Doug Graham reviews LightWave 8 Killer Tips
Doug Graham reviews LightWave 8 Killer Tips
: Doug Graham
: Doug Graham reviews LightWave 8 Killer Tips
|A Creative COW Book Review
Stafford, Virginia USA
© 2004 Doug Graham and CreativeCOW.net. All rights are reserved.
Video editor and COW leader, Doug Graham takes a look at LightWave 8 Killer Tips by Dan Ablan and Randy Sharp. ~ This book is published by New Riders. Doug says, ...Don't read this book or you may find yourself "running out to spend $600 on an upgrade to LightWave 8.'' He did.
|Dan Ablan has become well-known for his excellent series of tutorial books on LightWave, the popular 3D modeling and animation program from NewTek. Now, he and Randy Sharp have produced something considerably different in LightWave 8 Killer Tips.
This slim volume (214 pages) is one in a series of Killer Tips books. Each one covers a different major graphics application, and is nothing but tips. The concept was developed by Scott Kelby, who noticed that the marginal tips and tricks that he found scattered in larger books of the How To Master Program X variety were the things he always looked for first.
First of all, let me say what this book is not. Its not massive. Dans latest Inside LightWave 8 book ($59.99 from Amazon) is over 1,000 pages plus a CD-ROM. Killer Tips is barely a quarter of that size. If you assess the value of the book on page count alone, the Inside style of book is the better buy. On the other hand, there are 247 individual tips, which makes the price per tip about eleven cents
and if you find just one of these tips that saves you a few hours, or solves a tricky problem, the book will more than pay for itself.
Its not a substitute for either the program manual or a book of tutorials like Inside LightWave. You wont be able to learn the software from a copy of this book.
Having said that, lets go on to what Killer Tips is. Its a great way to learn some of the less obvious controls and hidden features of LightWave. Or, if you are already a power user, its a good way to remind yourself of things that you might not have used for a while. Many of the tips are simply descriptions of shortcuts in the user interface that are at least mentioned in the LightWave manual
but they are a lot easier to find here.
Dan and Randy use humorous lead-ins to introduce each of the tips in the book. At times, I felt that this was just adding unnecessary text (especially since much of the humor isnt really that funny). But after thinking about it, I realized that the cute little introductions were actually a pretty good way of describing what it was that the tip could do for me. One area where the cute approach does get in the way, though, is the titles of the tips. These titles are what appear in the Table of Contents, and they are often not very descriptive of the tip. Thus, the Index at the back of the book is the place to go to find what you need, rather than the Contents pages. Since the Tips series are really reference books that arent intended to be read cover to cover, but rather dived into while looking for something in particular, I hope the editors will fix this shortcoming in future offerings.
You wont use Killer Tips like a book of tutorials, to aid in learning by doing. Instead, the book is more of a monitor-side reference, which youll refer to while actually working on projects of your own. Many of the tips are ways to save time while modeling, animating, or rendering, and even a few mouse clicks can add up to a big savings in time and money, when they are repeated hundreds or thousands of times.
Although the title is LightWave 8 Killer Tips, the majority of the tips will apply to earlier versions of the program as well. In other words, it does a fair job of providing tips that are specific to the new features of LightWave 8, but users of previous versions wont feel theyve been left out, either. However, I would have liked the tips that were specifically for new LightWave 8 features to have been labeled as such, to make it easier to see just what I might be missing (my current installed version is 7.5; more about that in just a minute.)
The tips in the book are divided into ten chapters, dealing with the user interface (Chapters 1 and 2), Modeler (Chapters 3 and 4), lighting (Chapter 5), animating (Chapter 6), Bones (Chapter 7), surfacing and texturing (Chapter 8), rendering (Chapter 9), and a concluding collection of miscellaneous items. So the scope of the book is pretty broad, stretching across all the major task areas that a LightWave animator will encounter.
Another way to approach a book like Killer Tips is to think of it as you would a user forum on the Web. How many times have you gone on line to search a forum, hoping to find that someone already has posted the answer to a How do I
type of question? Killer Tips is a bit like a user forum that can sit on your desk. The signal to noise ratio is also a lot better than youll find in most Web forums.
