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Art of the Edit
The Hitchiker's Guide to Monuments Men and a Career in VFX

The Hitchiker's Guide to Monuments Men and a Career in VFX

Jon Neill is one of the VFX Supervisors at Cinesite, and Creative COW's Tim Wilson spoke with him from the company's London office. A conversation that began with Jon's recent work on Monuments Men wound up taking in James Bond, John Carter, and some very practical advice for VFX artists who want to grow into leadership roles.

Editorial, Feature, People / Interview
Tim Wilson
Autodesk 3ds Max
Autodesk 2015 Product Updates Empower 3D Artists

Autodesk 2015 Product Updates Empower 3D Artists

Autodesk's new software empowers 3D artists' creativity by simplifying complex tasks and extending workflow capabilities. Enhancements to the 2015 software include new tools such as Bifrost and ShaderFX, and an updated Maya LT for indie game makers.

Editorial, Feature
Kylee Wall
TV & Movie Appreciation
Climbing Mountains to Make Lone Survivor

Climbing Mountains to Make Lone Survivor

"We are going to climb mountains" - that's what director Peter Berg told Petra Holtorf-Stratton before they began work on his movie, Lone Survivor. "And we did," she told us, "literally and figuratively." Petra tells us about making this powerful film based on the true story of a Navy SEAL's ordeal in Afghanistan, and also about her remarkable transition from VFX artist to movie producer.

Editorial, Feature, People / Interview
Petra Holtorf-Stratton
TV & Movie Appreciation
Doctor Who 50th Anniversary-Milk's VFX for Day of the Doctor

Doctor Who 50th Anniversary-Milk's VFX for Day of the Doctor

When The Mill in London decided to close its TV and Film Department, the staff decided to open up VFX house Milk. They brought with them a first, very challenging job, which was begun at The Mill: creating stereo 3D effects for the Doctor Who 50th Anniversary Special. Here's how the newly launched company took charge to create some memorable VFX.

Editorial, Feature, People / Interview
Debra Kaufman
Film History & Appreciation
Pacific Rim Animated by Industrial Light & Magic

Pacific Rim Animated by Industrial Light & Magic

When director Guillermo Del Toro conceived the battle between the Kaiju monsters and human-controlled Jaeger robots, he knew the best possible VFX facility to bring this vision to reality would be Industrial Light & Magic, the company that pioneered CG creature-creation. In an unusually close collaboration between director and VFX facility, Pacific Rim gets up-close-and-personal with organic and metallic creatures that are both believable and thrilling.

Editorial, Feature, People / Interview
Debra Kaufman
Film History & Appreciation
White House Down: Method Studios Wreaks CG Havoc

White House Down: Method Studios Wreaks CG Havoc

Method Studios Vancouver created 185 shots on White House Down, including digital doubles of people and places -- and LOTS of explosions. Method's VFX Supervisor and VFX Producer tell us how their crew of just 80 artists put it all together.

Editorial, Feature, People / Interview
Ollie Rankin
Film History & Appreciation
The Great Gatsby VFX: Iloura's Valley of the Ashes

The Great Gatsby VFX: Iloura's Valley of the Ashes

In director Baz Luhrmann's The Great Gatsby, one of the more dramatic locations is the Valley of Ashes, a bleak, depressing rubbish dump that the characters pass through on their way between Manhattan and Long Island. Nearly everything there was created by Iloura, an Australian VFX company. Iloura Visual Effects Supervisor Julian Dimsey and Compositor Matt Omond speak with Creative COW about the work they did to create the Valley of Ashes.

Feature, People / Interview
Debra Kaufman
MAYA
Iron Man 3: The Trixters Behind Tony Stark's Shiny New Armor

Iron Man 3: The Trixters Behind Tony Stark's Shiny New Armor

Seventy artists from Trixter worked an entire year to create a formidable 208 VFX shots for Marvel's Iron Man 3. Each new episode in the Iron Man saga details a slick new technology created by the ingenious Tony Stark, and the new installment does not disappoint! Combining the hard surface geometry of the Iron Man suit auto-assembly with the flexibility of the human body was one of the challenges that Trixter brought from previs to believable screen reality.

Editorial, Feature, People / Interview
Alessandro Cioffi
Cinematography
Where Digital Meets Stop-Motion in ParaNorman

Where Digital Meets Stop-Motion in ParaNorman

The stereo 3D stop-motion animated feature ParaNorman from Laika puts the emphasis on handcrafted puppets and details. But digital plays an important, behind-the-scenes role, not just in painting out rigs but in creating ghosts, dramatic, witch-filled skies, crowds and set extensions. Laika's visual effects supervisor Brian Van't Hul, compositing supervisor Steve Emerson and CG/look dev supervisor Andrew Nawrot talk about the creation and integration of the digital with the real in ParaNorman. (Potential minor spoilers in the article)

Editorial
Debra Kaufman
MAYA
VFX Files: Khaos Digital Helps Bones Tell Its Stories

VFX Files: Khaos Digital Helps Bones Tell Its Stories

A key element in the hit TV show Bones is the images on The Angelatron, an 8-foot screen that shows detailed images proving how the victim died. Khaos Digital's David Watkinson creates all those images for Bones, and specializes in creating content for screens that play back in real-time during production. Creative COW looks at how it's done.

Feature
Debra Kaufman
Art of the Edit
Luma Pictures Takes On The Avengers

Luma Pictures Takes On The Avengers

Luma Pictures took on another Marvel superhero production - The Avengers. Luma completed nearly 200 shots, focusing on creating the interior of the Helicarrier by digitally extending and enhancing a practical set. The company also reprised its role in creating Thor's supernatural armor.

