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Cinema 4D Tutorials

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Cinema 4D
How to Control Keyframed Animation with XPresso

How to Control Keyframed Animation with XPresso

In this article, John demonstrates the use of XPresso to control playback of keyframed animation in Cinema 4D. This functionality is not built into the program, and the Time track in the timeline is inadequate for many situations. John looked for a solution and found a surprisingly straightforward method.

Tutorial
John Starr Dewar
Cinema 4D
Jannis Labelle reviews Digital Lighting & Rendering

Jannis Labelle reviews Digital Lighting & Rendering

Jannis Labelle takes a look at Lighting & Rendering by Jeremy Birn, George Maestri and published by New Riders. Read on to find out why this book changed Jannis' mind abut non-specific software books.

Review
Jannis Labelle
Cinema 4D
Building a Stable Soft IK Leg Rig using Cinema 4D R8 Mocca

Building a Stable Soft IK Leg Rig using Cinema 4D R8 Mocca

After going through Maxon's Mime Mocca tutorial, Cactus Dan discovered that when he moved the controllers around, the rig didn't behave as he expected. He was quite discouraged and found himself almost at the point of giving up on Mocca and Soft IK, but needless to say, Cactus Dan is not one to easily give up. In this tutorial, Cactus Dan Libisch shares what he learned by working through the problems.

Tutorial
Cactus Dan Libisch
Cinema 4D
Jannis Labelle demonstrates modelling and animating a bird in flight

Jannis Labelle demonstrates modelling and animating a bird in flight

In this tutorial, Jannis Labelle demonstrates modelling and animating a bird in flight. This is a follow up of his head tutorial so he will not go into a great detail of describing techniques in minute detail, instead he will try to introduce you to some alternatives in modeling, texturing and animation. It is a tutorial for intermediate level users, you would need to know your way around the view ports, tools, the Attribute Manager and be comfortable with using Photoshop. Still, even as a beginner you will find a lot of information here, so with a bit of effort you should get going.The task will be to model a bird, texture it and animate it, using some shortcuts to demonstrate that there many ways to skin a cat, or a bird for that matter.

Tutorial
Jannis Labelle
Cinema 4D
Mark Simpson demonstrates modelling arches

Mark Simpson demonstrates modelling arches

In this article Mark Simpson discusses a technique to to model arches using Cinema 4D.

Tutorial
Mark Simpson
Cinema 4D
Adam Tracksler reviews: Essential CG Lighting Techniques By Darren Booker

Adam Tracksler reviews: Essential CG Lighting Techniques By Darren Booker

Adam Tracksler takes a look at Essential CG Lighting Techniques by Darren Booker. Read why Adam describes Essential CG Lighting Techniques ...''as an outstanding book that discusses the art of CG lighting in an intelligent, thoughtful, clear and informative way.''

Review
Adam Tracksler
Cinema 4D
Texturing A Head in Cinema 4D

Texturing A Head in Cinema 4D

In this tutorial, Jannis Labelle demonstrates texturing a head in Cinema 4D and Bodypaint. Jannis says this is the tutorial that he wished he had when he first learned about texturing a mesh. He's written this tutorial so that others won't have to go through the headaches that he went through. This is not a tutorial for beginners.

Tutorial
Jannis Labelle
Cinema 4D
Digital Texturing & Painting by Owen Demers

Digital Texturing & Painting by Owen Demers

CreativeCOW Technical Director, Curtis Thompson examines Digital Texturing & Painting by Owen Demers from New Riders.

Review
Curtis Thompson
Cinema 4D
Modeling a Head in C4D

Modeling a Head in C4D

In this tutorial, Jannis Labelle demonstrates modeling a head using the Edge-Extrude plugin. This is a tutorial for intermediate or advanced Modelers with Cinema 4D who already have an understanding of the modeling capabilities of the software. Although enthusiastic beginners can follow also with a little bit of perseverance. Jannis has tried to include as many screen shots as possible and tries to make the instructions clear and let the pictures talk for themselves. Of course this techniques can be easely followed with any program that can extrude edges, like Maya for instance.

