LIBRARY: Tutorials Reviews Interviews Editorials Features Business Authors RSS Feed

Copyright Law and Contracts

Copyright Law and Contracts… by Bob Bonniol
A Creative COW Business Procedures Tutorial


Copyright Law and Contracts… by Bob Bonniol

Bob Bonniol Bob Bonniol
Monarch Designs, Seattle, Washington USA

©2003 Bob Bonniol and Creativecow.net. All rights reserved.


Article Focus:
Bob Bonniol discusses copyright law and contracts as technology brings new levels to common ideas of physical and intellectual property.




Here is a common moment in the process of negotiating our contracts for projection designs...

After coming to terms on all points financial and creative, it is time to hand over a contract for signing. The producers contented grin morphs to horror as he sees the thick sheaf of paper and feels its weight… “Why is the contract so big?” he asks. It’s then that we begin our little lesson on intellectual property rights, and why they are VERY important to that producer and to us.

It is a tricky time for this topic. Definitions and practices up to now have been very subjective and negotiable. New breakthroughs in delivery technologies (mp3, DVD burners, etc.) have awakened the sleeping giant of the content providers. The first to be pushed into the flames has been the recording industry, as it struggles to incorporate the paradigm shift of electronic distribution into its business plan. Represented by the RIAA, the record labels have poured millions of lobbying dollars and significant legal maneuvers into maintaining control of their content, their intellectual property. Yet they have found themselves stymied by the persistent march of technology and a shift in common ethics and philosophy. Somehow many people who would never consider the physical theft of a CD from a record store now have no problem with downloading an MP3 of their favorite new song. As we will see, the very existence of intellectual property rights is being challenged at many levels.

As functioning artists in the ‘real’ world of entertainment business we have to know, understand, and apply these rules. As functional artists existing in a purely creative space, we have to look at the larger concept and its impact on creativity itself.

Over the course of two columns we’ll come to an understanding of the status quo and how to apply it to your process; we’ll also try to shed some light on an incredibly broad and hotly contested topic at a philosophical level.

Projection design can encompass as many formats as there are designers. Gobos, PANI projections, 35 mm slides, scenery machines, and digital projection are just a few of the main formats used individually and in combination with each other. As designers in this field it is incumbent on us to create imagery and media. Sometimes this media is entirely original and non-referential; other times it is quite topical and recognizable. The tricky line that must be walked is two fold. How does a designer protect from others infringing on the copyright of their new and original creations, and how do designers protect themselves from being prosecuted for inadvertently using materials in a design provided by the producer. Certainly we don’t want unscrupulous folks somehow acquiring our media and re-purposing it. Conversely the producer will want protection for their organization in the case that you, the designer, use materials that infringe copyright.

Copyright is ultimately defined by legislation under Title 17 of the US Code and refers to the author’s exclusive right to:

  • reproduce,
  • prepare derivative works,
  • distribute copies, and publicly perform and
  • display his/her works.

Think of the word “author” as referring to creators of all sorts such as writers, photographers, artists, film producers, composers, designers and programmers. Think of copyright as a bundle of rights granted to authors. These rights may be transferred or assigned in whole or in part in writing by the author. Copyright protection arises automatically when an “original” work of authorship is “fixed” in a tangible medium of expression. Registration with the Copyright Office is optional, but if you intend to defend your copyright it is necessary.
The government defines “original” to mean that a work is original to the author/creator and was not copied from preexisting work. They further define “fixed” to mean that a work is “sufficiently permanent or stable to permit it to be perceived, reproduced, or otherwise communicated for a period of more than transitory duration.” Even copying a computer program into RAM can be found to be of sufficient duration for it to be “fixed”
Registering a copyright can protect a projection design from being taken out of context and also from being distributed without your knowledge, or used beyond any written agreements you may have with a Producer. Designers should not assume that since the projection design is in essence a piece of a larger artistic endeavor that it will be protected by the larger entity. A written agreement with the Producer prior to conceptualizing will keep clean any arguments later on about who owns what and exactly what you are being employed for. Royalties should be included in this agreement, in addition to the possibility of any future productions.

When creating projections, the designer also needs to be aware of where the building blocks are coming from. Is it copyrighted? Is it Royalty free? If not starting with an original photo, do you have the rights to use the piece you are starting with? These are referred to as derivative works.

Derivative Works

If you are designer and your design will be rooted in, or largely incorporate elements of, somebody else’s creation, then your design will be a Derivative Work.

