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The Blender 3D Survival Guide - Part 8

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CreativeCOW presents The Blender Survival Guide - Part 8 -- Blender Video Training

Paolo CicconePaolo Ciccone
Santa Cruz California, United States

©2010 Paolo Ciccone and CreativeCOW.net. All rights reserved.

Article Focus:
Episode 8 of the BSG continues the "Book Promo" project started in part 7. In this tutorial we see:
  • How to do a multi-camera animation
  • How to adapt the "translate" tool to work in the right way
  • How to create realist mirror reflections
  • How to export the animation to After Effect for final compositing



Play Video Tutorial





Comments

Re: The Blender 3D Survival Guide - Part 8
by Mark Keeler
Great work, though the rendering took forever; I'll have to play with the floor and other settings and compare the render time and quality in AE. Just have to love the floor though, makes all the difference.
Thank you again!
by Rutger Wiersum
Hey Paola, thanks again for this information-packed tutorial, I once again learned an incredible ammount of things that I will certaintly use in many of my projects for a movie I'm making.
I really enjoy your way of teaching, and I'm up for part 9 to create something new!
Greetings Rutger
@Rutger Wiersum
by Paolo Ciccone
You're very welcome Rutger.

Best one yet!
by Ra-ey Saleh
I would never have thought of even attempting to try 3D until these.
Thanks again.
+2
Hi Rich. Yes, between planning, rehearsing
by Paolo Ciccone
Hi Rich.
Yes, between planning, rehearsing and recording/editing these videos, it takes a bit of time but that's OK. Blender took longer to be made so it's just fitting that I give a bit back to the community.

Answers:

1. You can see the active camera from the lower left indicator in the 3D view and from the View/Cemaras menu. No other visual clue is available, AFAIK. And yes, you can render the whole scene from any camera point of view. Nothing restricts you from rendering frames 1-400 from both.

2. You are correct. By having the 3D camera data imported in AE I can simply place an object in 3D space and it will fit the scene.

Hope this helps.

Cheers.
BSG 8: Book Promo
by Richert Goyette
Paolo:

Another very informative tutorial--it was great to see how you extended the concepts in BSG 7 by continuing the Book Promo with the current tutorial. I also don't believe that I have ever read a Blender book or viewed a tutorial in which the sequence editor was introduced so early and easily.

I do have several questions:

1. When there are two cameras in the scene, is there a way to tell which has been assigned to be the active camera other than figuring it out from the perspective in the 3D view port, the label in the lower left of the 3D view, or the view menu? For example, in AE it it the camera in the highest layer.

Or, is the answer that the active camera is any one that you select in the view menu and that you then choose a range of frames to be rendered from it. If so, then in BSG 8, Camera A or B could have rendered the entire scene. Right?

2. Am I correct in assuming that the reason that you exported the camera data in this tutorial was so that the 3D text you added in AE would be integrated visually into the scene. Otherwise, would you not have been able to achieve the same effect by just importing the two png sequences as footage, layering them into the timeline, and then just adding the 3D text in the layer above them?

I really appreciate how much time you are spending bringing us up to speed with Blender. I seem to remember a recent post that indicated that you were taking time away from your weekends putting these together.

Thanks much; you are conveying an enormous amount of very practical information into a series of enjoyable "chunks."

Rich


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