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Cinema 4D
Cinema 4D 11.5: MoDynamicsCinema 4D 11.5: MoDynamics

In this video tutorial, Creative COW leader Chris Martin takes a look at MoDynamics in Cinema 4D 11.5.

Tutorial, Video Tutorial   10/30/2009
Author: Chris Martin
Cinema 4D
Spooky Wall TrackingSpooky Wall Tracking

In this video tutorial, Chris Martin shows you how to create a hole in a wall and track it using Syntheyes and Cinema 4D.

Tutorial, Video Tutorial   10/20/2009
Author: Chris Martin
Cinema 4D
Tracking a 3D ObjectTracking a 3D Object

In this video, Chris Martin shows you how to track a 3D object onto a live action video shot using Syntheyes and Cinema 4D.

Tutorial, Video Tutorial   10/07/2009
Author: Chris Martin
Cinema 4D
Fracture Text Breaking News OpenFracture Text Breaking News Open

In this tutorial, Broadcast Designer Jason Brown will show you how to use the fracture object feature in Maxon's Cinema 4d to make a quick Breaking News open when you are pressed for time.

Tutorial, Video Tutorial   10/02/2009
Author: Jason Brown
Windows Hardware & Software
HP SkyRoom: Sharing is NiceHP SkyRoom: Sharing is Nice

You might look at HP SkyRoom and see a videoconferencing system, which indeed it is. But it is also a powerful tool for desktop sharing and collaboration, taking advantage of advanced technologies for maximum performance.

Feature   09/22/2009
Author: Tim Wilson
Windows Hardware & Software
HP Skyroom: Power & Simplicity for Remote Workgroup TasksHP Skyroom: Power & Simplicity for Remote Workgroup Tasks

In this article, Ron Lindeboom looks at the powerful HP Skyroom technology, which allows team members to interact in high definition video with one another, as they work on projects and approvals remotely. Highly powerful, yet priced within reach of many small to medium-sized companies -- nevertheless, the system is powerful enough for even major players like Dreamworks Animation, who used the system during the making of the blockbuster 'Monsters vs Aliens.' Powerful, elegant, simple to use.

Review, Feature   09/22/2009
Author: Ron Lindeboom
Cinema 4D
Creating a Fluid LogoCreating a Fluid Logo

In this first video with Creative Cow, Chris Martin goes over how to create a fluid logo using Realflow and Cinema 4D.

Tutorial, Video Tutorial   09/21/2009
Author: Chris Martin
Cinema 4D
Vector Logo to 3D LogoVector Logo to 3D Logo

In this tutorial, Broadcast Designer Jason Brown will show you how to knock out a vector logo from Adobe Illustrator into a 3D logo in Maxons Cinema 4D. The tutorial also touches on basic texturing, lighting and animation.

Tutorial, Video Tutorial   11/21/2008
Author: Jason Brown
Cinema 4D
MoGraph - Part IX - Using the Sound EffectorMoGraph - Part IX - Using the Sound Effector

In his last article in this series, Mylenium finally takes a look at working with sound in MoGraph, exploring techniques and tricks that will allow you to tie in sound with motion and create stunning visuals.

Tutorial, Video Tutorial   12/25/2006
Author: Mylenium
Cinema 4D
Creating the 3D Ribbon EffectCreating the 3D Ribbon Effect

In this Video Tutorial, Creative Cow Leader Aharon Rabinowitz demonstrates how to quickly create the popular 3D ribbon effect in Maxon Cinema 4D and Maya.

Tutorial, Video Tutorial   12/11/2006
Author: Aharon Rabinowitz
Cinema 4D
Using the Tracer to Create the iPod Commercial Using the Tracer to Create the iPod Commercial

With the Tracer tool covered in the last article, almost inevitably the current iPod nano ads spring to mind. Lets see what Mylenium has to tell us on how you cann approach recreating them inside Cinema 4D.

Tutorial, Video Tutorial   11/21/2006
Author: Mylenium
Cinema 4D
Painting with Light: The Tracer ObjectPainting with Light: The Tracer Object

Looking at the Tracer tool, Mylenium provides some basic clues for creating the now ever more popular light streaks look using this tool as well as other techniques.

