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Cinema 4D | Spooky Wall Tracking
In this video tutorial, Chris Martin shows you how to create a hole in a wall and track it using Syntheyes and Cinema 4D.
Tutorial, Video Tutorial 10/20/2009 Author: Chris Martin |
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Cinema 4D | Tracking a 3D Object
In this video, Chris Martin shows you how to track a 3D object onto a live action video shot using Syntheyes and Cinema 4D.
Tutorial, Video Tutorial 10/07/2009 Author: Chris Martin |
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Cinema 4D | Fracture Text Breaking News Open
In this tutorial, Broadcast Designer Jason Brown will show you how to use the fracture object feature in Maxon's Cinema 4d to make a quick Breaking News open when you are pressed for time.
Tutorial, Video Tutorial 10/02/2009 Author: Jason Brown |
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Windows Hardware & Software | HP SkyRoom: Sharing is Nice
You might look at HP SkyRoom and see a videoconferencing system, which indeed it is. But it is also a powerful tool for desktop sharing and collaboration, taking advantage of advanced technologies for maximum performance.
Feature 09/22/2009 Author: Tim Wilson |
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Windows Hardware & Software | HP Skyroom: Power & Simplicity for Remote Workgroup Tasks
In this article, Ron Lindeboom looks at the powerful HP Skyroom technology, which allows team members to interact in high definition video with one another, as they work on projects and approvals remotely. Highly powerful, yet priced within reach of many small to medium-sized companies -- nevertheless, the system is powerful enough for even major players like Dreamworks Animation, who used the system during the making of the blockbuster 'Monsters vs Aliens.' Powerful, elegant, simple to use.
Review, Feature 09/22/2009 Author: Ron Lindeboom |
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Cinema 4D | Creating a Fluid Logo
In this first video with Creative Cow, Chris Martin goes over how to create a fluid logo using Realflow and Cinema 4D.
Tutorial, Video Tutorial 09/21/2009 Author: Chris Martin |
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Cinema 4D | Vector Logo to 3D Logo
In this tutorial, Broadcast Designer Jason Brown will show you how to knock out a vector logo from Adobe Illustrator into a 3D logo in Maxons Cinema 4D. The tutorial also touches on basic texturing, lighting and animation.
Tutorial, Video Tutorial 11/21/2008 Author: Jason Brown |
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Cinema 4D | MoGraph - Part IX - Using the Sound Effector
In his last article in this series, Mylenium finally takes a look at working with sound in MoGraph, exploring techniques and tricks that will allow you to tie in sound with motion and create stunning visuals.
Tutorial, Video Tutorial 12/25/2006 Author: Mylenium |
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Cinema 4D | Creating the 3D Ribbon Effect
In this Video Tutorial, Creative Cow Leader Aharon Rabinowitz demonstrates how to quickly create the popular 3D ribbon effect in Maxon Cinema 4D and Maya.
Tutorial, Video Tutorial 12/11/2006 Author: Aharon Rabinowitz |
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Cinema 4D | Using the Tracer to Create the iPod Commercial
With the Tracer tool covered in the last article, almost inevitably the current iPod nano ads spring to mind. Lets see what Mylenium has to tell us on how you cann approach recreating them inside Cinema 4D.
Tutorial, Video Tutorial 11/21/2006 Author: Mylenium |
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Cinema 4D | Painting with Light: The Tracer Object
Looking at the Tracer tool, Mylenium provides some basic clues for creating the now ever more popular light streaks look using this tool as well as other techniques.
Tutorial, Video Tutorial 11/13/2006 Author: Mylenium |
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Cinema 4D | MoGraph Part VI: Text
Providing a look at the MoGraph text tool and exploring how to use it along with other tools, Mylenium continues his series.
Tutorial, Video Tutorial 10/10/2006 Author: Mylenium |
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Cinema 4D | MoGraph Cloner II: Cloner, Matrix, Instance
Continuing our series on the MoGraph, Mylenium takes another hard look at the Cloner and its associated Blend mode as well as the other two multiplication tools, the Matrix and Instance objects.
Tutorial, Video Tutorial 08/08/2006 Author: Mylenium |
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Cinema 4D | MoGraph - Part I - Cloner
In this article, Mylenium is providing insights into the basic principles of working with the Cloner.
Tutorial, Video Tutorial 08/01/2006 Author: Mylenium |
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Cinema 4D | Cinema 4D 9.6 and MoGraph
In this article, Mylenium is taking a long hard look at Cinema 4D and the new MoGraph module. When Maxon revealed it at NAB this year, everybody was excited and we are trying to find out, if it lives up to people's expectations.
Review 07/14/2006 Author: Mylenium |
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Cinema 4D | How modo can make your life easier: Texture Baking
Last time, CreativeCOW leader Mylenium showed you how to texture your logo. So far, modo is more or less just a modeler with a built-in renderer for still images. Since it has no animation or other tools of that kind, you may want may want to transfer your textures and models to other programs. In this video, Mylenium will demonstrate how to do just that.
