Creative COW SIGN IN :: SPONSORS :: ADVERTISING :: ABOUT US :: CONTACT US
Creative COW's LinkedIn GroupCreative COW's Facebook PageCreative COW on TwitterCreative COW's Google+ PageCreative COW on YouTube
LIBRARY:TutorialsVideo TutorialsReviewsInterviewsEditorialsFeaturesBusinessAuthorsRSS Feed

Kallisti Media Produces 3D War of Wars

COW Library : Cinematography : Debra Kaufman : Kallisti Media Produces 3D War of Wars
CreativeCOW presents Kallisti Media Produces 3D War of Wars -- Cinematography Feature


Santa Monica California USA

©2012 CreativeCOW.net. All rights reserved.


From Kallisti Media comes "War of Wars," a 3D documentary that combines historic stereographic stills taken during the war with modern day interviews with soldiers who recount their wartime experiences. Using stereographic stills to create motion imagery requires a toolbox of tricks, and Kallisti Media Editor Christian Glawe describes for Creative COW readers the post-production process - which relied heavily on Adobe software - to produce this compelling piece.



Fought in France over several months in 1916, the Battle of the Somme was a long, very bloody battle that took the lives of one million soldiers. On the first day of the battle, the British marched straight into the line of fire of German machine guns, losing 58,000 men on the first day of the battle, still a military record. World War I left behind only a handful of newsreels but untold thousands of stereoscopic stills, taken by the British, French and German militaries.

Christian Glawe
Kallisti Media Editor Christian Glawe.
Now, Kallisti Media has produced War of Wars, a short documentary of the battle, based on 5,000 stereographic images. Describing itself as the merger of technology and media to create new content, or exploit new forms of distribution, Kallisti Media is comprised of co-founders Jonathan Kitzen and Nicholas Reed and editor Christian Glawe. Kitzen, was a Director of 3D Consortium U.K. and teamed up with Matthew Whalen in 2009 to found Meduza Systems, which designed and distributes a 3D HD camera. His 3D credits include producing and shooting Running with the Bulls 3D.

Kallisti Media targets the educational and documentary market in museums, planetariums, domes and digital cinemas, creating films for immersive environments. "As a post person, I'm thrown a lot of different stuff," says Glawe. "The name of the game is flexibility. I might be working on a 2K 3D film and the next week I might have to reconform it for a dome or planetarium at 4K by 4K. The work has kept me on my toes and has been the most challenging thing I've ever done. I've utilized every tool in my toolbox and learned others."

War of Wars was constructed out of a pool of 10,000 stereographic images from WWI. "The first challenge was that we had thousands of these images and had to look at them all," says Glawe. The first step was to ingest/scan each photo's two-eye image. "We scanned images at very high resolution, in the ballpark of 16000x8000 for each two-eye card," says Glawe. "That amounted to an effective DPI of either 3200 or 4800, depending on the size of the original card or negative."

Next, Glawe logged, sorted and rated each of the images. "I had a list of more than 100 keywords," he explains. "I'd also give each image a rating of how much clean-up would be required, from 1 being the least and 5 being the most. Some of them were very, very challenging. I needed to do this because I tried to work from the images that didn't need as much restoration work. I also rated each image for how moving or compelling it was. In a couple of cases, there was an image that was so compelling we had to use it, even if it required a lot of restoration and clean-up."



"Before" sample. In some cases, there were images that were so compelling they had to use it, even if it required a lot of restoration and clean-up. Click image for larger view.



Restoration: "After" sample, beautifully restored, despite the extensive damage to the original. Click image for larger view.


"Adobe Bridge was very helpful in organizing this," he says. "I was able to sort by keywords so, for example, if I need a shot of a Zeppelin, I can type "Zeppelin" into Bridge and it'll bring up all those images. And I could sort those images in any way I wanted, for example, in order of cleanliness or how much restoration work is required or how compelling it was. Adobe Bridge was an indispensable tool. I can't think of any other way I could have organized so many images and then put my hands on one image so quickly."

Glawe also organized and supervised the restoration work, which was done by a team of eight Adobe Photoshop artists. The team cut the two-eye images into separate left and right eyes and then began cleanup. "Restoration for 3D is a whole different animal than 2D," he says. "For example, if you've got a 2D image and there's a spot on it, you can clone-brush that in Photoshop, borrowing from the pixels around it. But if you do that in 3D, you've created a difference between the two eyes, which causes the repaired portion of the image to float above or behind the depth plane. In a lot of 3D restoration work, you borrow from the other eye." In one example, in which a soldier has a scratch on his head in the left image, Glawe copied the entire head from the right eye and positioned in on top of the left-eye image, to minimize disruption of the 3D effect.



The beauty of the Cineform workflow is that Cineform Quicktimes are pretty much platform agnostic. Click image for larger view.