Feature
Debra Kaufman
Digital Signage
Red Bull Mind Meld at the ULTRA Music Festival

Red Bull Mind Meld at the ULTRA Music Festival

Integrated Visions Productions and SenovvA teamed to produce a spectacular "Red Bull Mind Meld" visual experience at the Miami Ultra Music Festival by creating an immense video projection mapping. The team turned the 29-story InterContinental hotel's facade into a gyrating psychedelic mural that covered the building and throbbed with the music for 165,000 dancing fans.

Feature
Debra Kaufman
MAYA
VFX Soup: Tintin VFX Supe Joe Letteri Talks 3D and Mocap

VFX Soup: Tintin VFX Supe Joe Letteri Talks 3D and Mocap

Four-time VFX Oscar-winner Joe Letteri describes the advanced technology behind Steven Spielberg's The Adventures of Tintin, discussing his own adventures with virtual cameras, motion capture, 3D, and three years of pre-production with the team at Weta Digital.

Feature, People / Interview
Debra Kaufman
MAYA
Autodesk Maya: Digital Molecular Matter (DMM)

Autodesk Maya: Digital Molecular Matter (DMM)
  Play Video
In this Autodesk Maya 2012 tutorial, Creative COW leader Michael Hurwicz looks at Digital Molecular Matter (DMM), a plug-in for creating shatter, destruction and deformation effects. DMM is now included in Maya 2012.

Tutorial, Video Tutorial
Michael Hurwicz
MAYA
Digimation Archive and Model Bank Library

Digimation Archive and Model Bank Library
  Play Video
Creative COW leader Michael Hurwicz reviews two collections of 3D models from Digimation: The Archive and The Model Bank Library.

Review, Tutorial, Video Tutorial
Michael Hurwicz
MAYA
MAYA Shelves

MAYA Shelves
  Play Video
Everything you wanted to know about MAYA shelves (but were afraid to ask). In this tutorial Aharon Charnov will show how to use every aspect of shelf customization. Also included in this video tutorial is how to add existing tools to shelves, how to organize tools for optimum use, how to create new tools with mel scripts, how to label mel created buttons, and how to create custom shelf icons.

Tutorial, Video Tutorial
Aharon Charnov
Autodesk 3ds Max
3ds Max 2011: Making Ice Cubes / Slate Material Editor

3ds Max 2011: Making Ice Cubes / Slate Material Editor
  Play Video
In this tutorial, Creative COW Leader Michael Hurwicz uses the new Slate Material Editor in 3ds Max 2011 to create ice cubes.

Tutorial, Video Tutorial
Michael Hurwicz
MAYA
Maya 2011: Camera Sequencer

Maya 2011: Camera Sequencer
  Play Video
In this tutorial, Michael Hurwicz shows you how to use the new Camera Sequencer in Maya 2011 to import an animatic sequence from Sony Vegas 9.0 using AAF (Advanced Authoring Format).

Tutorial, Video Tutorial
Michael Hurwicz
MAYA
Maya 2011: Assigning Invisible Faces

Maya 2011: Assigning Invisible Faces
  Play Video
Michael Hurwicz demonstrates the new "Assign Invisible Faces" feature in Maya 2011, making one face of a cube invisible but still very much "there" when it comes to a smoothing operation performed on the cube.

Tutorial, Video Tutorial
Michael Hurwicz
MAYA
Maya 2011 Bezier Curves

Maya 2011 Bezier Curves
  Play Video
In this Maya tutorial, Michael Hurwicz provides an introduction to Bezier curves, a new feature in Maya 2011 which allow you to create curves the way you do with the pen tool in Adobe Illustrator or Photoshop.

Tutorial, Video Tutorial
Michael Hurwicz
MAYA
Rendering Motion Vectors out of Maya - Part 4

Rendering Motion Vectors out of Maya - Part 4
  Play Video
In part 4 of this Maya tutorial series, Arkadiy Demchenko shows another example scene with a tower blowing up into pieces. Only Maya 2009+ passes system is used in this example.

Tutorial, Video Tutorial
Arkadiy Demchenko
MAYA
Rendering Motion Vectors out of Maya - Part 3

Rendering Motion Vectors out of Maya - Part 3
  Play Video
In part 3 of this Maya video tutorial series, Arkadiy Demchenko shows a simple example scene with an animated spider. Using lm2DMV shader as well as Maya 2009+ passes system to get motion vectors.

Tutorial, Video Tutorial
Arkadiy Demchenko
MAYA
Rendering Motion Vectors out of Maya - Part 2

Rendering Motion Vectors out of Maya - Part 2
  Play Video
In part 2 of this Maya tutorial series we review some theory on how to render motion vectors properly and show a couple of tricks and things to keep an eye on.

Tutorial, Video Tutorial
Arkadiy Demchenko
MAYA
Rendering Motion Vectors out of Maya - Part 1

Rendering Motion Vectors out of Maya - Part 1
  Play Video
This Maya video tutorial explains how to install and use a special shader to render motion vectors with Mental Ray. This process will be useful to RE:Vision Effects users in Shake, Maya and Max Composite, Nuke, Fusion, After Effects, Combustion and others.

Tutorial, Video Tutorial
Arkadiy Demchenko
Cinema 4D
Creating a Fluid Logo with Realflow and Cinema4D

Creating a Fluid Logo with Realflow and Cinema4D
  Play Video
Chris Martin demonstrates how to create a fluid logo using Realflow and Cinema 4D.

Tutorial, Video Tutorial
Chris Martin
Series


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Erwin Santacruz (1)
Curtis Thompson (1)
Adam Tracksler (1)
Kylee Wall (1)
David Roth Weiss (1)
Tim Wilson (1)
Lucas Young (1)


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