: Adobe After Effects Tutorials
: Simon Ubsdell
: Compositing Secrets Everyone Can Use 2: Advanced Blend Modes
Whether you're a full-time compositor and VFX artist, an editor working in one of the many NLEs that supports Blend Modes (including Adobe Premiere, Apple FCP and FCPX, Avid Media Composer, DaVinci Rsolve, and VEGAS Pro), or whether you just want the additional graphics power that comes with insight into the secret world of pixels, this is the tutorial for you! Join longtime VFX artist, editor, software developer, and business owner Simon Ubsdell for Part 2 of the best look behind the technology of blend modes that you've ever seen, with some practical steps you can start taking today to make your work look better than ever.
Welcome this second tutorial in this series on the basics of compositing theory in which I will be following up on my recent discussion of Blend Modes
Even if you've had enough of Blend modes by now I'd urge you to keep watching, because not only are we going to be covering the Blend Modes we didn't look at last time, we're also going to be exploring a whole range of useful concepts that will help to better your understanding of the secret world of pixels.
We'll be looking at four categories. Firstly, the simple modes in the Dodge and Burn group; secondly, the more advanced modes that derive from the Overlay model; a set of modes that rely on Hue, Saturation and Luminance rather than Red, Green and Blue; and finally we'll take a quick look at the group that is based on logical operators. But as usual we'll be touching on a whole range of useful background concepts as well.
Hi, I'm Simon Ubsdell, Creative Director of TOKYO PRODUCTIONS
, a UK-based boutique creative shop specializing in movie trailers, sales promos and TV Spots for the independent film sector both in the UK and across Europe.
I've been a film and video editor for over 30 years as well as being involved in motion graphics, sound design and mixing, music composition, visual effects and compositing, 3D modelling and animation, and colour grading, not to mention writing, directing and producing, and most recently, software development.
I am also a developer of plug-ins for the video post-production market having released a range of successful and acclaimed products both under the Tokyo brand
and as Hawaiki
with Robert Mackintosh.
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