LIBRARY: Tutorials Reviews Interviews Editorials Features Business Authors RSS Feed

MAYA 5 KILLER TIPS by Eric Hanson

COW Library : Autodesk Maya : Joaquin Gil : MAYA 5 KILLER TIPS by Eric Hanson
MAYA 5 KILLER TIPS by Eric Hanson
A CreativeCow.net Book Review


Joaquin Gil reviews Maya 5 Killer Tips


Joaquín (Kino) Gil
Joaquín (Kino) Gil
kino, Los Angeles, California USA


©2002 by Joaquin Gil. All rights are reserved.


Article Focus:
Joaquin 'Kino' Gil -- noted major film effects artist, independent filmmaker and Creative Cow's Maya forum host, reviews "Maya 5 Killer Tips," written by Eric Hanson and published by New Riders. Kino concludes his review with "...This is a "must-have" book in every Maya shop and class.'' Find out why.



Books as Tools

One of the high points of having Maya be such a widespread application is the appearance of many, many books that attempt to teach one the intricacies of the package. Among those we have reviewed for the grazing throngs we have seen our share of duds and misfires, as well as our share of excellent books, some written by friends of us, some by people who in their writing gain our admiration and professional respect even if we never meet them.

This small book that occupies us today is one of those rare gems that join a very perceptive theme with a very good execution. Read on.


The Book

New Riders has done it again, and unlike a formerly popular "pop-tart", there is no "oops" to these gents. The book is well conceived and better executed. Since it consists of short-short tips, most of which barely fill a page, each has been give a clear, even motivational illustration.

Great artists, the writers have contributed their screen captures and renders as said illustrations and the effect could not be better, as we receive the added bonus of their imagery along with their examples. There is a dearth of art collections of the 3D generations, and this beautifully printed book could claim such honor along with its didactic merits.

As it stands, it is a good looking book with great ease of use and awesome readability.

And great bang for your buck: the price is more than right, it's a steal. At Forty US bucks that is where "it" stops, to pun away this paragraph. That's the price of a dinner for two at a great Thai restaurant I know. I'll go once less to the Thai and get this book. I'll end out winning in the exchange, even 'tho the cooking there is sumptuous.


The Contents

Last time I was enthusiastic about a book I wanted to just yell "Wow". This time, the expletive will not be used, because it would have to practically be used at least once per page.

This book is both fun and priceless. Each little article is more than a "tip" in the dry sense of a "manual". This is a living book, threaded of life experiences and observations by a trio of dedicated artists. It is in many senses a painstaking job, were it obviously so fun for the authors to share their road notes with us. As a fellow artist I am impressed, and as a fellow animator I am delighted.

And so will you be, whether you are a novice, advanced user or rank beginner.


Conclusion

There is no point in going on. This is a "must-have" book in every Maya shop and class. I would even recommend it to people who do not use Maya, but another, sister application, just because of the insights the authors share in almost every paragraph about 3D, production and work approaches.

This book is the best proof that artists thrive in communities, when they are able to cross-pollinate ideas and techniques unhampered by distance or time.

This book is also the best I've seen so far at joining Maya users in that kind of informal "knowledge ring" that only great programs create around them, true communities of users that begin to be interconnected, a sign of our times.

Besides, you'll want to have this book by your desk. You'll find something useful every day for every job.

What more can anyone ask of a book?




Five cows, no ifs, no buts. The best-deserved five-cows in a long time, and a tie with another recently reviewed marvel.

Finally, there are good, nay, GREAT Maya books out there!

.k.








Please visit our forums at CreativeCOW.net if you found this page from a direct link.




Related Articles / Tutorials:
MAYA
Iron Man 3: The Trixters Behind Tony Stark's Shiny New Armor

Iron Man 3: The Trixters Behind Tony Stark's Shiny New Armor

Seventy artists from Trixter worked an entire year to create a formidable 208 VFX shots for Marvel's Iron Man 3. Each new episode in the Iron Man saga details a slick new technology created by the ingenious Tony Stark, and the new installment does not disappoint! Combining the hard surface geometry of the Iron Man suit auto-assembly with the flexibility of the human body was one of the challenges that Trixter brought from previs to believable screen reality.