Tutorial, Video Tutorial   11/13/2006
Author: Mylenium
Cinema 4D
MoGraph Part VI: TextMoGraph Part VI: Text

Providing a look at the MoGraph text tool and exploring how to use it along with other tools, Mylenium continues his series.

Tutorial, Video Tutorial   10/10/2006
Author: Mylenium
Cinema 4D
MoGraph Part V: Examples - Knowledge AppliedMoGraph Part V: Examples - Knowledge Applied

In this part 5 of our Exploring MoGraph series, Mylenium demonstrates applying our acquired knowledge by analysing and studying a few examples.

Tutorial, Video Tutorial   09/21/2006
Author: Mylenium
Cinema 4D
MoGraph Part IV: Effectors - Individual SettingsMoGraph Part IV: Effectors - Individual Settings

Following on with Effectors in this part 4 of the MoGraph series, Mylenium explains what each of them is good for and when you would use them.

Tutorial, Video Tutorial   09/01/2006
Author: Mylenium
Cinema 4D
MoGraph - Part III - Effectors - Shared SettingsMoGraph - Part III - Effectors - Shared Settings

Now that we know how to create armies of clones, effectors will help us to control them. Learn how by downloading and viewing Myleniums article.

Tutorial, Video Tutorial   08/16/2006
Author: Mylenium
Cinema 4D
MoGraph Cloner II: Cloner, Matrix, InstanceMoGraph Cloner II: Cloner, Matrix, Instance

Continuing our series on the MoGraph, Mylenium takes another hard look at the Cloner and its associated Blend mode as well as the other two multiplication tools, the Matrix and Instance objects.

Tutorial, Video Tutorial   08/08/2006
Author: Mylenium
Cinema 4D
MoGraph - Part I - ClonerMoGraph - Part I - Cloner

In this article, Mylenium is providing insights into the basic principles of working with the Cloner.

Tutorial, Video Tutorial   08/01/2006
Author: Mylenium
Cinema 4D
Cinema 4D 9.6 and MoGraph Cinema 4D 9.6 and MoGraph

In this article, Mylenium is taking a long hard look at Cinema 4D and the new MoGraph module. When Maxon revealed it at NAB this year, everybody was excited and we are trying to find out, if it lives up to people's expectations.

Review   07/14/2006
Author: Mylenium
Cinema 4D
How modo can make your life easier: Texture BakingHow modo can make your life easier: Texture Baking

Last time, CreativeCOW leader Mylenium showed you how to texture your logo. So far, modo is more or less just a modeler with a built-in renderer for still images. Since it has no animation or other tools of that kind, you may want may want to transfer your textures and models to other programs. In this video, Mylenium will demonstrate how to do just that.

Tutorial, Video Tutorial   07/11/2006
Author: Mylenium
Cinema 4D
How modo can make your life easier: TexturingHow modo can make your life easier: Texturing

In part three of our series on Luxologys modo 201, CreativeCOW leader Mylenium will focus on texturing in modo. Next in the series hell discuss baking. Stay tuned.

Review, Tutorial, Video Tutorial   07/05/2006
Author: Mylenium
Cinema 4D
How modo can make your life easier: ModelingHow modo can make your life easier: Modeling

In part two of our series on Luxologys modo 201, CreativeCOW leader Mylenium will focus on modeling in modo. Next in the series will discuss texturing. Stay tuned.

Review, Tutorial, Video Tutorial   06/29/2006
Author: Mylenium
Adobe Photoshop
How modo can make your life easier: Image SynthHow modo can make your life easier: Image Synth

In this series of articles CreatveCOW leader Mylenium takes a look at Luxologys modo 201 and how it can help you make your daily work more efficient even if you are not yet a 3D artist. Moreover he tries to provide some guidance why you possibly should consider it to complement your arsenal if you are already using 3D programs such as Maxons Cinema 4D. In this first video, Mylenium looks at a part of modo that isnt actually a part of modo. Included in the package is ImageSynth which is a standalone plug-in for Adobe Photoshop CS or later and Mylenium will demonstrate how and why you should use it.