Tutorial, Video Tutorial 07/11/2006 Author: Mylenium |
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Cinema 4D | How modo can make your life easier: Texturing
In part three of our series on Luxologys modo 201, CreativeCOW leader Mylenium will focus on texturing in modo. Next in the series hell discuss baking. Stay tuned.
Review, Tutorial, Video Tutorial 07/05/2006 Author: Mylenium |
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Cinema 4D | How modo can make your life easier: Modeling
In part two of our series on Luxologys modo 201, CreativeCOW leader Mylenium will focus on modeling in modo. Next in the series will discuss texturing. Stay tuned.
Review, Tutorial, Video Tutorial 06/29/2006 Author: Mylenium |
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Adobe Photoshop | How modo can make your life easier: Image Synth
In this series of articles CreatveCOW leader Mylenium takes a look at Luxologys modo 201 and how it can help you make your daily work more efficient even if you are not yet a 3D artist. Moreover he tries to provide some guidance why you possibly should consider it to complement your arsenal if you are already using 3D programs such as Maxons Cinema 4D. In this first video, Mylenium looks at a part of modo that isnt actually a part of modo. Included in the package is ImageSynth which is a standalone plug-in for Adobe Photoshop CS or later and Mylenium will demonstrate how and why you should use it.
Tutorial, Video Tutorial 06/23/2006 Author: Mylenium |
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Cinema 4D | C4D 9.5: Real-World 3D Animation Production
In this article, CreativeCOW.net contributing editor Doug Bassett reviews C4D 9.5: Real-World 3D Animation Production, by Larry Mitchell and published by Charles River Media; 1 edition; copyright (January 5, 2006), 432 pages; ISBN: 1584504374 and writes... ''If I had to tell you about this book in one sentence it would be that this book is the extension of the C4D Quick Start manual. You will learn much more about the 'how to' than the Quick Start and like the Quick Start, you will not get an explanation of the tools or why something works the way it does, but you will remain focused on the 'how to' and the project goal.''
Review 02/17/2006 Author: Doug Bassett |
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Cinema 4D | The Cinema 4D 9/9.1 Handbook
In this article, CreativeCOW.net contributing editor Todd Groves reviews The Cinema 4D 9/9.1 Handbook (Graphics Series) by Adam Watkins and Anson Call and published by Charles River Media; Book & CD-Rom edition, 426 pages, Copyright 2005, ISBN: 1584504021 and writes, ''...the moment I dove into it, I soon breathed a sigh of relief. Adam wastes no space between the front and back cover.'' and ''Though Adam indicates that The Cinema 4D 9/9.1 Handbook is 'best for beginners' most any user of Cinema 4D of any level of expertise will most likely find useful and helpful information inside the covers of this book''
Review 05/28/2005 Author: Todd Groves
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Cinema 4D | Xfrog 4 for Maya 6
Kino Gil, noted film effects artist and host team leader of Creative Cow's Maya forum, gives his impressions of one "the best kept secrets" in Computer Graphics Imagery. He gives an honest view of some of the strengths and weaknesses of the system and concludes that Xfrog 4 for Maya 6 ''..one of the best and most powerful 'plugins' for Maya I have found yet.''
Review 03/15/2005 Author: Joaquin Gil |
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Cinema 4D | Greg Serafin reviews: Cinema 4D The Artist's Project Sourcebook
Greg Serafin reviews CINEMA 4D: The Artist's Project Sourcebook written by Anne Powers, and published by CMP Books, 368 pages, July 2004, ISBN: 1-57820-242-6, and finds it to offer instruction and inspiration for users of Maxon's Cinema 4D, a powerful 3D modelling, animation and rendering software application. Often an high-end app may prove intimidating to the newbie and yet the advanced user may seek more complex uses and desire further instruction. Anne Powers provides to a broad audience an excellent and interesting textbook manual. In one sentence: If, like yours truly, you are that kind of a person for whom reading manuals sits somewhere close to the end of your priorities list, then this book is for you
Review 10/15/2004 Author: Greg Serafin |
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Cinema 4D | How to Control Keyframed Animation with XPresso
In this article, John demonstrates the use of XPresso to control playback of keyframed animation in Cinema 4D. This functionality is not built into the program, and the Time track in the timeline is inadequate for many situations. John looked for a solution and found a surprisingly straightforward method.
Tutorial 10/07/2004 Author: John Starr Dewar |
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Cinema 4D | Building a Stable Soft IK Leg Rig using Cinema 4D R8 Mocca
After going through Maxon's Mime Mocca tutorial, Cactus Dan discovered that when he moved the controllers around, the rig didn't behave as he expected. He was quite discouraged and found himself almost at the point of giving up on Mocca and Soft IK, but needless to say, Cactus Dan is not one to easily give up. In this tutorial, Cactus Dan Libisch shares what he learned by working through the problems.
