LIBRARY: Tutorials Reviews Interviews Editorials Features Business Authors RSS Feed

Singular Software Brings PluralEyes to FCP X

COW Library : PluralEyes : Debra Kaufman : Singular Software Brings PluralEyes to FCP X
CreativeCOW presents Singular Software Brings PluralEyes to FCP X -- PluralEyes Feature


CreativeCOW.net. All rights reserved.


Singular Software, a Vancouver-based company that develops workflow automation applications for video production, has released its PluralEyes for Apple Final Cut Pro X as a public beta offering. PluralEyes accelerates the workflow for multi-camera, multi-take and dual-system audio productions by synchronizing audio and video clips automatically without the need for timecode, clappers or other special preparation. Singular Software, which was founded in 2008, has previously released PluralEyes for Final Cut Pro versions 5, 6 and 7.

Singular Software CEO Bruce Sharpe
Singular Software CEO Bruce Sharpe
"We're interested in extending our support to FCP X," says Singular Software CEO Bruce Sharpe. "Because Final Cut Pro X is so completely different than earlier versions - including the development interfaces we have to use to integrate with it - it took us a ways to get going. We were able to take advantage of the HTML interchange specs they now have, and bring the power of PluralEyes automatic synch technology to FCP X users."

According to Sharpe, Singular Software has a large Final Cut Pro user base, many of who employ multi-camera and dual-system audio workflows, "relying heavily on PluralEyes to facilitate the media sync." "We had a lot of requests from FCP X users for this," he adds. "It's been a pent-up demand." Singular Software's user base is the mid-tier professional, typically boutique production companies or small businesses producing video. "They're professionals and have clients and do a variety of production work, from wedding videography to events, corporate or music videos," says Sharpe. "Around that core, we also have high-end network, studio and TV clients as well as independent filmmakers."

For those users who have gravitated to FCP X, the many changes from previous versions include the lack of a feature impacting PluralEyes users. "The multi-camera editing capabilities aren't there yet in FCP X," says Sharpe. "It's supposed to come out in early 2012. So editing multi-camera in a multi-angle display, switching in real-time isn't there yet in FCP X. We have to wait for those features to be added." He adds that "integration is not quite as tight" as it was in FCP 7. "Now we need the user to export the HTML representation of the file, whereas with FCP 7, that all worked in the background," he says. "But that's a small difference. The FCP X user gets the same features and proven technologies that have been part of PluralEyes for some time."



In a multi-cam sequence, the clips are on their own track. Larger view available - click image above.



PluralEyes creates a copy of the sequence, but with the clips moved to the correct synchronized locations.


Sharpe also addresses the fact that FCP X already does automatic synch. "It's pretty common for nonlinear editor vendors to include basic functionality for automatic synch that 3rd parties extend and expand on," he says. "That's where we are. The automatic synch available in FCP X will be adequate for some people. But to go beyond that, we have PluralEyes."



Complete your dual-system audio, multi-camera, or multi-take shoot. Before...



...and after the automatic synch.


When the public beta is complete, any current customers of PluralEyes for FCP will get a free update. New customers will pay $149, the same price charged for previous FCP versions.

What's clear from Singular Software's move is that enough Final Cut Pro users have adopted X to make it a go-to version for updating 3rd party software. It makes sense to serve that market which has been clamoring for an upgrade. By extending PluralEyes to FCP X users, Singular Software makes it clear that they're in for the long-haul in supporting Apple's NLE users.









Related Articles / Tutorials:
PluralEyes
Singular Software Connects with Adobe CS6

Singular Software Connects with Adobe CS6

Singular Software has announced the public beta of PluralEyes 3.0 for Adobe Premiere Pro CS6 with the mindset of always seeking to make a smoother workflow with audio/video synchronization as a simple extension within Premiere Pro CS6.