There is a rich tradition of derivative works in the arts and culture of modern society. Literary farce, social satire, cultural and political commentary are all themes that have seen extensive use of derivative works. Andy Warhol’s much-vaunted Campbell’s Soup Can is a classic derivative work. A recent, hotly contested derivative work was Alice Randall’s novel, The Wind Done Gone. A recasting of the Gone With The Wind story from the perspective of the house slaves, it was initially successfully banned by court order. The Northern District Court in Atlanta had ruled with the Mitchell Trust that the book violated the copyrights of the original novel. The 11th US Circuit Court of Appeals overturned the banning, ruling that the book had satisfied the criteria of being a parody, and thus a legitimate derivative work.

Derivative works are the door in the otherwise secure ‘wall’ of copyright protection. Contrary to common interpretation, the creation of copyright laws didn’t occur to ensure the enrichment of the creators (although this is a component). Instead, the framers of the constitution constructed copyright law to protect and encourage the original creator, while supporting innovation of original ideas through derivative works. Ultimately copyrights are designed to expire, benefiting the greater society by making works of historical significance part of the fabric of public domain.

What constitutes legitimate derivative works?
The law doesn’t leave this door in the wall of copyright swinging wide open however. The two simple words, Fair Use define the practices that are held to be legal under the 1976 revision of the copyright statutes. Although the words are simple the criteria is convoluted. Essentially the legal bullet points for qualifying as fair use go like this:

  • Is the work of commercial or educational nature? If commercial are rights secured?
  • The amount and substantiality of the portion used in relation to the copyrighted work as a whole; and,
  • the effect of the use upon the potential market for or value of the copyrighted work.

Dizzy yet? This stuff is so important to us though. Projection Designers in particular seem to utilize documentary and journalistic styles that avail themselves extensively of fair use.

Using ‘Stock’

It is commonplace to start with an idea, a photograph, a piece of footage, a font, or even a character (i.e. Superman) to build projection into a production. So where do the basic building blocks come from? Frequently, especially with digital projection, the Internet is a great place to start the process. As a designer you need to be aware of how you obtain pieces, where they come from, and whom they belong to. There are many sites located on the web that allow designers to preview artwork and they break down into two main categories: Royalty Free sites and stock collections.

Royalty Free Sites: Clip Art, Photography, Fonts
Usually these sites offer the designer a vast area of clip art, photography in smaller resolutions, font collections, and rudimentary animations. They normally have a small user fee, or yearly membership dues of around $100. These sites are used primarily by the corporate market for printed and PowerPoint presentations. However, membership offers lenient usage agreements. You won’t find “projection design” listed in the usage agreement, but advertisement and other projection-oriented things exist to cover our field.

Stock Footage Collections: Pay for Play.
Stock footage sites can be a godsend to the designer. Reaching out to find the image that is just right for a particular moment is a process that is now enabled by browsing web catalogues of stock materials. Many of the top sites have the absolute best talents in photography or illustration among their rosters of contributing artists. Most of the major stock imagery providers have varying policies for payment and use of their materials. It is common for materials that will receive greater or more commercial exposure to charge more for it. It is critical to make sure you are satisfying the policies for the art you have licensed to avoid issues cropping up later. In many cases you will be able to download a free image for ‘comping’ purposes (working up or presenting the idea). This shouldn’t be mistaken for permission to project it forty feet high onstage at Radio City Music Hall.

We are out of space… And a little out of breathe. We’ll be covering more specific contractual language in our next column, as well as doing a little more investigation of the outer fringes of ‘fair use’. Stay Tuned.

Click here to find part two.


Bob Bonniol is the Creative Director at Mode Studios in Seattle. Mode Studios concentrates on the live production market, providing content for projection at events such as concerts, award shows, broadway shows, etc. For more information about Bob, or Mode Studios, check out www.monarchdesigns.com



Visit the forums at Creativecow.net if you found this page from a direct link.



Related Articles / Tutorials:
Business & Marketing
Seven Ways to Make Your Own Luck in The Film Industry

Seven Ways to Make Your Own Luck in The Film Industry

HBO Director of Workflow, post-house founder, owner of the first two RED cameras, founder and developer of Endcrawl, technologist, futurist, educator, and more: John 'Pliny' Eremic, is regularly asked for career advice in the field of filmmaking. Step One, he says, is to consider a new job. There's much more of course, delivered with Pliny's peerless wit, directness, and insight. Whether you're just starting in the business, or looking to break through to the next level, you won't want to miss this guide to making your own luck.

