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CoreMelt Video Stabilization

CoreMelt Tutorials at Creative COW


CreativeCOW presents - CoreMelt Video Stabilization -- CoreMelt Video Training

Iain AndersonIain Anderson
Brisbane Queensland, Australia

©2010 Iain Anderson and CreativeCOW.net. All rights reserved.

Article Focus:
Got shaky footage? In this video tutorial certified Apple FCP trainer, Iain Anderson explains the concepts of video stabilization, and how to smooth movement in jittery video. Using Lock and Load X, Iain quickly and easily stabilizes footage with obvious rotational, zoom and jitter movement. He also displays how to use keyframes to compensate for extreme movement.
CoreMelt Complete installer:
http://www.coremelt.com/trial/







Comments

re: real time play
by Iain Anderson
You should be able to preview and play the effect (using Unlimited RT) without rendering. Depending on the speed of your computer and resolution of your video, you may get less than perfect performance. You will need to render for full frame rate with full quality, though.

If you're using Lock Down and don't want the shot to move, try using Fixed Zoom rather than Smart Zoom. You'll need to give a zoom % that's sufficient for the whole clip
real time play
by Roxana Brivent-Barnes
Thank you for this tutorial, unfortunately I have to render after trying to stabilize the footage, plus it does not stabilize perfect. The footage is wobbly as I had to hold the camera like a plate, I had no time to let down the tripod, so I think you can imagine how the footage is. It was a job for two people, and I had to doit on my own.

I tried Lock Down, but the footage play's like I move the zoom in and out, can you help please?

Thank you Roxana B-B
thx
by Jiggy Gaton
well, i guess that explains that from the coremelt standpoint, but from a broader philosophical point, i'm still irritated. but perhaps i did not understand the entire fxfactory framework. i thought it was supposed to make managing plugins easier for editors (it does!) and that it would/could be a one-stop place for upgrades, licensing, and the overall plugin management that apple and adobe refuse to put in their products. But if developers are going to put V1 into Fxfactory and then go outside for V2, then what's the point? thx for letting me vent; down in the trenches it's really tough.
Coremelt melts my brain.
by Jiggy Gaton
Hi there thx for these great tuts, but what irks me is the new version. I don't get it. I had the old version all inside of fxfactory and now it seems coremelt has abandoned that delivery system??? I went to their website and my brain melted to the core. They had a diagram showing the old and new and some confusing instructions on what's what. Can you explain in your great way with simple english? thx!!!
Reasons for moving CoreMelt away from FxFactory
by Iain Anderson
The main reasons for moving CoreMelt Complete away from FxFactory are to do with flexibility and speed. By using a custom engine, the plug-ins can use customized graphical sliders, on-screen HUDs, and faster rendering with global render controls, including motion blur. It's also easier to update CoreMelt Complete as an independent package, so you'll see more regular improvements and additional plug-ins.

Here's a page with 10 Reasons to upgrade to V2 which should make things a little clearer. Please let me know if you have any more questions.


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