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Carrara 5 Sub-Surface Scattering for Poser 6 models

COW Library : Tutorials : Ringo Monfort : Carrara 5 Sub-Surface Scattering for Poser 6 models
Carrara 5 Sub-Surface Scattering for Poser 6 models
A CreativeCOW Carrara 5 Tutorial


Carrara 5 Sub-Surface Scattering for Poser 6 models

Ringo Monfort Ringo Monfort
Inglewood, California, USA

©2006 Ringo Monfort and CreativeCOW.net. All rights reserved.


Article Focus:
Thanks to the new sub-surface scattering in Carrara 5, Poser imported models now can have realistic looking skin. In this tutorial, CreativeCOW leader Ringo Monfort details step by step how to use Sub-Surface scatting for realistic skin.


Introduction



For this tutorial I am using the Poser 6 James character and its related texture map files found in the Poser 6 runtime/textures/Poser 6 Textures/James folder.

In Poser 6 use the James HighRes model and any of the dynamic hairs presets. Save the file as a PZ3 file and load the PZ3 into Carrara 5 via the Transposer format.

Once in Carrara 5 you may want to zoom into James' face to setup your scene.

The default lights that came in with James should be fine for doing your final render.

The key areas for this tutorial are the texture room and render room.

The James model doesn't have a Highlights texture map so we are going to create one using with Photoshop. This map will be use in Carrara 5s highlight channel and it will give us a more realistic image.


1. Highlight channel



Here you will need to load a highlight texture map created in a paint application such as Photoshop. For this tutorial I'm using Photoshop.

In Photoshop load the James_SSS.jpg  texture map so we can convert it into a highlights map.

 


Click on graphic above to see larger image 


Use Levels and darken the image to the setting shown on the screen shot. If you wish to add more high-light areas you may want to use the Dodge tool and add white areas to the map. The white areas are the ones that will have a highlight in the Poser figure.

Once done, save your file, close Photoshop and let's go back to Carrara 5.

Load your highlight texture map into the highlight channel in Carrara.

 


Click on graphic above to see larger image 


2. Bump Channel



The James character contains a Bump texture map found in the Poser 6 runtime/textures/Poser 6 Textures/James folder. Load it into the Bump channel and set the bump value to 25% as shown below.

 


Click on graphic above to see larger image 



3. Subsurface Scattering Channel



This is the key ingredient for realistic looking skin the SSS channel.

Here are the SSS settings:


Click on graphic above to see larger image 


The default 100% intensity is too high for skin tones, a setting in the range of 30 – 40% is best. The translucency value should be 25 to 35% and the default gray color should be change to a reddish color to give the face a nice natural glow. See the setting in the screen capture.


4. Photorealistic Render Setting



Save your Carrara file and now let's go to the render room and apply these settings:

 




 5. The Final Render Image.


 


Tutorial by: Ringo Monfort

Feel free to ask questions or comment on this tutorial in the Carrara Forum at Creativecow.net.

 




If you found this page from a direct link, please visit our forums or read other articles at CreativeCOW.net





 


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