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Autodesk 3ds Max Tutorials

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Art of the Edit
Under the Dome with Encore VFX Supervisor Stephan Fleet

Under the Dome with Encore VFX Supervisor Stephan Fleet

Visual effects are at the heart of Under the Dome, a hit CBS drama based on a novel by Stephen King, about a town trapped under an invisible dome that isolates it from the rest of the world. Read how Encore VFX created the dome itself for Season One, and other effects, as well as providing a full range of on-set and post services, all while translating the languages of many different disciplines into a single, unified vision.

Editorial, Feature, People / Interview
Stephan Fleet
TV & Movie Appreciation
The Toaster and Tim's Vermeer

The Toaster and Tim's Vermeer

The inventor of the NewTek Video Toaster was certain that he figured out the secret behind the uncanny realism of one of the world's greatest painters, and certain he could use the same methods to duplicate it. Really? Yes, really. Join us for a conversation with NewTek founder Tim Jenison on the unexpected intersection of art, technology, obsession and the Video Toaster in the wonderfully provocative documentary called Tim's Vermeer.

Editorial, Feature, People / Interview
Tim Wilson
Art of the Edit
Distributing Creativity: The Growth of Cloud-based Workflows

Distributing Creativity: The Growth of Cloud-based Workflows

The cloud can mean a lot of things, and in some cases, it can mean nearly nothing. This can make it hard to even know what we're talking about. The "real" parts are getting more real all the time, though, for everything from collaboration to computation. Creative COW Contributing Editor Kylee Wall has been looking into the ways that the cloud in its many meanings is already transforming TV & film production today, and she has some ideas about where things might be going from here.

Editorial, Feature, People / Interview
Kylee Wall
Autodesk 3ds Max
Autodesk 2015 Product Updates Empower 3D Artists

Autodesk 2015 Product Updates Empower 3D Artists

Autodesk's new software empowers 3D artists' creativity by simplifying complex tasks and extending workflow capabilities. Enhancements to the 2015 software include new tools such as Bifrost and ShaderFX, and an updated Maya LT for indie game makers.

Editorial, Feature
Kylee Wall
Social Media
How Are You Doing? Really...

How Are You Doing? Really...

In an industry where mental health is hard to come by, Kylee Wall reminds us how important it is to ask ourselves, and our peers, "How are you doing?". When's the last time you answered truthfully?

Editorial, Feature
Kylee Wall
Autodesk 3ds Max
The Invisible Art: Matte Painting/Set Extension Tips

The Invisible Art: Matte Painting/Set Extension Tips

Virtual matte painting and set extension doesn't just live in grand shots of big budget movies anymore. "The Invisible Art" is now affordable through software you likely already own -- but still requires careful preparation during live action shooting if it's to be believable. Here are tips from an Emmy Award-winning local spot that you can apply to your own work, whichever tools you're using.

Editorial, Feature, People / Interview
Andrew Manzella
Cinematography
Technology 2014 | Production, Post & Beyond: Part ONE

Technology 2014 | Production, Post & Beyond: Part ONE

What were the big technology trends in media and entertainment over the past year? What's going to be significant in the coming year? Those are questions that many of us are asking, so we went to some of our savviest Creative COW contributors to ask their opinions of where we've been and where we're going. Here in Part 1, we offer an overview of their perspectives. (See Part 2 for their additional insights.)

Editorial, Feature, People / Interview
Debra Kaufman
TV & Movie Appreciation
John Dykstra, ASC: VFX Then and Now

John Dykstra, ASC: VFX Then and Now

Creative COW recently had the great pleasure of speaking to visual effects pioneer John Dykstra, whose work first came to prominence on the original Star Wars. Dykstra received his first Academy Award for his work on Star Wars, and, the same year, won an Academy Scientific and Engineering Award for the Dykstraflex motion-control camera that made so many of Star Wars' effects possible. Join us as he shares behind the scenes on Star Wars, speaks about his transition from an artist to a VFX supervisor, and gives us his thoughts on the state of VFX today.