Glawe created 3D Cineform Quicktimes from left and right still images and set up a composition in Adobe After Effects where he would do a quick side-by-side. "Then I can output from After Effects via an AJA Kona 3 card to a 3D monitor," he says. "That way, when I paint in Photoshop and hit save, it automatically updates in After Effects and I'm able to see my changes. It's not quite real time, but it's pretty good. It's critical to be viewing in 3D while I'm reviewing the restoration work."

With this "down and dirty" alignment of the separate left and right images, Glawe also got a sense of the impact of the 3D. "Additional restoration challenges would also present themselves when I viewed the image in 3D for the first time," he adds.

Next, Glawe did a rough cut in Final Cut Pro 6 (he also has Avid Media Composer and Adobe Creative Suite 5.5 in his toolbox). "We were under a tight deadline for the original 13-minute version, and I am considerably faster in FCP 6," he says. "When I had a decent rough cut, I reconnected to the restored, cleaned-up 3D Cineform Quicktimes."

At this point, Glawe focused his attention on making all the fine-adjustments to alignment, geometry, color/exposure matching. The lack of color balancing disrupts a 3D effect, points out Glawe, who used After Effects to draw a soft mask around one portion of one eye and bring the brightness or exposure up or down to match the other eye. "There's a lot of masking of elements in any given photo," he says. "It was very painstaking work. I couldn't have done it without the team."

"The beauty of the Cineform workflow is that Cineform Quicktimes are pretty much platform agnostic," he says. "I can right-click on a Cineform Quicktime within FCP, select "Open In Editor" and First Light (Cineform's UI for making adjustments to 3D images) automatically opens with that clip loaded. Another important point is that Cineform stores all information about corrections as metadata. It is a completely non-destructive operation."

Next, Glawe uses the open source program OpenDCP to create a Digital Cinema Package (DCP). "It's pretty darn easy and inexpensive to find a real movie theatre that you can rent out," he says. "That's pretty critical for us. We're able to see what the film looks like projected and on the big screen. We can run the whole project twice in an hour. I take my Canon HV20 camera and give Jon [Kitzen] a laser pointer, shoot the screen and it records our audio. So I have an audio and visual record of Jon's comments about what's not right and what he wants. Even though it's not a high-end DI suite, I'm able to get a pretty good record of the work that needs to be done."



Restoration: "Before" sample, Click image for larger view.



Restoration: "After" sample, Click image for larger view.


In fact, the result -- War of Wars -- has already won awards, at the Dimension 3 Festival in Paris and the New Media Film Festival in Los Angeles. At the latter festival, Kallisti Media also won for another short film, Cosmic Journey 3D, about the Hubble Deep Space telescope and the Cassini probe which has taken imagery of Saturn and Jupiter. "We start with a neat 3D shot of the Shuttle taking off, and we fly by planets in our solar system and then go into deep space, utilizing images taken by the Hubble," says Glawe. "The images are high-res enough so that we can project it on a big screen and it looks really dynamic."

The interviews for this film were shot with the Meduza camera, and they were combined with a pool of images from the Hubble and some shuttle footage from NASA. "But there were some holes in the story, such as outer planets like Neptune and Uranus, that we created ourselves with a 2D images," says Glawe. "So I got to dabble a bit with 2D to 3D conversion. After Effects came to the rescue. You can take different image plates and arrange them in Z space, and I definitely made use of that. Relatively quickly, I could take a 2D star field image and create a decent moving 3D star field that the viewer moves through. That's pretty cool."

Glawe is awaiting his next adventure with Kallisti Media. "I love being challenged, and no two projects are the same," he says. "A lot of people are talking about 4K and that's wonderful. But my philosophy -- and I think Jon would agree -- is that pure resolution is only one part of the equation. What Kallisti Media is doing is creating new experiences. It is the interest of filmmakers and theatre owners to create experiences you can't get in the home."

One thing Glawe is clear about is that, in taking on these challenging new projects, he couldn't do it without the right software. "Adobe is the hero in this project," he says, referring to War of Wars.







  Cinematography Tutorials   •   Cinematography Forum
Reply   Like  
Share on Facebook


Related Articles / Tutorials:
Cinematography
JMR Electronics Helps Douglas Trumbull Push HFR Limits

JMR Electronics Helps Douglas Trumbull Push HFR Limits

Douglas Trumbull wanted to make UFOTOG, a 10-minute short, to showcase his vision of immersive movie-going: 120 fps at 4K in 3D, on a curved screen. To shoot and present a movie in a never-before-seen format, he turned to JMR Electronics to design and build a server and storage system that could collect, manage, playback and edit the huge amounts of image data generated by 120 fps, 4K and 3D. In this story, we learn how Trumbull created an innovative pipeline and worked with JMR Electronics to come up with a tailored solution to his very demanding production needs.

