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Building a Cube World: Part 3

Building a Cube World: Part 3
A CreativeCOW After Effects Video Tutorial


CreativeCOW presents Building a Cube World in After Effects: Part 3--Video Training by Carl Larsen

Carl Larsen Carl Larsen
St. Cloud, Minnesota

©2008 Carl Larsen and Creativecow.net. All rights reserved.

Article Focus:
In this tutorial, Creative Cow Contributing Editor Carl Larsen shows you how to track a lens flare onto the surface of a 360 degree camera-aware environment without the use of a third-party plug-in.













Comments

Re: Building a Cube World: Part 3
by Carl Larsen
Thanks for the expression!

Carl Larsen

TelescopeMediaGroup.net
Building a Cube World: Part 3
by Alessandro Cipolat
Hello,
I found this tutorial superb. On the subject of the Flare hitting the opposite side of the Cube, I worked out this little expression to add to the "Blend with Original" of the Lense Flare:

X = "Pick Whip to Camera layer" .transform.orientation[0];
if (X <300 && X>180) 100 else 0

The 300 and 180 can be adjust accordingly to get the angle range of the camera that switches off the flare.
Hope you find it useful.
Re: Building a Cube World: Part 3
by Carl Larsen
Dollying in and out isn't really an option using horizon. You can cheat it a little bit using the cube world method, but it you want realistic paralax, projection mapping is the solution you're after.

Carl Larsen

TelescopeMediaGroup.net
Re: Building a Cube World: Part 3
by Chuck Spaulding
Great tutorial.

Can you dolly in and out using the Horizon plug in?
Building a Cube World: Part 3
by Carl Larsen
I'm actually working on a tutorial set to address panoramic photography. The rabbit hole goes pretty deep if you want to geek out on the topic like I do.

To begin you'll need a SLR, Fisheye lens, and some time to play around with your computer.

For the time being, I'd suggest starting here:

http://www.flickr.com/photos/jftphotography/505008136/in/set-72157600232700...

Enjoy!
Building a Cube World: Part 3
by Samuel Hall
Great tutorial. Can't wait to put this to use. How did you go about creating the panoramic source images for your cube world?
Building a Cube World: Part 3
by Frank Maier
Nice and interesting series, thank you


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