One final caution regarding price: LightWave 8 Killer Tips may look like it costs only $28, but be careful of the hidden cost. After you read it, you may find that you are running out to spend $600 on an upgrade to LightWave 8. I did!
|COW Rating: The book is worth your time and money, folks, but because of the poor Contents issue, and because Id really have liked to see about another hundred tips in the collection
and because Dan and Randy have just cost me $600
I give it four cows.
If you found this page from a direct link, please visit our forums or read other articles at CreativeCOW.net
|Related Articles / Tutorials:|
Creating A Ghost Train: A Visual Display for Preston Hall
Pollen Studio creates a ghost train audio/visual display for prestigious Preston Hall Museum in Northern England, an eerie effect that smashes out of a bookshelf within a museum room. The 3D elements blend perfectly with the actors in period costume who portray passengers on the doomed train.
NewTek's LightWave 11
NewTek has unveiled version 11 of its professional 3D modeling, animation and rendering software, LightWave. Creative COW takes a look at new features including instancing, Bullet Dynamics, and better ZBrush workflows.
|Recent Articles / Tutorials:|
Adobe Creative Cloud
Creating Dunkirk VR: Ingenuity, Accessibility & Adobe Tools
Academy Award-nominated director Christopher Nolan has referred to his film Dunkirk in IMAX as “virtual reality without the goggles,” so when it came time to build Save Every Breath: The Dunkirk VR Experience, the team at Practical Magic knew that the stakes were higher than usual. Creative COW Associate Editor Kylee Peña speaks with Practical Magic's Matt Lewis and Adobe Director of Immersive Chris Bobotis about the challenge of creating a tie-in worthy of a supremely immersive Academy Award-nominated Best Picture, the future of user interfaces, the role of community in storytelling, and the new ways that young creators are driving technology.
Feature, People / Interview
Business & Marketing
A Vision For Stock Video Success: Daniel Hurst, VIA Films
You’ve definitely seen Daniel Hurst’s work. An early mover in high frame rate and aerial shooting for stock footage using cameras including Phantom Flex 4K and RED Weapon 8K, he’s sold over 200,000 clips through his company VIA Films. His career has been driven by trying to create shots he hasn't seen before, even if it means building a new set of skills from scratch. Daniel still sees opportunities for himself and anyone else who wants to start or grow their business in the ever-more competitive field of stock video, and offers practical advice on how you too can succeed.
How Kubrick Achieved the Cinematography of Barry Lyndon
Stanley Kubrick’s Barry Lyndon is often lauded as one of the greatest achievements in the history of cinematography. And in a decade or even a year with some of the toughest competition imaginable, Barry Lyndon always seems to stick out just a little bit more. What sets the cinematography of Barry Lyndon apart from other movies? And how was it done? Let's explore the story...
Know Your Film Editing History, Part 1
Knowing about the history of film editing can help you understand how best to use these tools today, as well as point to where film editing might go in the future. Join feature film editor Sven Pape, host of "This Guy Edits", for part 1 of his fast-paced, example-packed conversation with Los Angeles-based filmmaker and film teacher Tyler Danna.
2018 MPSE Award Winner John Fasal on His Passion for Sound
On February 18th, the Motion Picture Sound Editors will present John Paul Fasal with its annual Career Achievement award at the 65th MPSE Golden Reel Awards. Fasal has worked in sound for more than 30 years as a sound designer and field recordist. His many credits span features, television and games, including such titles as Top Gun, Master and Commander: The Far Side of the World, Interstellar, The Dark Knight, American Sniper and this year’s box office hits Dunkirk and Coco. Fasal recently spoke with the MPSE about his career and the art of sound.
Editorial, Feature, People / Interview
Preparing to Edit the PyeongChang Winter Games, Pt 1
Growing up, Kylee Peña says that she was always glued to the Summer or Winter Olympics. And as a young and ambitious video nerd, she wondered what went into the incredible number of visual stories being told. Between pre-cut packages and live footage and montages put together with moments that had happened seconds ago, she couldn’t fathom what went into the teams who created this media. But for the next few weeks, her friend Mike Api is in PyeongChang, South Korea, where he’s working as a freelance editor on the Olympics for NBC. Having been through the Olympics editorial experience before ??" the Summer Games in Rio two years ago ??" he knows he has a lot of interesting stories to tell us while he’s working.
Editorial, Feature, People / Interview