Editorial, Feature, People / Interview
John Dykstra, ASC
TV & Movie Appreciation
Creating the 3D in Gravity

Creating the 3D in Gravity

Gravity, the highly-acclaimed, intensely emotional space thriller, has been hailed as some of the - if not the VERY - best 3D footage ever seen on the big screen. This has led to some surprise when learning that Gravity was NOT shot in 3D. However, it wasn't entirely converted in post either. It featured an innovative and unique workflow that incorporated 3D conversion during production as well as a complex integration with 3D VFX. In a conversation with Prime Focus World, we find out how they did it.

Editorial, Feature, People / Interview
Debra Kaufman
Broadcasting
IBC 2013 Wrap Up

IBC 2013 Wrap Up

Broadcast Engineer Ryan Salazar wraps up his perspective on IBC 2013, the premier annual event for professionals engaged in the creation, management and delivery of entertainment and news content worldwide.

Editorial, Feature, People / Interview
Ryan Salazar
Autodesk 3ds Max
Autodesk, The New Rental Model & Flame Premium 2014

Autodesk, The New Rental Model & Flame Premium 2014

Autodesk Industry Marketing Manager Marc Hamaker talks about Autodesk's decision to add a rental model. Rental models for Autodesk Design and Creation Suites as well as individual software packages, is available on Sept. 16. Also new is Flame Premium 2014, which integrates visual effects, editorial finishing and 3D effects creation.

Editorial, Feature, People / Interview
Debra Kaufman
Art of the Edit
Women In Post Join Forces

Women In Post Join Forces

Women in Post is a new HPA (Hollywood Post Alliance) committee formed by and for a decidedly minority group in the world of film/TV high technology. After three meetings -- two of them successful round table discussions, featuring accomplished women in the industry -- the group is expanding its plans to offer networking, mentoring and camaraderie and more.

Editorial, Feature, People / Interview
Debra Kaufman
Film History & Appreciation
The Great Gatsby VFX: Iloura's Valley of the Ashes

The Great Gatsby VFX: Iloura's Valley of the Ashes

In director Baz Luhrmann's The Great Gatsby, one of the more dramatic locations is the Valley of Ashes, a bleak, depressing rubbish dump that the characters pass through on their way between Manhattan and Long Island. Nearly everything there was created by Iloura, an Australian VFX company. Iloura Visual Effects Supervisor Julian Dimsey and Compositor Matt Omond speak with Creative COW about the work they did to create the Valley of Ashes.

Feature, People / Interview
Debra Kaufman
Autodesk 3ds Max
Particles in 3ds Max 2014: Adjusting Size

Particles in 3ds Max 2014: Adjusting Size
  Play Video
In this Autodesk 3ds Max 2014 tutorial, Creative COW leader Michael Hurwicz uses the Data operator to adjust the size of particles on the surface of a sphere, based on the separation between the particles.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
Creating a 3D Particle Ball in Autodesk 3ds Max 2014

Creating a 3D Particle Ball in Autodesk 3ds Max 2014
  Play Video
In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz uses the Data Operator (available (available for the first time as a standard feature) to create a sphere of particles with random 3D motion. This is done by taking particle rotation data and using it to determine particle position.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
3ds max 2014: Data Operator & Data Presets for Particle Flow

3ds max 2014: Data Operator & Data Presets for Particle Flow
  Play Video
In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz looks at two features that are now a standard part of the product: The Data Operator allows you to use math, via a graphical user interface, to manipulate particles. Presets allow you to save and load Data Operator setups previously created by you or others.

Tutorial, Video Tutorial
Michael Hurwicz
TV & Movie Appreciation
VFX Titans Remember Ray Harryhausen

VFX Titans Remember Ray Harryhausen

"When we grieve Ray Harryhausen's passing, we are at least in part grieving perhaps the last living link to the earliest days of movie visual effects," says Creative COW's Debra Kaufman. She spoke to many of today's VFX giants who were inspired by Ray, including Phil Tippett, Richard Edlund, Jeffrey A. Okun and ILM Animation Director Hal Hickel, who says, "Ray Harryhausen's impact on an entire generation (several actually) of filmmakers cannot be overstated, each of them trying again and again to reproduce the wonder they first felt as a child watching Jason fight those skeletons."

