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Adobe After Effects
Rotoscoping with Mocha for AE Part 2: Track & Adjust Tracks Play Video In this second of 3 tutorials on Rotoscoping with Mocha for AE, Andrew Devis looks at tracking elements on different planes and then adjusting those tracks with a couple of different methods. Andrew also tracks one element which is squashing and stretching and so requires a different approach to adjusting the track than with an element that is staying about the same throughout the shot. In the final tutorial, Andrew will show how to create the shapes that will form the final rotoscope layers in After Effects and how to link those to the tracks that have been created for excellent results.
Tutorial, Video Tutorial Andrew Devis |
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Adobe After Effects
Rotoscoping with Mocha for AE Part 3: Create & Link Shapes Play Video In this third and final tutorial on Rotoscoping with Mocha for AE, Andrew Devis shows how to draw the final shapes needed to rotoscope the person and also how to add a feather to specific points in the matte created. He then goes on to show how to link that matte to the tracking layers created in the previous tutorial to get excellent results. Andrew also briefly discusses the issues of ensuring that the mattes created work in a predictable way by making sure that they are not overlapping different planes of the image unless the movement is limited and can be controlled by the track layer without giving unwanted results. Lastly, Andrew shows how to move the shape data into After Effects and how easy it is to then produce a different background for the image thus giving it a new life.
Tutorial, Video Tutorial Andrew Devis |
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Adobe After Effects
Creating & Using Masks in After Effects Play Video This tutorial was made as a direct request from a former user of Final Cut Pro who wanted to know how to mask in an efficient way in After Effects. Andrew demonstrates the tools to quickly create masks in After Effects along with the keyboard short cuts needed to make the process quick and efficient. Then, Andrew shows how to take the masks that have been created and use them on other layers so that only the masked areas are selected by using the exact same information as produced with the original mask. Note, this technique also respects any animation that may have been applied to the original mask while leaving the ability to change the mask's size, opacity and feathering as needed.
Tutorial, Video Tutorial Andrew Devis |
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Adobe After Effects
The Beauty of AE Shapes: Vector Art Play Video Rob Mize demonstrates how to use shapes to change low resolution raster art into sharp, clean, high quality vector images. This is a quick and easy technique to improve the appearance and versatility of your logos and other graphic images; and all you need is After Effects.
Tutorial, Video Tutorial Rob Mize |
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Trapcode
Particular Basic Training Session TWO: The Stargate Wormhole Play Video In this second Particular basic training tutorial, Michael Park will demonstrate how to recreate a portion of the wormhole sequence from the movie "Stargate" using Trapcode Particular and Adobe After Effects. Along the way, he will discuss some of the nuances of the wind and gravity forces available to use inside Particular as well as in in-depth discussion of the use and limitations of the built-in motion blur and a workaround using auxiliary particles.
Tutorial, Video Tutorial Michael Park |
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Trapcode
Particular Basic Training Session ONE: The Fountain Play Video In this tutorial, Michael Park will teach some basic skills for using Trapcode Particular by creating jets of water using particles to enhance a still image of a fountain. In doing so, he will explain some critical features of Particular and new features of Particular 2.0 while using some built-in effects to pull the scene together.
Tutorial, Video Tutorial Michael Park |
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Adobe After Effects
Creating Fire Using CC Particle World Play Video In this video tutorial with Steve Lidrbauch, you will learn how to build fire using just the built-in tools inside of After Effects, using CC Particle World, Turbulent Displace, Colorama, luma & alpha channels, and more. Also included in the instructions: A very simple expression which will give your fire a more organic movement; how to add extra realism by using simulated light flicker; and an expression that links particle world to a null object, giving you more control over your fire.
Tutorial, Video Tutorial Steve Lidrbauch |
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Adobe After Effects
Creating the AE Cosmos: The Atom, Part 1 Play Video In this edition of Creating the AE Cosmos, Rob Mize turns his attentions to the quantum universe. Rob demonstrates how to create a dynamic 3D model of an atom using only nulls, expressions and CC Particle World. Part 2 of this tutorial will focus on refining the motion and control of the atom.