Editorial, Feature, People / Interview
Alessandro Cioffi
MAYA
VFX Files: Khaos Digital Helps Bones Tell Its Stories

VFX Files: Khaos Digital Helps Bones Tell Its Stories

A key element in the hit TV show Bones is the images on The Angelatron, an 8-foot screen that shows detailed images proving how the victim died. Khaos Digital's David Watkinson creates all those images for Bones, and specializes in creating content for screens that play back in real-time during production. Creative COW looks at how it's done.

Feature
Debra Kaufman
MAYA
VFX Soup: Tintin VFX Supe Joe Letteri Talks 3D and Mocap

VFX Soup: Tintin VFX Supe Joe Letteri Talks 3D and Mocap

Four-time VFX Oscar-winner Joe Letteri describes the advanced technology behind Steven Spielberg's The Adventures of Tintin, discussing his own adventures with virtual cameras, motion capture, 3D, and three years of pre-production with the team at Weta Digital.

Feature, People / Interview
Debra Kaufman
MAYA
Autodesk Maya: Digital Molecular Matter (DMM)

Autodesk Maya: Digital Molecular Matter (DMM)
  Play Video
In this Autodesk Maya 2012 tutorial, Creative COW leader Michael Hurwicz looks at Digital Molecular Matter (DMM), a plug-in for creating shatter, destruction and deformation effects. DMM is now included in Maya 2012.

Tutorial, Video Tutorial
Michael Hurwicz
MAYA
Digimation Archive and Model Bank Library

Digimation Archive and Model Bank Library
  Play Video
Creative COW leader Michael Hurwicz reviews two collections of 3D models from Digimation: The Archive and The Model Bank Library.

Review, Tutorial, Video Tutorial
Michael Hurwicz
MAYA
MAYA Shelves

MAYA Shelves
  Play Video
Everything you wanted to know about MAYA shelves (but were afraid to ask). In this tutorial Aharon Charnov will show how to use every aspect of shelf customization. Also included in this video tutorial is how to add existing tools to shelves, how to organize tools for optimum use, how to create new tools with mel scripts, how to label mel created buttons, and how to create custom shelf icons.

Tutorial, Video Tutorial
Aharon Charnov
MAYA
Maya 2011: Assigning Invisible Faces

Maya 2011: Assigning Invisible Faces
  Play Video
Michael Hurwicz demonstrates the new "Assign Invisible Faces" feature in Maya 2011, making one face of a cube invisible but still very much "there" when it comes to a smoothing operation performed on the cube.

Tutorial, Video Tutorial
Michael Hurwicz
MAYA
Maya 2011: Camera Sequencer

Maya 2011: Camera Sequencer
  Play Video
In this tutorial, Michael Hurwicz shows you how to use the new Camera Sequencer in Maya 2011 to import an animatic sequence from Sony Vegas 9.0 using AAF (Advanced Authoring Format).

Tutorial, Video Tutorial
Michael Hurwicz
MAYA
Maya 2011 Bezier Curves

Maya 2011 Bezier Curves
  Play Video
In this Maya tutorial, Michael Hurwicz provides an introduction to Bezier curves, a new feature in Maya 2011 which allow you to create curves the way you do with the pen tool in Adobe Illustrator or Photoshop.

Tutorial, Video Tutorial
Michael Hurwicz
MAYA
Rendering Motion Vectors out of Maya - Part 4

Rendering Motion Vectors out of Maya - Part 4
  Play Video
In part 4 of this Maya tutorial series, Arkadiy Demchenko shows another example scene with a tower blowing up into pieces. Only Maya 2009+ passes system is used in this example.

Tutorial, Video Tutorial
Arkadiy Demchenko
MORE
© 2016 CreativeCOW.net All Rights Reserved
[TOP]