Carrara5 Pro Handbook by Mike de la Flor
Carrara5 Pro Handbook by Mike de la Flor
: Ringo Monfort
: Carrara5 Pro Handbook by Mike de la Flor
|A Creative COW Book Review
Inglewood, CA, USA
©Copyright 2006 Ringo Monfort and Creativecow.net. All Rights Reserved.
In this article, CreativeCOW.net leader, Ringo Monfort reviews Carrara 5 Pro Handbook (Graphics Series) written by Mike de la Flor, and published by Charles River Media, 512 pages, January 2006, ISBN: 1584504633, and feels that, ''the book falls short...''. Read the full review for Ringo's point of view...
Many users that have upgraded to Carrara 5 or Carrara 5 Pro are looking for learning material that will teach them how to use all the latest features that were added to version 5 of the application. It is understandable as version 5 of Carrara is loaded with new features and while they are easy to use, most users would like to see detailed tutorials to help them learn how to apply those features.
The Carrara 5 Pro Handbook claims that if you are a new or seasoned user, you'll find everything you need to get started with Carrara 5 and that it provides a complete, detailed guide to Carrara 5 Pro, including in-depth coverage of the features and tools. Well, after reading the book from cover to cover, I would have to say that the book falls short of the promises in the above statements.
About 80% of the new features are not covered in the book.
Here is a list of things that are not covered:
New particle system, replicator, surface replicator, ambient occlusion, irrandiance map, anisotropic lighting model, fresnel, translucency channel, weight painting, new volumetric clouds, matchmoving, include/exclude lights, bounding box display, smoothing of multiple objects and not all the new tools in the vertex modeler.
If those were the things you wanted to learn, then this book is not for you.
Now to get into what the book does cover.
- It starts with basic understanding of 3D concepts and techniques such as 3d modeling, texturing and animation.
- Part II is getting to know Carrara assemble, texture, modeling and rendering rooms. But all of these are touched upon very lightly - it is more of an overview.
- Part III is all about Modeling with Carrara and Hexagon.
Here the book does get into detailed samples of modeling techniques with spline and vertex modeling. It also includes a short section that covers modeling with Hexagon the new 3D polygonal modeler from Eovia Corp. While they are very good tutorials, again, some of the new tools in the vertex modeler are not covered at all.
- Part IV is texturing ranging from UV editor, projection mapping layers, subsurface scattering and displacement mapping, but here the books fails to mention the anisotropic, fresnel and translucency the new features of Carrara 5.
- Part V gets into animation using morph targets, walk cycle with bones. The samples are good, but missing here is the use of the new graph editor and the weight painting tool - another set of Carrara 5 features.
- Part VI covers rendering with Carrara using HDRI, Global Illumination, skylight, Caustics, NPR etc. But again, the Carrara 5 rendering features Ambient Occlusion and Irradiance mapping are not even mentioned.
- Part VII Using Carrara with other programs: such as Flash by using Vector style, Native poser importer and exporting to After Effects. Very good material in this section.
- Part VIII The last part covers 3rd party plugins from Digital Carver Guild. Here the book has useful information about Anything Grows, Anything Goes and Cognito.
In conclusion the book does have some fine material that will get new users of 3D started. But due to the omission of 80% of the new Carrara 5 Pro features, I cannot recommend the book to anyone that upgraded from Carrara 3 or 4 to Carrara 5.
You can find better resources online that do cover the new features of Carrara 5 .
I give the book 2 cows
©Copyright 2006 Ringo Monfort | Creative Cow
All Rights Reserved
|Related Articles / Tutorials:|
Blackmagic Fusion 9 Advanced Keying: Fixing Problem Edges
In this advanced keying tutorial for Blackmagic Fusion, longtime VFX artist Simon Ubsdell addresses a common problem: edges too brightly lit, along with light wrap that makes compositing a challenge. Learn how to build custom keyers using Fusion's node-based compositing that solve the problem more quickly and more completely than traditional layer-based approaches.
An Open Letter to Incoming Women Freshmen in Media Programs, by Kylee Peña
A lot of so-called “open letters” on the internet address the outgoing graduates of programs. And while they should bask in the glow of congratulations and good luck because they worked hard, they earned it, and they have some serious challenges on the horizon, this letter isn’t for them. It’s for you: the young woman who is leaving high school behind and beginning your first year of college in the next few weeks. Read on as Hollywood workflow supervisor and president of the Blue Collar Post Collective Kylee Peña reminds you: You have so much ahead of you!
My Illegal Internships: An Oral History, by Kylee Peña
Sure, unpaid internships aren’t exclusive to post production; however, for some reason we’ve collectively decided that the single biggest way to prove one’s merit is by working in some capacity for free. It’s almost as if everyone believes that because they suffered the difficulty of doing often humiliating or degrading work for free, everyone else should too. There are certainly times that personal enrichment worth the sacrifice to work for free, but employers, do you know if what you're asking interns to do for you is even legal? Follow along as Kylee gives examples from her own past internships to highlight current requirements, and lays out some suggestions to a fairer, more productive future for everyone.
An Editor's Epic Journey, by Katie Toomey
What do you do when your company folds and there's no local work? Whatever you have to. For Katie Toomey, that meant emptying her savings and heading 2000 miles west to Los Angeles, with no job in hand. The only options were make it or break it. The journey itself was difficult, but the hardest part may have been the only thing that made it all possible: asking for help. This is a truly inspiring story with tons of real-world examples of how to accomplish what feels impossible at the time.
The Evolution of Immersive Media
Immersive media is not new. Emerging technologies, such as VR and AR as we currently know them, are simply part of an evolutionary path making media more immersive. Many commentators and industry professionals became cynical after the short life-cycle of Stereoscopic 3D, and are hesitant to embrace VR, calling it another fad. International award-winning engineer, editor, colorist, VFX artist, stereoscopic 3D artist, and Head of Operations at Auckland's Department of Post, Katie Hinsen sees it differently. These technologies are simply steps within a much wider ecosystem, says Katie, where it's the combination of failures and successes that lead us towards what immersive media is to become.
The Cinematography of Get Out: Toby Oliver, ASC
Toby Oliver, ASC is the award winning cinematographer behind the lens of Jordan Peel's debut film Get Out. “Get Out” has received high praise from critics (99% Fresh rating at Rotten Tomatoes) and moviegoers around the world for its story, acting, and cinematography. Toby shares all his lighting and lensing techniques that gave Get Out its uniquely horrifying look. He and Go Creative Show host Ben Consoli discuss the blending of horror and comedy, why Toby choose to shoot with zoom lenses, the challenges of a limited budget, and so much more.
Feature, People / Interview
Panasonic at NAB Show 2017
Panasonic’s booth at NAB is going to packed with the range of goodness that showgoers have come to expect, including the Cinema VariCam Experience, a look at the control room of the future, cloud-based news production, transparent and AR displays, and much more that we’ll be reporting throughout the week. Just before the show officially opened, Panasonic offered a preview of some of what’s in store for their customers, at the show and beyond, starting with a new camera system for live broadcast of 360-degree uncompressed 4K/30.
Blackmagic Design Announces DaVinci Resolve 14
Blackmagic Design today announced DaVinci Resolve 14, the biggest release in the history of the product, and an update. New features include up to 10 times performance improvement, a whole new audio post production suite with Fairlight audio built into DaVinci Resolve, and multi user collaboration tools that let multiple people edit, color and mix audio from multiple systems, all in the same project at the same time. What this means is that DaVinci Resolve 14 is like 3 high end applications in one. Customers get professional editing, color correction and the new Fairlight audio tools, with a new reduced price of $299.