduces the new Graphite Modeling Tools, and in particular the Generate Topology feature, which allows you to quickly change the underlying structure of an editable poly to resemble bricks, tiles, diamond shapes, and a number of other options. The tutorial uses bricks as a demonstration of this capability.
Tutorial, Video Tutorial
|
| | | | |
| | | |
Autodesk 3ds Max
Introduction to 3ds Max 2010 Viewport Label Menus Play Video In this 3ds Max 2010 tutorial, Michael Hurwicz looks at the new viewport label menus, which provide quicker access to some of the most common viewport-related functions, such as showing statistics, showing and hiding the grid, changing the view (e.g. front, back, perspective), and changing the shading mode (e.g. smooth and highlights, wireframe, edged faces)..
Tutorial, Video Tutorial
|
| | | | |
| | MORE |
| |
|