3D tunnels in AE using FreeForm Pro: Part 1
 Part 1 of this tutorial series on 3D tunnels in AE using FreeForm Pro explores the ability of the new FreeForm Pro plugin to create organic looking 3d tunnels in AE. Whether used for a scifi shot, a medical animated illustration or another fx shot, the tunnels created using FreeForm Pro give you the ability to move around them on the outside and fly inside. |
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Freeform Pro
FreeForm Pro: Setting new standards in After Effects for 3D Compositing & Visual Effects
"FreeForm Pro runs in its own proprietary 3D engine, and it is most definitely 3D," says Tudor "Ted" Jelescu. "FreeForm Pro uses Adaptive Tessellation, true 3D displacement, Reflection Mapping, and Renders Depth Maps for use with other plug-ins, like Trapcode's Particular and Frischluft's 'Lenscare'". Read for more information and Tudor's first-hand experience with this amazing product powered by Mettle.
Review
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Freeform Pro
Freeform Pro Gener8tor Play Video In this tutorial we'll take a look at the generator functions in Freeform Pro and do things that could never be done in After Effects before. At the end, you can take the finished project file and make totally original in a few clicks. Feel free to ask questions!
Tutorial, Video Tutorial
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Adobe After Effects
GenArts Sapphire 7: Must-Have VFX Plug-ins for AE & Avid
Frequent COW Contributing Editor Kevin P. McAuliffe reviews the latest version of GenArts Sapphire plug-in effects filters for both Adobe After Effects and Avid AVX versions, with ratings for current and new Sapphire users. Kevin also observes Sapphire's ability to plug into other NLEs and finishing systems, and takes a closer look at its licensing options, including purchasing, monthly rental and site licenses. You'll definitely want to see the latest and greatest of what this must-have software package has to offer.
Review, Feature
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Adobe After Effects
AE - RE:MATCH Non-matching Cameras in After Effects Play Video In this tutorial, Andrew Devis demonstrates a relatively new plug-in by RE:Vision Effects called RE:Match and how it can very quickly and accurately deal with the very common problem of non-matching cameras in After Effects.
A typical approach to dealing with say a white balance issue would be to apply Color Finesse 3 and work with that which can be a slightly convoluted process, while RE:Match deals with the whole thing in a couple of clicks!
This very powerful effect can save a great deal of time for an everyday problem and so earn its cost back very quickly as well as giving excellent and fast results.
There is another tutorial showing how this effect works in Premiere Pro as there is a slightly different way the two applications deal with reference images.
Tutorial, Video Tutorial
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Adobe After Effects
IK Character Animation: Walk to the Beat 1: Finding the Beat Play Video This tutorial is both a follow-on tutorial to Andrew's previous tutorials on IK controllers in After Effects and a helpful stand-alone tutorial showing how to define a beat range to use as a guide to animation in After Effects.
To start with Andrew shows how to use a simple expression to deal with a potential problem of controllers scaling your objects. Then Andrew shows how to find and download sample music which can be used to base your animation on. He goes on to discuss the difficulty of matching frame rates with audio sample rate and then shows how to get a reasonably close 'loop' in both After Effects and especially in Audition.
Tutorial, Video Tutorial
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Adobe After Effects
Pushing AE - And Myself
Bill O'Neil helps celebrate 20 years of Adobe After Effects with his story. Bill reveals his secret, "I learned how to use AE by making promises to my clients I didn't know I could keep."
Editorial, Feature
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Adobe After Effects
AE: Inverse Kinematic Character Animation Play Video Standard character animation in After Effects uses a process called 'Forward Kinematics' in that we animate down a linked chain - for example, upper arm linked to forearm linked to hand. To get animation we need to move the items down the chain one at a time. Inverse Kinematics creates a link back up the chain such that moving the hand would also move the forearm and the upper arm without breaking that link. This is a simpler and easier to control form of animation often used in 3D programs such as C4D and 3ds max etc. and allows us to control the animation for the complete chain through a single controller.
Tutorial, Video Tutorial
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