Tutorial, Video Tutorial   06/23/2006
Author: Mylenium
Cinema 4D
C4D 9.5: Real-World 3D Animation ProductionC4D 9.5: Real-World 3D Animation Production

In this article, CreativeCOW.net contributing editor Doug Bassett reviews C4D 9.5: Real-World 3D Animation Production, by Larry Mitchell and published by Charles River Media; 1 edition; copyright (January 5, 2006), 432 pages; ISBN: 1584504374 and writes... ''If I had to tell you about this book in one sentence it would be that this book is the extension of the C4D Quick Start manual. You will learn much more about the 'how to' than the Quick Start and like the Quick Start, you will not get an explanation of the tools or why something works the way it does, but you will remain focused on the 'how to' and the project goal.''

Review   02/17/2006
Author: Doug Bassett
Cinema 4D
The Cinema 4D 9/9.1 HandbookThe Cinema 4D 9/9.1 Handbook

In this article, CreativeCOW.net contributing editor Todd Groves reviews The Cinema 4D 9/9.1 Handbook (Graphics Series) by Adam Watkins and Anson Call and published by Charles River Media; Book & CD-Rom edition, 426 pages, Copyright 2005, ISBN: 1584504021 and writes, ''...the moment I dove into it, I soon breathed a sigh of relief. Adam wastes no space between the front and back cover.'' and ''Though Adam indicates that The Cinema 4D 9/9.1 Handbook is 'best for beginners' most any user of Cinema 4D of any level of expertise will most likely find useful and helpful information inside the covers of this book''

Review   05/28/2005
Author: Todd Groves
Cinema 4D
Xfrog 4 for Maya 6Xfrog 4 for Maya 6

Kino Gil, noted film effects artist and host team leader of Creative Cow's Maya forum, gives his impressions of one "the best kept secrets" in Computer Graphics Imagery. He gives an honest view of some of the strengths and weaknesses of the system and concludes that Xfrog 4 for Maya 6 ''..one of the best and most powerful 'plugins' for Maya I have found yet.''

Review   03/15/2005
Author: Joaquin Gil
Cinema 4D
Greg Serafin reviews: Cinema 4D The Artist's Project SourcebookGreg Serafin reviews: Cinema 4D The Artist's Project Sourcebook

Greg Serafin reviews CINEMA 4D: The Artist's Project Sourcebook written by Anne Powers, and published by CMP Books, 368 pages, July 2004, ISBN: 1-57820-242-6, and finds it to offer instruction and inspiration for users of Maxon's Cinema 4D, a powerful 3D modelling, animation and rendering software application. Often an high-end app may prove intimidating to the newbie and yet the advanced user may seek more complex uses and desire further instruction. Anne Powers provides to a broad audience an excellent and interesting textbook manual. In one sentence: If, like yours truly, you are that kind of a person for whom reading manuals sits somewhere close to the end of your priorities list, then this book is for you

Review   10/15/2004
Author: Greg Serafin
Cinema 4D
How to Control Keyframed Animation with XPressoHow to Control Keyframed Animation with XPresso

In this article, John demonstrates the use of XPresso to control playback of keyframed animation in Cinema 4D. This functionality is not built into the program, and the Time track in the timeline is inadequate for many situations. John looked for a solution and found a surprisingly straightforward method.

Tutorial   10/07/2004
Author: John Starr Dewar
Cinema 4D
Jannis Labelle reviews Digital Lighting & RenderingJannis Labelle reviews Digital Lighting & Rendering

Jannis Labelle takes a look at Lighting & Rendering by Jeremy Birn, George Maestri and published by New Riders. Read on to find out why this book changed Jannis' mind abut non-specific software books.

Review   07/16/2003
Author: Jannis Labelle
Cinema 4D
Building a Stable Soft IK Leg Rig using Cinema 4D R8 MoccaBuilding a Stable Soft IK Leg Rig using Cinema 4D R8 Mocca

After going through Maxon's Mime Mocca tutorial, Cactus Dan discovered that when he moved the controllers around, the rig didn't behave as he expected. He was quite discouraged and found himself almost at the point of giving up on Mocca and Soft IK, but needless to say, Cactus Dan is not one to easily give up. In this tutorial, Cactus Dan Libisch shares what he learned by working through the problems.