Editorial, Feature, People / Interview
Cinematography
Behind the Lens: The Kings of Summer with Ross Riege

Behind the Lens: The Kings of Summer with Ross Riege

Ross Riege just finished shooting his first feature film, The Kings of Summer. Currently working on a feature-length documentary with director Greg Kohs, Ross took some time out of his busy schedule to talk with Creative COW about his career path as a young cinematographer and his experiences shooting Kings of Summer.

Editorial, Feature, People / Interview
Cinematography
PREVISUALIZATION Part TWO: Why Previs?

PREVISUALIZATION Part TWO: Why Previs?

In part two of Gare Cline's ongoing series on Previsualization, readers are transported to examples of cinematic genius such as George Lucas and Alfred Hitchcock to truly understand the compelling reasons as to why previs is crucial to conceptualizing and demonstrating your storyline.

Editorial, Feature
Cinematography
PREVISUALIZATION Part THREE: How Previs Works

PREVISUALIZATION Part THREE: How Previs Works

In this chapter of Gare Cline's series on previsualization, the art form for conceptualizing a project, we focus on how the process of previsualization works. We begin by finding the look for the picture, and then proceed through blocking, coverage and finally end with determining the time and cost expenditure.

Editorial, Feature
Cinematography
PREVISUALIZATION Part FOUR: When to Use Previs

PREVISUALIZATION Part FOUR: When to Use Previs

In this fourth chapter of Gare Cline's tutorial series on Previsualization, we focus on when is the best time to hire a previsualization artist. We begin by looking at the various stages of filmmaking and then concluding with making the decision as when is the best time to hire a previs artist.

Editorial, Feature
Cinematography
PREVISUALIZATION Part ONE: What is Previs?

PREVISUALIZATION Part ONE: What is Previs?

Previs. You may or may not have heard of it. If you have, you may have heard conflicting or more often muddled definitions. Many assumptions have developed around this often misunderstood word. Join Gare Cline, Previsualization Storyboard Artist, in this series of articles as he defines what previs is and isn't, what it can do for you, why you should use it, and how it works.

Editorial, Feature
Cinematography
NAB 2013: Anton/Bauer

NAB 2013: Anton/Bauer

Anton/Bauer came to NAB 2013 to celebrate its Scientific and Engineering Award from AMPAS earlier in the year...and to introduce three new products: the Anton/Bauer Gold Spectrum Wireless Series, the result of a collaboration with sister Vitec company Integrated Microwave Technologies; the DIONIC HD battery, aimed at use with some of today's high-end digital cameras; and the PowerCharger 3000 Series of three new chargers.

Editorial, Feature
Cinematography
Cinematographer's Journey: Rightfooted in Ethiopia April 3rd

Cinematographer's Journey: Rightfooted in Ethiopia April 3rd

April 3rd: Bill Megalos, cinematographer and documentarian, is in Ethiopia with first-time documentary feature director Nick Spark on a mission to "make a film that makes a difference." Raising money on Indiegogo, they're following Jessica Cox, a 29-year old woman without arms who is a black belt in Tae Kwon Do and is licensed to fly planes solo (among her many accomplishments). She is an advocate for the disabled and often spends time in countries where the handicapped are stigmatized. Megalos is keeping a shooting diary for Creative COW readers of their experiences in Ethiopia.

Editorial, Feature, People / Interview
Cinematography
Cinematographer's Journey: Rightfooted in Ethiopia April 2nd

Cinematographer's Journey: Rightfooted in Ethiopia April 2nd

April 2nd: Bill Megalos, cinematographer and documentarian, is in Ethiopia with first-time documentary feature director Nick Spark on a mission to "make a film that makes a difference." Raising money on Indiegogo, they're following Jessica Cox, a 29-year old woman without arms who is a black belt in Tae Kwon Do and is licensed to fly planes solo (among her many accomplishments). She is an advocate for the disabled and often spends time in countries where the handicapped are stigmatized. Megalos is keeping a shooting diary for Creative COW readers of their experiences in Ethiopia.

Feature, People / Interview
Cinematography
Behind the Lens: Game of Thrones with Anette Haellmigk

Behind the Lens: Game of Thrones with Anette Haellmigk

Cinematographer Anette Haellmigk shot two episodes of Season 3's Game of Thrones, the HBO blockbuster that returns on March 31. A native of Germany, Haellmigk was the 2012 winner of Kodak's Vision Award from Women in Film Crystal + Lucy Awards. A pioneering woman cinematographer, Annette's resume includes Das Boot, Robocop, Starship Troopers, Total Recall, The West Wing and many more. Haellmigk speaks to Creative COW about her path as a pioneering female cinematographer and her work on Game of Thrones.

Editorial, Feature, People / Interview
MORE


FORUMSTUTORIALSFEATURESVIDEOSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

Creative COW LinkedIn Group Creative COW Facebook Page Creative COW on Twitter
© 2013 CreativeCOW.net All rights are reserved. - Privacy Policy

[Top]