Feature
Debra Kaufman
Recent Articles / Tutorials:
Adobe After Effects
Realistic Water Movement with Fractal Noise

Realistic Water Movement with Fractal Noise

In this tutorial video, Andy Ford shows you how to use the Fractal Noise effect in After Effects to add movement to water in a still photo

Feature
Andy Ford
Business & Career Building
How To Succeed in the Business of Video Storytelling

How To Succeed in the Business of Video Storytelling

You may have great storytelling chops, but it doesn’t matter if you can't help your client tell theirs. Nobody knows this better than Rob Shore, who began his filmmaking career in 2005, honing his skills as a creative director with an in-house video team in Washington D.C. before establishing his own video production company, Picture This Productions in 2015. Adobe's Eric Philpott spoke to Rob about the challenges of storytelling when it’s someone else’s story.


Eric Philpott
Adobe After Effects
Adobe Creative Cloud September 2020 Update: Streamlined workflows that make storytelling easier

Adobe Creative Cloud September 2020 Update: Streamlined workflows that make storytelling easier

The current environment is forcing us to rethink and reimagine so much. Content creators, from broadcasters to streaming services to social video creators, are finding new ways of working that prove creativity and resourcefulness are inherent to the video industry. Adobe's Eric Philpott explores Adobe's developments in response to the ever evolving challenges we face today.

Editorial
Eric Philpott
Adobe After Effects
Makin' Planets! Saturn (with rings and shadows)

Makin' Planets! Saturn (with rings and shadows)

In this video, Graham shows how to make Saturn's rings using Polar Coordinates, then use an Alpha Invert Matte along with a simple expression to cut the rings out.


Graham Quince
Adobe After Effects
Text Box Background Preset in After Effects

Text Box Background Preset in After Effects

Graham's latest tutorial shows you how to combine several effects to generate a background for any text layer you add to an After Effects comp.

Tutorial
Graham Quince
Adobe After Effects
Makin' An Eclipse

Makin' An Eclipse

In this tutorial for Adobe After Effects, I use the Circle effect, Fractal Noise, Polar Coordinates and CC Light Rays to create a 2D solar eclipse.

Tutorial
Graham Quince
Adobe Premiere Pro
What Adobe Premiere Pro Is Trying to Tell You About Performance

What Adobe Premiere Pro Is Trying to Tell You About Performance

To an editor/creator, there is nothing more frustrating than a timeline that won’t respond quickly when scrubbing or one that won’t play in real time. Join Adobe's Dave Helmly for an inside look at how their UI designers came up with color and badge indicators on the Timeline to give you that “over the shoulder” view of how Premiere Pro is reading the formats and what kind of performance you should expect.


Dave Helmly
Adobe Premiere Pro
Adobe Live: Build Your Video Skills in Five Daily Challenges, Aug. 17-21

Adobe Live: Build Your Video Skills in Five Daily Challenges, Aug. 17-21

Editing video is a creative task, observes Adobe Senior Product Marketing Manager Eric Philpott. Yet most tutorials skew toward the practical functions of the software, with less emphasis on the art of storytelling itself. Read on to learn how you can raise your creative editing game in five daily challenges hosted online at Adobe Live, happening the week of August 17-21. Hosted by Adobe's Jason Levine, you'll download free assets to help learn the specifics of multicam editing, color grading, repurposing your work for social sharing, and much more, followed by sharing your results online and talking about the process with other editors.


Eric Philpott
Adobe After Effects
How To Put Yourself In Any Movie Part 3: Keying Greenscreen

How To Put Yourself In Any Movie Part 3: Keying Greenscreen

Following the huge response to parts one and two of independent filmmaker Cody Pyper's Adobe Photoshop and After Effects tutorial series, "Put Yourself In Any Movie!", here is the truly EPIC series finale, which is the most complete single keying tutorial we've ever seen. It's all here, including Red Giant's Primatte Keyer, Premiere Pro's Lumetri Color Panel, AE's Keylight filter, everything you need to know about curves and levels, realistic blurs, shadows and VFX, and more! Did we mention that this is epic? EPIC!


Cody Pyper
MORE
© 2020 CreativeCOW.net All Rights Reserved
[TOP]