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Smoke Effect

Smoke Effect


CreativeCOW Presents Alan Hamill's Quick Tips & Tricks

Alan Hamill, Adobe Inc.
©2001 Alan Hamill. All Rights Reserved. Used at CreativeCow.net by kind permission of the author.
Article Focus:
Alan Hamill demonstrates the use of Particle Playground to simulate rising smoke.

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1. Particle Playground is an extremely powerful effects factory and through practice I have discovered many uses. In getting started though, it worth having a look at a simple yet pleasing effect. We begin with a blank layer and apply Particle Playground. We adjust the force of gravity, tweak the velocity and particle number settings to provide us with rising stream.

2. We then do something very simple, apply a Fast Blur to the rising stream, vary the amounnt of blur and we have rising smoke.

3. Not to stop there though, we can go further and draw a custom mask. In the Particle Playground dialogue box we then tell the particles that the mask is a wall, and we get..

4. Now the wall will restrict the flow of particles giving us this end result.


--Alan Hamill




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Comments

Re: Smoke Effect
by David Goodwin
Not massively helpful for me. You seem to assume the user knows exactly what you're doing, which I don't (beginner) and the result isn't the type of smoke effects I'm after. I want more of a mist curly smoke, this just looks like a faint waterfall.
Re: Smoke Effect
by Bill Tull
This little tutoral was very helpfull, Thanks!
Smoke Effect
by emilio torreggiani
This effect is great, but I have a problem.
If I use "wall" and the mask is square, without curves, the wall works perfectly, if the mask is round, with some curves, "wall" doesn't work at all. Why?
I've got a mac book with 2g ram and an intel duocore.
Could be an intel bug?


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