Tutorial
Jannis Labelle
Cinema 4D
Modeling and Animating a Rat with HyperNURBS

Modeling and Animating a Rat with HyperNURBS

In this tutorial, Sven Hauth demonstrates creating a more complex character with Cinema 4D XL 6.1 or above, a kind of a rat on two legs. He starts with the modeling process, then creates a bone skeleton and finally animates a simple walkcycle. Basic knowledge of C4D is helpful.

Tutorial
Sven Hauth
Cinema 4D
Rigging a sun for facial animation in Cinema 4DRigging a sun for facial animation in Cinema 4D

In this tutorial, Sven Hauth will discuss the task of facial animation, and the methods that Cinema offers us to deal with it. Facial animation in this case means that he will primarily talk about animating the mouth - once you can do this, you can apply the same concepts to any other part of the face or whatever you would like to animate. After finishing it, you should be able to make your own characters talk and express emotion.

Tutorial
Sven Hauth
Cinema 4D
A Guide to Computer Animation for tv, games multimedia and web by Marcia Kuperberg

A Guide to Computer Animation for tv, games multimedia and web by Marcia Kuperberg

Mike Kroes takes a look at A Guide to Computer Animation for tv, games multimedia and web by Marcia Kuperberg. This book is in the Focal Press Visual Effects & Animation series.

Review
Mike Kroes
Cinema 4D
Ping Pong

Ping Pong

In the beginning was the idea to get to know Cinema's bone and IK capabilities by making a simple character walk. There is a sculpture of two ping pong playing nuts-and-bolts guys in my bookshelf that I wanted to come alive. Eventually the idea of making one of them walk developed into a 45 sec. ping pong game.

Tutorial
Sven Hauth
Cinema 4D
Cinema 4D import: Simple Color Correction

Cinema 4D import: Simple Color Correction

With AfterEffects 5.5, Adobe has truly delivered C4D users an excellent solution to assembling all of your 3D pieces. Cinema 4D and AfterEffects are a very powerful combination, and in this 3-part tutorial series, Thorn shows you how to get started in the world of multipass.

Tutorial
Thorn
Cinema 4D
Randy Rives reviews 'The Cinema 4D XL Handbook (Graphic Series)' by Adam WatkinsRandy Rives reviews 'The Cinema 4D XL Handbook (Graphic Series)' by Adam Watkins

In this article, Randy Rives examines the book ''Cinema 4D XL (Graphic Series)'' by Adam Watkins. In his review, Randy gives his why he thinks you should buy the book published by Charles River Media.

Review
Randy Rives
Cinema 4D
Maxon Cinema 4D 7: A Workshop for 2D/3D Graphics ProsMaxon Cinema 4D 7: A Workshop for 2D/3D Graphics Pros

In this article, Mark Simpson thoroughly explores the book Maxon Cinema 4D 7:A Workshop for 2D/3D Graphics Pros by Arndt von Koenigsmarck of Vreel-3D. In his review Mark looks at reasons why he thinks the book published by Peachpit Press is of genuine value as a resource.

Review
Mark Simpson
Cinema 4D
Simulating Fluid Dynamics using the BhodiNUT Proximal Shader

Simulating Fluid Dynamics using the BhodiNUT Proximal Shader

In this article, Mark Simpson demonstrates how to use the BhodiNUT 'Proximal' shader in the displacement channel of a standard material to simulate the ripples created when an object is dropped into a body of water.This project requires Cinema 4D XL V7 or later (no external plug-ins are required).

Tutorial
Mark Simpson
Cinema 4D
Snow Top Mountain Tutorial

Snow Top Mountain Tutorial

In this tutorial, Cactus Dan creates a snow covered mountain using Cinema 4D XL 7.3 and the bhodiNut NUKEI shader.

Tutorial
Cactus Dan Libisch
Cinema 4D
Using the SplinMotion Plug-in to build an Animation Rig in Cinema 4D XL6

Using the SplinMotion Plug-in to build an Animation Rig in Cinema 4D XL6

This article will demonstrate how to set up the SplinMotion Plug-in to build an animation rig allowing you to animate a fire hose by moving only one null. The article will not focus on the modeling or texturing aspects of the project as they're really not important, but rather the rig used to animate the spline from which the firehose is formed. This principle can be used to animate any spline based model.

Tutorial
Mark Simpson
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