Editorial, Feature, People / Interview
Debra Kaufman
Autodesk 3ds Max
Creating Animation for PBS - in High School

Creating Animation for PBS - in High School

Lanier High School students work with 3D Studio Max creating a real world project thanks to a collaboration between Biscardi Creative Media Principal Walter Biscardi, Jr. and CDAT teacher Mike Reilly. Instead of just working on a class assignment, these students are creating something that will be part of a PBS documentary due to air in Fall 2013.

Editorial, Feature, People / Interview
Michael Reilly
Film History & Appreciation
Iron Man 3, Marvel & The Future of the Superhero

Iron Man 3, Marvel & The Future of the Superhero

Victoria Alonso, Marvel Studios Executive Vice President of Visual Effects and Post Production, began her career in the early days of the digital visual effects industry. We had the wonderful opportunity to speak with Victoria about the Iron Man movies, post production's evolution, remote dailies and coloring on set, 4K & HFR, and keeping the modern superhero movie fresh.

Editorial, Feature, People / Interview
Debra Kaufman
MAYA
Iron Man 3: The Trixters Behind Tony Stark's Shiny New Armor

Iron Man 3: The Trixters Behind Tony Stark's Shiny New Armor

Seventy artists from Trixter worked an entire year to create a formidable 208 VFX shots for Marvel's Iron Man 3. Each new episode in the Iron Man saga details a slick new technology created by the ingenious Tony Stark, and the new installment does not disappoint! Combining the hard surface geometry of the Iron Man suit auto-assembly with the flexibility of the human body was one of the challenges that Trixter brought from previs to believable screen reality.

Editorial, Feature, People / Interview
Alessandro Cioffi
NAB Expo
NAB 2013: Autodesk Expands Its Reach

NAB 2013: Autodesk Expands Its Reach

This year, Autodesk comes to NAB 2013 not simply as a successful company in the professional content creation space, but a player in the consumer market as well. SketchBook alone has 15+ million users and the use of Smoke has also now reached thousands of new customers. On the professional side, the newly debuted Autodesk Entertainment Creation Suite 2014 includes updated versions of Maya, 3ds Max, MotionBuilder, Mudbox, Softimage and Sketchbook Designer. Autodesk has also announced partnerships with Blackmagic Design and Technicolor.

Editorial, Feature
Debra Kaufman
NAB Expo
NAB 2013: Day Four With Ryan Salazar

NAB 2013: Day Four With Ryan Salazar

Only Ryan's own words suffice, "WOW! Has this been a SPECTACULAR Show or what?!?! It was intense... I interviewed Vince Pace of the Cameron | Pace Group and Marc Hamaker of Autodesk, among many others during the Show! I feasted my eyes upon so many wonderful innovations that I can't wait for them to be released throughout the coming year! I had my own TV Crew, courtesy of NAB LIVE! 2013, and I came face-to-face with a shark! It was all I had hoped for and definitely MORE!"

Editorial, Feature
Ryan Salazar
NAB Expo
NAB 2013: Day Two With Ryan Salazar

NAB 2013: Day Two With Ryan Salazar

Ryan Salazar fills Day Two of NAB Show with interviews. Ryan spoke with Marc Hamaker, Senior Product Marketing Manager of Creative Finishing at Autodesk, with Vince Pace, co-founder of the Cameron | Pace Group, and stopped by the Panasonic, Canon, GoPro and Camera Corps booths.

Editorial, Feature
Ryan Salazar
NAB Expo
NAB 2013: The Flight to NAB - Blog Entry

NAB 2013: The Flight to NAB - Blog Entry

Official NAB Show Media Partner & Blogger, Ryan Salazar will be reporting to us from NAB, beginning with his flight to Las Vegas!

Editorial, Feature
Ryan Salazar
NAB Expo
Tips for Attending NAB From A Convention Veteran

Tips for Attending NAB From A Convention Veteran

Walter Biscardi tells us, "Once again, springtime is upon us, so of course, it's time for the annual National Association of Broadcasters convention. Last year y'all seemed to like the before you go tips, so may I present the 2013 edition of 'Tips from an NAB Veteran to make the best use of your time'."

Editorial, Feature
Walter Biscardi
Series


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Adam Tracksler (3)
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Tim Wilson (3)
Morteza Yousefi (1)


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