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Cinematography
The Hobbit & The Dawn of High Frame Rate Cinema
The technology wizards of the film/TV industry have been talking about High Frame Rate cinema for a long time; indeed, Douglas Trumbull's Showscan at 60 fps presaged the current interest over 30 years ago. But it took director Peter Jackson to take the plunge for mainstream cinema, declaring he would shoot The Hobbit in 48 fps to get momentum going. In about a year's time, manufacturers made the gear, theater exhibitors updated their movie theaters, and the studios prepared for one of the most audacious technology debuts that cinema has seen. Creative COW goes behind the scenes to see what it took for you to see The Hobbit in 48 fps.
Editorial, Feature, People / Interview Debra Kaufman |
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Art of the Edit
Editor Alan Edward Bell, A.C.E. on The Amazing Spider-Man
Fresh from cutting "Water for Elephants," Alan Edward Bell takes on the task of coordinating editing for "The Amazing Spider-Man." While focusing on building a unique telling of the story in a highly VFX-present setting, Alan follows the direction of Marc Webb to give movie-goers a more character-driven performance, updated interpretation of the love interest, and a subtle and comfortable 3D experience.
Feature Alan Edward Bell |
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Film History & Appreciation
Method Studios: VFX for Abraham Lincoln: Vampire Hunter
Method Studios was approached by Fox's visual effects team to work on Abraham Lincoln: Vampire Hunter, and were offered some very tasty stuff to solve - a train sequence with burning bridges, full CG fire, all in stereo. As CG artists, this is the kind of meaty work you really want to go after. Randy Goux shared his experiences on Abraham Lincoln: Vampire Hunter with Creative COW.
Feature Randy Goux |
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MAYA
VFX Soup: Khaos Digital Helps Bones Tell Its Stories
A key element in the hit TV show Bones is the images on The Angelatron, an 8-foot screen that shows detailed images proving how the victim died. Khaos Digital's David Watkinson creates all those images for Bones, and specializes in creating content for screens that play back in real-time during production. Creative COW looks at how it's done.
Feature Debra Kaufman |
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Cinema 4D
Creative Clouds in Cinema 4D Play Video In this tutorial we'll be high above the Earth making some clouds that are natural looking and have some depth and volume, while not using the Pyrocluster plugin. After we create the materials, I'll show you how to adjust the various settings to make a wide array of different types of cloud formations. The sky is the limit!
Tutorial, Video Tutorial Bill Kelly |
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Cinema 4D
Cinema 4D: Making Objects Interact with Grass Play Video In this tutorial, Neal will show you how to make grass and have it react to objects! To achieve this effect, we'll use MoDynamics for the physics of our object, and hair collision to cause the grass to react. We'll also be lighting the scene simpy and quickly using Greyscale Gorilla's HDRI Light Kit Pro
Tutorial, Video Tutorial Neal Barenblat |
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Cinema 4D
Part 1: News Intro Composition Play Video In this tutorial, we'll begin a two-part project constructing a cool looking news intro composition. In part one, I'll show you some texture techniques, as well as using a combination of Mographs's Plain Effector and Delay effector to achieve some really smooth, really nice text animating into view. I'll also introduce my Softbox preset for Cinema 4D that I constructed inspired by GreyScale Gorilla's (no legal issues here - 100% self made).
Tutorial, Video Tutorial Neal Barenblat |
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Cinema 4D
Stop Motion Text with Cinema 4D Play Video In this video tutorial, Neal shows how to get started making a stop-motion text effect using Cinema 4D's MoGraph module. He'll be taking a pretty good look at MoSplines and the Vibrate tag to create a text treatment that resembles shooting the same few frames over and over again, and repeating them.
Tutorial, Video Tutorial Neal Barenblat |
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Cinema 4D
Poser & Vue Integration Within C4D Play Video One of the wonders of the C4D platform is it's interconnectivity with other sources of 3D models. Let's be honest, who has time to handcraft thousands of blades of grass or populate the night sky one star at a time? But using the content available in Poser and the generators found in Vue, it takes just a little longer then this 5 1/2 minute tutorial to put that content into C4D for integrated scenes and robust animations.
Tutorial, Video Tutorial Jiggy Gaton |
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