Carrara5 Pro Handbook by Mike de la Flor
Carrara5 Pro Handbook by Mike de la Flor
: Ringo Monfort
: Carrara5 Pro Handbook by Mike de la Flor
|A Creative COW Book Review
Inglewood, CA, USA
©Copyright 2006 Ringo Monfort and Creativecow.net. All Rights Reserved.
In this article, CreativeCOW.net leader, Ringo Monfort reviews Carrara 5 Pro Handbook (Graphics Series) written by Mike de la Flor, and published by Charles River Media, 512 pages, January 2006, ISBN: 1584504633, and feels that, ''the book falls short...''. Read the full review for Ringo's point of view...
Many users that have upgraded to Carrara 5 or Carrara 5 Pro are looking for learning material that will teach them how to use all the latest features that were added to version 5 of the application. It is understandable as version 5 of Carrara is loaded with new features and while they are easy to use, most users would like to see detailed tutorials to help them learn how to apply those features.
The Carrara 5 Pro Handbook claims that if you are a new or seasoned user, you'll find everything you need to get started with Carrara 5 and that it provides a complete, detailed guide to Carrara 5 Pro, including in-depth coverage of the features and tools. Well, after reading the book from cover to cover, I would have to say that the book falls short of the promises in the above statements.
About 80% of the new features are not covered in the book.
Here is a list of things that are not covered:
New particle system, replicator, surface replicator, ambient occlusion, irrandiance map, anisotropic lighting model, fresnel, translucency channel, weight painting, new volumetric clouds, matchmoving, include/exclude lights, bounding box display, smoothing of multiple objects and not all the new tools in the vertex modeler.
If those were the things you wanted to learn, then this book is not for you.
Now to get into what the book does cover.
- It starts with basic understanding of 3D concepts and techniques such as 3d modeling, texturing and animation.
- Part II is getting to know Carrara assemble, texture, modeling and rendering rooms. But all of these are touched upon very lightly - it is more of an overview.
- Part III is all about Modeling with Carrara and Hexagon.
Here the book does get into detailed samples of modeling techniques with spline and vertex modeling. It also includes a short section that covers modeling with Hexagon the new 3D polygonal modeler from Eovia Corp. While they are very good tutorials, again, some of the new tools in the vertex modeler are not covered at all.
- Part IV is texturing ranging from UV editor, projection mapping layers, subsurface scattering and displacement mapping, but here the books fails to mention the anisotropic, fresnel and translucency the new features of Carrara 5.
- Part V gets into animation using morph targets, walk cycle with bones. The samples are good, but missing here is the use of the new graph editor and the weight painting tool - another set of Carrara 5 features.
- Part VI covers rendering with Carrara using HDRI, Global Illumination, skylight, Caustics, NPR etc. But again, the Carrara 5 rendering features Ambient Occlusion and Irradiance mapping are not even mentioned.
- Part VII Using Carrara with other programs: such as Flash by using Vector style, Native poser importer and exporting to After Effects. Very good material in this section.
- Part VIII The last part covers 3rd party plugins from Digital Carver Guild. Here the book has useful information about Anything Grows, Anything Goes and Cognito.
In conclusion the book does have some fine material that will get new users of 3D started. But due to the omission of 80% of the new Carrara 5 Pro features, I cannot recommend the book to anyone that upgraded from Carrara 3 or 4 to Carrara 5.
You can find better resources online that do cover the new features of Carrara 5 .
I give the book 2 cows
©Copyright 2006 Ringo Monfort | Creative Cow
All Rights Reserved
|Related Articles / Tutorials:|
Blackmagic Design Announces Advanced New Blackmagic RAW Codec
Blackmagic Design has introduced the public beta of Blackmagic RAW, a new and very modern codec that combines the quality and benefits of RAW with the ease of use, speed and file sizes of traditional video formats. Blackmagic RAW is a more intelligent format that gives customers stunning images, incredible performance, cross platform support and a free developer SDK.
NVIDIA's realtime raytracing premieres at SIGGRAPH 2018
Highlights include: Photorealistic, interactive car rendering. Real-time ray tracing on a single GPU. Advanced rendering for games & film. Cornell Box ??" Turn to this tested graphics teaching tool to see how Turing uses ray tracing to deliver complex effects ??" ranging from diffused reflection to refractions to caustics to global illumination ??" with stunning photorealism. Ray-traced global illumination. New Autodesk Arnold with GPU acceleration, this demo lets you see the benefits of Quadro RTX GPUs for both content creation and final frame rendering for feature film.
Feature, People / Interview, Business
The Ultimate Guide to Flying Drones with Dirk Dallas
Join filmmaker, photographer, educator, and drone pilot Dirk Dallas of "From Where I Drone" for this comprehensive guide to getting started, and getting really good, with flying drones. His practical advice covers preparation, calibration, and exercises to master for control of both your drone and its camera.
VR Filmwork: Immersive Begins to Emerge ... Slowly
Want to see a storage person's heart skip a beat ... or two? Flutter even? Just mention VR and BAM!, they get real excited. Some people think we like 360/VR just because it devours so much storage capacity. Ok that's a good reason but still the good VR stuff is really really good. Not just scare your pants off good but good to experience, enjoy, be immersively entertained, informed.
Christina Rzewucki: Thor: Ragnarok, Tomb Raider & more
Christina Rzewucki is a Texture and Look Development Artist at Rising Sun Pictures. A 2016 graduate of the Academy of Interactive Entertainment in Adelaide, she began her career with the game company Monkeystack. Since joining RSP in 2017, she has applied her diverse technical and creative skills to projects including the blockbusters Thor: Ragnarok and Tomb Raider. Next month, she will be teaching the texturing component of ‘Look Development and Lighting,’ a new second year elective course associated with UniSA’s Media Arts degree.
Editorial, Feature, People / Interview
Know Your Film Editing History, Part 1
Knowing about the history of film editing can help you understand how best to use these tools today, as well as point to where film editing might go in the future. Join feature film editor Sven Pape, host of "This Guy Edits", for part 1 of his fast-paced, example-packed conversation with Los Angeles-based filmmaker and film teacher Tyler Danna.