LIBRARY: Tutorials Reviews Interviews Editorials Features Business Authors RSS Feed

Matrix style Bullet-time effect in Vegas Video

COW Library : MAGIX Vegas Tutorials : Satish Kumar : Matrix style Bullet-time effect in Vegas Video
Creating the Bullet-Time Effect in Vegas Video using WinMorph
Bullet Time in Vegas Video using WinMorph

Satish Kumar Satish Kumar
Video/graphics enthusiast and software developer
http://www.debugmode.com/
San Diego, California, USA

©2003 Satish Kumar and Creativecow.net. All rights reserved.


Article Focus:
In this tutorial, Satish Kumar demonstrates the famous Matrix style Bullet-time effect in Vegas Video: A man leaps in the air with a gun, fires a shot, and then hovers in the air while the camera moves around him 180 degrees. To create this effect, we have the shot of the man leaping in the air as a video and 6 still shots of him in the air at different angles. We will morph between the still shots using the WinMorph plug-in for Vegas. This morphed video is composited with a moving background giving the 180 degree camera rotation effect.

To create the moving background, different shots of the same background were taken and stitched together in an image editor. This is very similar to the method used to create panoramic views of a scene.

The sample video and shots are used with permission from Marco von Moos. Thank you very much Marco.

Here is a rendered output of the tutorial vegas project - btime.mov, to have a look before starting.

The beginning video shot with the guy leaping in the air...

The 6 shots of the guy leaping in the air, taken at different angles... The images are TGA files, with the blue portions keyed for transparency.

The stitched background...

The files to use for this tutorial (including the vegas project) can be downloaded here. WinMorph plugin for VV can be downloaded here. You need to have WinMorph installed for this tutorial. Help and tutorials on how to use WinMorph can be found in the above page.

Here is how we do the effect in VV.

First create a project with dimensions 420x184 (that is the size of the images/videos we would be using).

Insert the "start.avi" file into the timeline in Trak 3. Insert the "backgnd.jpg" next to this in the timeline. Our idea is to first run the start.avi clip and once the guy has leaped into the air, use the stitched background still image to pan from beginning to ending (this will appear as if the camera is rotating from the guy to the other side, like a panoramic view). On top of this panned background we will place the morph sequence to create the effect.

To pan the background still image uncheck the "Maintain aspect ratio" option in the image's properties, and use "Event Pan/crop" to pan the shot from left to right, as show below. You can also view how it is done from the vegas project.

Insert Image1 and Image2 into track 1 just above "backgnd.jpg". Resize them to be exactly 4 frames long and overlap them for 3 frames. Go to the "Transitions" window and you will find the "Morph - WinMorph" transition. Insert that transition between the two images in the timeline. Similarly, insert Image 2 and Image 3 into track 2 next to the first pair of images. Resize them to be of 5 frames in length, overlap them for 4 frames and insert the Morph transition between them. Do the same way for Images 3 to 6. After this, the timeline will be as shown below...

Now we need to enable alpha channel in these images. Right click on each of  the 10 images, choose "Media" and select "Straight (unmatted)" for alpha channel.

Double-click the first Morph transition and it will open the transition settings dialog. Click "Open WinMorph" to open the WinMorph window. Draw the required shapes and associate them with their corresponding shapes.. (This tutorial will not go into detail on how to use WinMorph, you can find tutorials for WinMorph at the download page mentioned above). Once you are done with drawing the shapes, the WinMorph window will look like shown below...

Close WinMorph and return to Vegas. Close the transition settings dialog. Similarly, open the second Morph transition dialog and do the editing in WinMorph. Do the same process for all five transitions.

That's all folks, we have finished our tutorial. Render and see the result. There will be a few glitches when you watch it frame by frame, but this tutorial does not aim at producing the perfect output - only to teach how to use WinMorph for producing good effects.

The original tutorial created by Marco von Moos can be found at http://www.nccinema.ch/esfx11.html

 


Please visit the forums and read other articles at Creativecow.net if you found this page from a direct link.

 

 



Related Articles / Tutorials:
Sony Vegas
Pixelan DIssolveMaster Review: Organic, Powerful, Affordable

Pixelan DIssolveMaster Review: Organic, Powerful, Affordable

Organic, powerful, affordable, easy to use -- what else are you looking for from a plug-in package? Creative COW's Douglas Spotted Eagle found even more than he expected from Pixelan DissolveMaster, plug-ins for Adobe After Effects and Premiere, and Sony Vegas. Douglas invites you to see just how elegant, organic and flexible such a simple tool can be, even with 4K footage.

