Building on his popular "Volumetric Lighting" tutorial, Simon Ubsdell raises the game once more with this Apple Motion 5 tutorial that adds lights, fog, and text into a true 3D environment. As usual, it's packed with extra tips and tricks to help turn every Motion artist into an expert.
Building on his popular "Apple Motion 5 Volumetric Lighting" tutorial, Simon Ubsdell raises the game once more with this Apple Motion 5 tutorial that adds lights, fog, and text into a true 3D environment. As usual, it's packed with extra tips and tricks to help turn every Motion artist into an expert.
ABOUT THE AUTHOR
Hi, I'm Simon Ubsdell, Creative Director of TOKYO PRODUCTIONS, a UK-based boutique creative shop specializing in movie trailers, sales promos and TV Spots for the independent film sector both in the UK and across Europe.
I've been a film and video editor for over 25 years as well as being involved in motion graphics, sound design and mixing, music composition, visual effects and compositing, 3D modelling and animation, and colour grading, not to mention writing, directing and producing.
I am also a developer of plug-ins for the video post-production market having released a range of successful and acclaimed products both under the Tokyo brand and as Hawaiki with Robert Mackintosh.
In Part 2 of a tutorial with its origins in a recent thread in Creative COW's Apple Motion forum, longtime VFX artist, editor, software developer, and business owner Simon Ubsdell plays with some variations on the theme of animating the dials of a slot machine. In particular, he says, "I want that really nice slow-down effect that you have with some slot machines, where you agonizingly discover that you’ve got the wrong value, and that you’ve lost still more money." Don't miss the bonus tips clip that follows, too!
A recent thread in Creative COW's Apple Motion forum led longtime VFX artist, editor, software developer, and business owner Simon Ubsdell down his own path of discovery on how to tackle this, providing a reminder in this first of a series that there's more than one fruitful route to creativity using Motion's extensive toolset for generating media, animation, customization, rigging, and much more. As usual with Simon's tutorials, you'll find tips that you can apply to every project you undertake in Motion after this, too.
Here's an especially fun one from longtime VFX artist, editor, software developer, and business owner Simon Ubsdell, showing how to build and animate a music visualizer in Apple Motion 5. As usual, you can count on Simon to go beyond the basics of simple construction to dive deep into the nuances of controlling this deceptively powerful application, highlighting such features as the Replicator, animation rigs, audio behaviors, glows, glints, lens flares, masking, filters and more. Turn it up!
Following up his popular Rain on Glass tutorial, here's a more in depth look at how to create water displacement effects in Apple Motion 5 from longtime VFX artist, editor, software developer, and business owner Simon Ubsdell. This installment includes some useful background theory on how to work with Fixed Resolution, and tips on how to use the Glass Distortion and Bump Map filters correctly without running into tricky problems.
Ready to have your mind blown? Longtime VFX artist, editor, software developer, and business owner Simon Ubsdell is inspired by an Andrew Kramer AE tutorial to combine Apple Motion's particles, displacements, 3D compositing, and advanced blurs to create an incredibly realistic animation of raindrops on a window. You're not going to believe how fast and fun this effect is to create, and how realistic it looks.
Apple Motion 5 has many powerful compositing and graphics features, but its 3D feature set is, alas, limited. (For those keeping score, it's only 2.5D). Simon Ubsdell applies his his VFX and motion graphics expertise to cleverly working around those limitations by exploiting the best of Motion's behaviors, filters, lights, cameras, blend modes, refractions, and more -- along with everything you'll need to customize the effect to your liking, and to deepen your own Motion skills.
You've seen the effect: video noise and glitchy interference, now a staple of contemporary sci-fi visuals. Simon Ubsdell shows you how to build it yourself inside Apple Motion 5, with no plug-ins or third-party software!
Apple Motion is capable of sophisticated motion graphics. The trick is unlocking its power. Join editor and motion graphics expert Simon Ubsdell to explore the possibilities opened up by a creative variation on the very powerful particle systems built into Motion 5, apply modes, parenting, behaviors, 3D space, and more.
Volumetric lighting creates a dramatic look of real light in a 3D space, and works especially well for title animation, even with 2D text. It's a nifty magic trick, created with a finesse that some people don't associate with Apple Motion. You of course know better, and Simon Ubsdell is here to help you create the magic.
An explosive shockwave. Think you've seen it all before? Not until Simon Ubsdell has shown you how to take advantage of unique tools in Apple Motion 5 to make your own. Simon's experience has been built over 25 years in motion graphics, sound design and mixing, music composition, visual effects and compositing, as well as writing, directing and producing. Follow him as he takes you deep inside keyframes, caustics, camera behaviors, and customizations, as well as sharing real-world tips for finding your way around Motion.