Feature
John 'Pliny' Eremic
Business & Marketing
Creative COW Turns 15! A Celebration of Being Uncool

Creative COW Turns 15! A Celebration of Being Uncool

15 years is a long time on the internet! Travel back with us to the days before YouTube, social media, digital cinema, smartphones, iPods and all the rest, back to the founding of Creative COW by Ronald & Kathlyn Lindeboom in April 2001. Join us for an insider's look at the earliest days of the professional digital video revolution, all the way through the events that have shaped the world's largest community of media professionals, right here at Creative COW.

Editorial, Feature
Tim Wilson
Business & Marketing
7 Customer Service Rules for Better Post Production

7 Customer Service Rules for Better Post Production

Dealing with people is industry-agnostic, but in an industry as competitive as ours, repeat business is everything -- and your clients are more likely to return to you if your customer service skills are great. Here are some customer service tips that are especially helpful for post production.

Feature
Kylee PeƱa
Business & Marketing
An Odd Delight: A Corporate Editor's Leap Into Broadcast

An Odd Delight: A Corporate Editor's Leap Into Broadcast

Creative COW Contributing Editor Kylee Wall moved from Indianapolis to Atlanta as part of a move from corporate video into broadcast. Sure, some things stayed the same, but so much more was so different -- a new place to live, a new kind of workspace, new kinds of projects, AND TAPE -- that transitioning to a new NLE in Adobe Premiere Creative Cloud was the least of it. Certainly nothing compared to a fever of 104 that took her out for most of her first week. It's a remarkable tale that Kylee tells as only she can.

Editorial, Feature, People / Interview
Kylee PeƱa
Business & Marketing
Women In Post Join Forces

Women In Post Join Forces

Women in Post is a new HPA (Hollywood Post Alliance) committee formed by and for a decidedly minority group in the world of film/TV high technology. After three meetings -- two of them successful round table discussions, featuring accomplished women in the industry -- the group is expanding its plans to offer networking, mentoring and camaraderie and more.

Editorial, Feature, People / Interview
Debra Kaufman
Business & Marketing
Suck It Up, Buttercup

Suck It Up, Buttercup

The Best Excuses from New or Underemployed Filmmakers and Freelancers: "You've really really got to stop being lazy and making excuses for not getting what you want," says Creative COW Contributing Editor Kylee Wall. "Seriously. It's sad and it makes me sad for you. So sad in fact, that I've created this BEST OF compilation of stupid excuses. It's perhaps a little more brash than my usual fare. Don't mistake this for arrogance. I'm young and stupid too, but I'm still allowed to almost rant. Pseudo-rant. Pretend I made you cookies and you're eating them as you read this."

Editorial, Feature
Kylee PeƱa
Business & Marketing
Get Hired! Be Professional and Pay Attention to Detail

Get Hired! Be Professional and Pay Attention to Detail

"As technology gets better, communications skills seem to get worse." So says Creative COW leader and Contributing Editor Walter Biscardi, one of the industry's most respected business owners. "The same talented people who can create amazing things on screen have absolutely no idea how to represent themselves via a resume or online demo. Most of what I'm about to say seems to be common sense, but apparently it isn't." You definitely don't want to miss this potentially career-changing advice from an industry luminary!

Editorial, Feature
Walter Biscardi
Business & Marketing
The Heroism of Joyful Creativity

The Heroism of Joyful Creativity

I'm constantly inspired by the pleasure and the pride that the people in Creative COW Magazine take in doing the right things the right way, in always trying to improve, and always keeping their eyes peeled for new possibilities. I aspire to do my own work as creatively and joyfully as they do.

Editorial
Tim Wilson
Business & Marketing
Promote Your Company Worldwide, FREE.

Promote Your Company Worldwide, FREE.

Creative COW's Services Offered Directory is a Powerful Free Resource for Your Business.

Editorial
Ronald Lindeboom
Business & Marketing
The Back Forty: The Real Truth Of How Creative Cow Magazine Did Not Win An Award

The Back Forty: The Real Truth Of How Creative Cow Magazine Did Not Win An Award

Tim Wilson takes over the Back Forty for this issue to say, "Allow me to interrupt our regularly scheduled Back Forty to tell you what happened when our publisher Ronald Lindeboom called me one morning in April, saying, 'You're not going to believe this, Creative COW Magazine finally won an award!'"

Editorial
Tim Wilson
MORE
© 2016 CreativeCOW.net All Rights Reserved
[TOP]