Review, Editorial
Douglas Spotted Eagle
Sony Vegas
Sony Vegas Pro Basics FORTY: Track Motion & 3D Track Motion

Sony Vegas Pro Basics FORTY: Track Motion & 3D Track Motion
  Play Video
Track Motion has nothing to do with tracking motion but is the ability to animate a whole track which includes all the events/clips on that track. Additionally, you can animate a track in 2D & 3D giving some really cool options inside Sony Vegas Pro. However, if you also want to use Layer Dimensionality with 3D Track Motion you need to know how as there are a few extra steps. In this tutorial, Andrew Devis explains what Track Motion is, how to set it up and goes through some of the issues involved if you want to use it in conjunction with Layer Dimensionality for cool results.

Tutorial, Video Tutorial
Andrew Devis
Sony Vegas
Sony Vegas Pro Basics THIRTY-EIGHT: Layer Dimensionality

Sony Vegas Pro Basics THIRTY-EIGHT: Layer Dimensionality
  Play Video
Layer Dimensionality can be applied in several different ways inside of Sony Vegas Pro and is a powerful effect which can give the illusion of depth to an item and is great for PiPs (Picture in Picture) and text to help them to stand-out in your production. In this tutorial, Andrew Devis goes through the options in Layer Dimensionality showing how they can take a flat looking PiP and make it stand out quickly and simply.

Tutorial, Video Tutorial
Andrew Devis
Sony Vegas
Sony Vegas Pro Basics THIRTY-NINE: Animating & Keyframes

Sony Vegas Pro Basics THIRTY-NINE: Animating & Keyframes
  Play Video
Previously we looked at 'spring loaded' animation in the Event Pan/Crop panel, but this time Andrew Devis looks at the animation toggle switch which allows us to choose which values we want to animate of any given effect. Andrew goes through how to use the toggle and has a closer look at both 'Lanes' and 'Curves' as well as at the various keyframe type options.

Tutorial, Video Tutorial
Andrew Devis
Sony Vegas
Sony Vegas Pro Basics THIRTY-SIX: Masking - Other Tools

Sony Vegas Pro Basics THIRTY-SIX: Masking - Other Tools
  Play Video
In this second tutorial on creating and using masks in Sony Vegas Pro, Andrew Devis shows how to modify masks, add masks and create masks with the various tools in the Event Pan/Crop panel - this is very helpful when trying to create complex masks for your productions.

Tutorial, Video Tutorial
Andrew Devis
Sony Vegas
HitFilm 2 Ultimate - Coming to a MAC Near You

HitFilm 2 Ultimate - Coming to a MAC Near You

HitFilm have just launched a KickStarter to bring their 3D compositing, visual effects and video editing software to Mac. Andrew Devis looks at the software package for Creative COW.

Review, Editorial, Feature
Andrew Devis
Sony Vegas
NAB 2013: Sony Creative Software

NAB 2013: Sony Creative Software

Sony Creative Software offered some important updates with its Vegas Pro 12 software. Chief among the upgrades was native support for 4K and support for Panasonic's P2 cameras. Sony Creative Software also highlighted SpectraLayers Pro and Sound Forge Pro Mac, which were shown as a technology demonstration at last year's NAB but are now shipping. With a range of in-depth presentations by Sony Creative Software users, a visit to this company's booth was an education in the various creative ways that the software can be used successfully.

Editorial, Feature
Debra Kaufman
Sony Vegas
Sony Vegas Pro 12: Color Match, LAB Adjust & Masking

Sony Vegas Pro 12: Color Match, LAB Adjust & Masking
  Play Video
In this Sony Vegas Pro 12 tutorial, Creative COW leader Michael Hurwicz looks at the new Color Match effect, which allows you to match one clip to another; the LAB Adjust effect, which allows you to modify the color match; and the new effect masking capability.

Tutorial, Video Tutorial
Michael Hurwicz
Sony Vegas
Sony Vegas Pro 12: The Lightness/a/b Vector Scope

Sony Vegas Pro 12: The Lightness/a/b Vector Scope
  Play Video
In this Sony Vegas 12 tutorial, Creative COW leader Michael Hurwicz looks at the Lightness/a/b Vector Scope. This is a follow-up to the tutorial on the Color Match and LAB Adjust FX, for which the Lightness/a/b Vector Scope is particularly useful.

Tutorial, Video Tutorial
Michael Hurwicz
Sony Vegas
Working with Layers in Sony Vegas

Working with Layers in Sony Vegas
  Play Video
In this tutorial, Roy van der Westen will demonstrate how to create depth in Sony Vegas by working with layers.

Tutorial, Video Tutorial
Roy van der Westen
MORE
© 2016 CreativeCOW.net All Rights Reserved
[TOP]