: Autodesk Maya
: Creative COW
: NVIDIA CEO Jensen Huang Unveils Turing, Reinventing Computer Graphics
Ray-traced graphics offer incredible realism. Interactive graphics driven by GPUs offer speed and responsiveness. The two now come together in the greatest leap since the invention of the CUDA GPU in 2006, NVIDIA CEO Jensen Huang announced Monday. Speaking at the SIGGRAPH professional graphics conference in Vancouver, Huang unveiled Turing, NVIDIA’s eighth-generation GPU architecture, bringing ray tracing to real-time graphics. He also introduced the first Turing-based GPUs — the NVIDIA Quadro RTX 8000, Quadro RTX 6000 and Quadro RTX 5000. And he detailed the Quadro RTX Server, a reference architecture for the $250 billion visual effects industry.
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Iron Man 3: The Trixters Behind Tony Stark's Shiny New Armor
Seventy artists from Trixter worked an entire year to create a formidable 208 VFX shots for Marvel's Iron Man 3. Each new episode in the Iron Man saga details a slick new technology created by the ingenious Tony Stark, and the new installment does not disappoint! Combining the hard surface geometry of the Iron Man suit auto-assembly with the flexibility of the human body was one of the challenges that Trixter brought from previs to believable screen reality.
Editorial, Feature, People / Interview
VFX Files: Khaos Digital Helps Bones Tell Its Stories
A key element in the hit TV show Bones is the images on The Angelatron, an 8-foot screen that shows detailed images proving how the victim died. Khaos Digital's David Watkinson creates all those images for Bones, and specializes in creating content for screens that play back in real-time during production. Creative COW looks at how it's done.
VFX Soup: Tintin VFX Supe Joe Letteri Talks 3D and Mocap
Four-time VFX Oscar-winner Joe Letteri describes the advanced technology behind Steven Spielberg's The Adventures of Tintin, discussing his own adventures with virtual cameras, motion capture, 3D, and three years of pre-production with the team at Weta Digital.
Feature, People / Interview
Everything you wanted to know about MAYA shelves (but were afraid to ask). In this tutorial Aharon Charnov will show how to use every aspect of shelf customization. Also included in this video tutorial is how to add existing tools to shelves, how to organize tools for optimum use, how to create new tools with mel scripts, how to label mel created buttons, and how to create custom shelf icons.
Tutorial, Video Tutorial
Maya 2011 Bezier Curves
In this Maya tutorial, Michael Hurwicz provides an introduction to
Bezier curves, a new feature in Maya 2011 which allow you to
create curves the way you do with the pen tool in Adobe Illustrator
Tutorial, Video Tutorial