Tutorial   05/06/2003
Author: Cactus Dan Libisch
Cinema 4D
Jannis Labelle demonstrates modelling and animating a bird in flightJannis Labelle demonstrates modelling and animating a bird in flight

In this tutorial, Jannis Labelle demonstrates modelling and animating a bird in flight. This is a follow up of his head tutorial so he will not go into a great detail of describing techniques in minute detail, instead he will try to introduce you to some alternatives in modeling, texturing and animation. It is a tutorial for intermediate level users, you would need to know your way around the view ports, tools, the Attribute Manager and be comfortable with using Photoshop. Still, even as a beginner you will find a lot of information here, so with a bit of effort you should get going.The task will be to model a bird, texture it and animate it, using some shortcuts to demonstrate that there many ways to skin a cat, or a bird for that matter.

Tutorial   05/02/2003
Author: Jannis Labelle
Cinema 4D
Mark Simpson demonstrates modelling archesMark Simpson demonstrates modelling arches

In this article Mark Simpson discusses a technique to to model arches using Cinema 4D.

Tutorial   03/14/2003
Author: Mark Simpson
Cinema 4D
Adam Tracksler reviews: Essential CG Lighting Techniques By Darren BookerAdam Tracksler reviews: Essential CG Lighting Techniques By Darren Booker

Adam Tracksler takes a look at Essential CG Lighting Techniques by Darren Booker. Read why Adam describes Essential CG Lighting Techniques ...''as an outstanding book that discusses the art of CG lighting in an intelligent, thoughtful, clear and informative way.''

Review   01/25/2003
Author: Adam Tracksler
Cinema 4D
Texturing A Head in Cinema 4DTexturing A Head in Cinema 4D

In this tutorial, Jannis Labelle demonstrates texturing a head in Cinema 4D and Bodypaint. Jannis says this is the tutorial that he wished he had when he first learned about texturing a mesh. He's written this tutorial so that others won't have to go through the headaches that he went through. This is not a tutorial for beginners.

Tutorial   01/20/2003
Author: Jannis Labelle
Cinema 4D
Digital Texturing & Painting by Owen DemersDigital Texturing & Painting by Owen Demers

CreativeCOW Technical Director, Curtis Thompson examines Digital Texturing & Painting by Owen Demers from New Riders.

Review   12/06/2002
Author: Curtis Thompson
Cinema 4D
Modeling a Head in C4DModeling a Head in C4D

In this tutorial, Jannis Labelle demonstrates modeling a head using the Edge-Extrude plugin. This is a tutorial for intermediate or advanced Modelers with Cinema 4D who already have an understanding of the modeling capabilities of the software. Although enthusiastic beginners can follow also with a little bit of perseverance. Jannis has tried to include as many screen shots as possible and tries to make the instructions clear and let the pictures talk for themselves. Of course this techniques can be easely followed with any program that can extrude edges, like Maya for instance.

Tutorial   11/23/2002
Author: Jannis Labelle
Cinema 4D
Modeling and Animating a Rat with HyperNURBSModeling and Animating a Rat with HyperNURBS

In this tutorial, Sven Hauth demonstrates creating a more complex character with Cinema 4D XL 6.1 or above, a kind of a rat on two legs. He starts with the modeling process, then creates a bone skeleton and finally animates a simple walkcycle. Basic knowledge of C4D is helpful.

Tutorial   11/16/2002
Author: Sven Hauth
Cinema 4D
Rigging a sun for facial animation in Cinema 4DRigging a sun for facial animation in Cinema 4D

In this tutorial, Sven Hauth will discuss the task of facial animation, and the methods that Cinema offers us to deal with it. Facial animation in this case means that he will primarily talk about animating the mouth - once you can do this, you can apply the same concepts to any other part of the face or whatever you would like to animate. After finishing it, you should be able to make your own characters talk and express emotion.