Tutorial, Video Tutorial Rob Mize |
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Adobe After Effects
Creating a Run Cycle in After Effects Part 1 Play Video In the first part of this two part tutorial, Andrew Devis goes through the basic things that you will need to have in mind when creating a run (or walk) cycle for a character you may be animating in After Effects. Andrew looks at ensuring that the cycle is fully looping and that a real sense of weight is given to the character with things like body movement, hip movement and ensuring that the feet appear to make real contact with the ground as the cycle moves through. The included project file is of the project completely un-animated which can be used to follow along as you watch the tutorial and to practice on as needed (CS5 and above only).
Tutorial, Video Tutorial Andrew Devis |
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Adobe After Effects
Creating a Run Cycle in After Effects Part 2 Play Video In the second part of this two part tutorial on creating a basic run cycle (or walk cycle) in After Effects, Andrew Devis continues where he left off in the first tutorial by showing how to use a simple expression to save a great deal of time and effort when key-framing you characters. Andrew demonstrates how this saves time and allows for easy and pain free adjustments of the keyframes. Andrew then goes on to show how to animate the running character to give the illusion that it is actually running through your scene in various ways.
Tutorial, Video Tutorial Andrew Devis |
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Adobe After Effects
Multi-layer Keying in After Effects Part 4: Edge Feather Play Video In this tutorial (which is included as the last part of his series on multi-layer keying) Andrew Devis demonstrates a really nice feature in Mocha for AE (a free program that ships with After Effects) which allows you to create a mask or matte with variable edge feather such that some parts of the mask can be created with very thin feathers (or even no feather at all) while other parts can maintain as wide a feather as needed for your production. Andrew also shows an option for a paid-for plug-in for After Effects that can achieve the same thing natively inside of After Effects and could be very useful for those who do a great deal of mask creation.
Tutorial, Video Tutorial Andrew Devis |
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Adobe After Effects
Wiggling a Single Dimension Play Video In this short tutorial, Andrew Devis demonstrates how to 'wiggle' a single dimension with the wiggle expression. This is particularly useful for any type of animation that require a random type of movement in one axis only so as to save excessive keyframing of the scene.
Tutorial, Video Tutorial Andrew Devis |
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Adobe After Effects
Multi-layer Keying in After Effects Part 3: Edge Issues Play Video In this third tutorial in a set of four on basic multi-layered keying in Adobe After Effects using Keylight 1.2, Andrew Devis shows how to deal with a specific problem that can occur with some keyed footage, namely that of strong lines appearing on some edges of the keyed footage. In this tutorial, Andrew shows how to select the areas with problems while still maintaining a good over all matte through the use of other layers.
Tutorial, Video Tutorial Andrew Devis |
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Adobe After Effects
Multi-layer Keying in After Effects Part 2: Light Spill Play Video In the second of 4 tutorials on basic multi-layered keying in Adobe After Effects using Keylight 1.2, Andrew Devis shows how to deal with light spill issues on separate parts of the keyed footage. Sometimes when you pull a key you have problems with light spill that cannot be resolved with a single key. In this tutorial, Andrew shows how to start to create multiple keys and layer them on top of each other for excellent results.
Tutorial, Video Tutorial Andrew Devis |
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Adobe After Effects
Multi-layer Keying in After Effects Part 1: Basic Keying Play Video In this first of 4 tutorials on basic multi-layer keying in Adobe After Effects using Keylight 1.2, Andrew Devis starts by showing how and explaining why you might need a garbage matte for most keying work and what considerations are important for such a matte. Andrew then goes on to show how to pull a basic key and then modify that key to ensure that you don't over-smooth your end results, finally viewing the keyed footage with a bright image behind to test the key.
Tutorial, Video Tutorial Andrew Devis |
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Adobe After Effects
Camera Mapping in After Effects Play Video In this tutorial, Andrew Devis shows how to create parallax with a single item. Parallax is when items in a image appear to move in different ways to other parts of the same image. For example, the foreground items in view appear to move at a different speed or perspective to the background items in that same view. This can also be used to create the illusion of depth as different parts of an image can be projected to appear in different planes to other items. By using camera mapping we can project the image or footage onto screens we have set up which are at angles such that some items in our image or shot are at a different perspective to other items. This means that when we add a camera move into our scene parallax is achieved as the screens move in a different perspective to each other. Although a little tricky to set up at first, once used a few times this effect can really bring flat images to life and give a real sense of depth to your work.
Tutorial, Video Tutorial Andrew Devis |
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