Tutorial 05/06/2003 Author: Cactus Dan Libisch |
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Cinema 4D | Jannis Labelle demonstrates modelling and animating a bird in flight
In this tutorial, Jannis Labelle demonstrates modelling and animating a bird in flight. This is a follow up of his head tutorial so he will not go into a great detail of describing techniques in minute detail, instead he will try to introduce you to some alternatives in modeling, texturing and animation. It is a tutorial for intermediate level users, you would need to know your way around the view ports, tools, the Attribute Manager and be comfortable with using Photoshop. Still, even as a beginner you will find a lot of information here, so with a bit of effort you should get going.The task will be to model a bird, texture it and animate it, using some shortcuts to demonstrate that there many ways to skin a cat, or a bird for that matter.
Tutorial 05/02/2003 Author: Jannis Labelle |
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Cinema 4D | Texturing A Head in Cinema 4D
In this tutorial, Jannis Labelle demonstrates texturing a head in Cinema 4D and Bodypaint. Jannis says this is the tutorial that he wished he had when he first learned about texturing a mesh. He's written this tutorial so that others won't have to go through the headaches that he went through. This is not a tutorial for beginners.
Tutorial 01/20/2003 Author: Jannis Labelle |
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Cinema 4D | Modeling a Head in C4D
In this tutorial, Jannis Labelle demonstrates modeling a head using the Edge-Extrude plugin. This is a tutorial for intermediate or advanced Modelers with Cinema 4D who already have an understanding of the modeling capabilities of the software. Although enthusiastic beginners can follow also with a little bit of perseverance. Jannis has tried to include as many screen shots as possible and tries to make the instructions clear and let the pictures talk for themselves. Of course this techniques can be easely followed with any program that can extrude edges, like Maya for instance.
Tutorial 11/23/2002 Author: Jannis Labelle |
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Cinema 4D | Modeling and Animating a Rat with HyperNURBS
In this tutorial, Sven Hauth demonstrates creating a more complex character with Cinema 4D XL 6.1 or above, a kind of a rat on two legs. He starts with the modeling process, then creates a bone skeleton and finally animates a simple walkcycle. Basic knowledge of C4D is helpful.
Tutorial 11/16/2002 Author: Sven Hauth |
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Cinema 4D | Rigging a sun for facial animation in Cinema 4D
In this tutorial, Sven Hauth will discuss the task of facial animation, and the methods that Cinema offers us to deal with it. Facial animation in this case means that he will primarily talk about animating the mouth - once you can do this, you can apply the same concepts to any other part of the face or whatever you would like to animate. After finishing it, you should be able to make your own characters talk and express emotion.
Tutorial 09/27/2002 Author: Sven Hauth |
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Cinema 4D | Ping Pong
In the beginning was the idea to get to know Cinema's bone and IK capabilities by making a simple character walk. There is a sculpture of two ping pong playing nuts-and-bolts guys in my bookshelf that I wanted to come alive. Eventually the idea of making one of them walk developed into a 45 sec. ping pong game.
Tutorial 09/02/2002 Author: Sven Hauth |
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Cinema 4D | Cinema 4D import: Simple Color Correction
With AfterEffects 5.5, Adobe has truly delivered C4D users an excellent solution to assembling all of your 3D pieces. Cinema 4D and AfterEffects are a very powerful combination, and in this 3-part tutorial series, Thorn shows you how to get started in the world of multipass.
Tutorial 08/06/2002 Author: Thorn |
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Cinema 4D | Maxon Cinema 4D 7: A Workshop for 2D/3D Graphics Pros
In this article, Mark Simpson thoroughly explores the book Maxon Cinema 4D 7:A Workshop for 2D/3D Graphics Pros by Arndt von Koenigsmarck of Vreel-3D. In his review Mark looks at reasons why he thinks the book published by Peachpit Press is of genuine value as a resource.
Review 06/29/2002 Author: Mark Simpson |
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Cinema 4D | Simulating Fluid Dynamics using the BhodiNUT Proximal Shader
In this article, Mark Simpson demonstrates how to use the BhodiNUT 'Proximal' shader in the displacement channel of a standard material to simulate the ripples created when an object is dropped into a body of water.This project requires Cinema 4D XL V7 or later (no external plug-ins are required).
Tutorial 03/25/2002 Author: Mark Simpson |
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Cinema 4D | Using the SplinMotion Plug-in to build an Animation Rig in Cinema 4D XL6
This article will demonstrate how to set up the SplinMotion Plug-in to build an animation rig allowing you to animate a fire hose by moving only one null. The article will not focus on the modeling or texturing aspects of the project as they're really not important, but rather the rig used to animate the spline from which the firehose is formed. This principle can be used to animate any spline based model.
Tutorial 05/16/2001 Author: Mark Simpson |
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