Tutorial   09/27/2002
Author: Sven Hauth
Cinema 4D
A Guide to Computer Animation for tv, games multimedia and web by Marcia KuperbergA Guide to Computer Animation for tv, games multimedia and web by Marcia Kuperberg

Mike Kroes takes a look at A Guide to Computer Animation for tv, games multimedia and web by Marcia Kuperberg. This book is in the Focal Press Visual Effects & Animation series.

Review   09/10/2002
Author: Mike Kroes
Cinema 4D
Ping PongPing Pong

In the beginning was the idea to get to know Cinema's bone and IK capabilities by making a simple character walk. There is a sculpture of two ping pong playing nuts-and-bolts guys in my bookshelf that I wanted to come alive. Eventually the idea of making one of them walk developed into a 45 sec. ping pong game.

Tutorial   09/02/2002
Author: Sven Hauth
Cinema 4D
Cinema 4D import: Simple Color CorrectionCinema 4D import: Simple Color Correction

With AfterEffects 5.5, Adobe has truly delivered C4D users an excellent solution to assembling all of your 3D pieces. Cinema 4D and AfterEffects are a very powerful combination, and in this 3-part tutorial series, Thorn shows you how to get started in the world of multipass.

Tutorial   08/06/2002
Author: Thorn
Cinema 4D
Randy Rives reviews 'The Cinema 4D XL Handbook (Graphic Series)' by Adam WatkinsRandy Rives reviews 'The Cinema 4D XL Handbook (Graphic Series)' by Adam Watkins

In this article, Randy Rives examines the book ''Cinema 4D XL (Graphic Series)'' by Adam Watkins. In his review, Randy gives his why he thinks you should buy the book published by Charles River Media.

Review   06/29/2002
Author: Randy Rives
Cinema 4D
Maxon Cinema 4D 7: A Workshop for 2D/3D Graphics ProsMaxon Cinema 4D 7: A Workshop for 2D/3D Graphics Pros

In this article, Mark Simpson thoroughly explores the book Maxon Cinema 4D 7:A Workshop for 2D/3D Graphics Pros by Arndt von Koenigsmarck of Vreel-3D. In his review Mark looks at reasons why he thinks the book published by Peachpit Press is of genuine value as a resource.

Review   06/29/2002
Author: Mark Simpson
Cinema 4D
Simulating Fluid Dynamics using the BhodiNUT Proximal ShaderSimulating Fluid Dynamics using the BhodiNUT Proximal Shader

In this article, Mark Simpson demonstrates how to use the BhodiNUT 'Proximal' shader in the displacement channel of a standard material to simulate the ripples created when an object is dropped into a body of water.This project requires Cinema 4D XL V7 or later (no external plug-ins are required).

Tutorial   03/25/2002
Author: Mark Simpson
Cinema 4D
Snow Top Mountain TutorialSnow Top Mountain Tutorial

In this tutorial, Cactus Dan creates a snow covered mountain using Cinema 4D XL 7.3 and the bhodiNut NUKEI shader.

Tutorial   03/02/2002
Author: Cactus Dan Libisch
Cinema 4D
Using the SplinMotion Plug-in to build an Animation Rig in Cinema 4D XL6Using the SplinMotion Plug-in to build an Animation Rig in Cinema 4D XL6

This article will demonstrate how to set up the SplinMotion Plug-in to build an animation rig allowing you to animate a fire hose by moving only one null. The article will not focus on the modeling or texturing aspects of the project as they're really not important, but rather the rig used to animate the spline from which the firehose is formed. This principle can be used to animate any spline based model.

Tutorial   05/16/2001
Author: Mark Simpson
Categories

Modeling Tutorials
MoGraph Tutorials


Authors

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Cactus Dan Libisch (2)
Ron Lindeboom (1)
Chris Martin (4)
Mylenium (14)
Aharon Rabinowitz (1)
Randy Rives (1)
Greg Serafin (1)
Mark Simpson (4)
Curtis Thompson (1)
Thorn (1)
Adam Tracksler (1)
Tim Wilson (1)


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