Creative COW stalwart, FCPX whiz, and longtime trailer editing expert Charlie Austin recently joined the folks at FCPWORKS and their FCP EXCHANGE workshop series for a deep dive into managing this particularly intensive form of editing with the newest Apple editing offering. Charlie comes at it with both a wit and precision that you won't want to miss.
Creative COW stalwart, FCPX whiz, and longtime trailer editing expert Charlie Austin recently joined the folks at FCPWORKS for the FCP EXCHANGE workshop series, presenting a deep dive into managing this particularly intensive form of editing with the newest Apple editing offering. Charlie comes at it with both a wit and precision that you're going to enjoy.
Soon after his presentation was first posted (and reposted here with the gracious support of the folks at FCPXWORKS), Charlie added some notes at his personal blog, Final Cut Pro X Babbling.
I realized that when listing the tools I use, there were a couple great plugins I neglected to mention so I wanted to do that now…
First is Automatic Duck Import AE – If you use After Effects as part of your workflow, this is indispensable. It’s an AE plugin so just load your fcpxml right into AE. And if you use shared media, no need to render clips, it’ll link to the proper media. Common effects, compound clips, retiming, transforms and a lot more get translated. Really nicely done.
Last but not least, anything from MotionVFX. Pretty much the gold standard for templates and in-NLE 3d Environment. Great stuff.
Anyway, here’s the video. As a perfectionist, I need to note that the fake “trailer” I used in the presentation had uncleared music in it. So, before they could put this online, I sent a replacement audio track with some free music I shoe-horned into the cut.
But… for some reason it’s horrifically out of sync. It wasn’t like that at all in the live version so, uh… please ignore that! ;-)
After 25 years as an editor, compositor, and VFX artist, frequent Creative COW poster and tutorial author Simon Ubsdell knows what he needs from a keyer -- and knew he wasn't getting good enough results from FCPX or Motion. Discussions in COW forums led him to create the highly regarded Hawaiki Keyer for Mac users using Apple Final Cut Pro X, Apple Motion, and Adobe After Effects and Premiere Pro on Mac as well. Enthusiasm expressed by COW members for its latest release led us to ask Simon for a tour of the even more advanced Hawaiki Keyer 3.0.
After 25 years of working on other people's documentaries, commercials, feature films, filmmaker Michael Angelo's first original project is the inspirational story of the Treeman of Venice Beach, a singular creation of a singular man whose combination of costume, body paint, live foliage, and 10-foot stilts is gently beguiling and deeply inspirational. With over 1000 hours of footage in a crazy number of formats over a period of years, collaboration among a far-flung team of volunteers with varying degrees of expertise (including none at all), A DocumenTree seemed like the ideal project for Michael to jump into Final Cut Pro X. Michael's longtime experience in a variety of disciplines has nevertheless allowed him to come at the issues of media management, metadata, offline-online workflows, and a variety of complex technical issues in some unusual, and, dare we say it, organic ways.
Managing a shared storage environment for Apple FCPX is one thing. Now add 100+ students who are still learning the rules, and the challenges skyrocket. Fortunately, Andrew Gash's experience at Lakeland Florida's Kathleen High School has given him some great ideas for you that promise to make things as foolproof as possible, maximizing sanity and minimizing chaos. Even if your shared editing environment is in a post house or broadcast environment rather than a school, Andrew's advice is well worth heeding!
After 25 years as an editor, compositor, and VFX artist, frequent Creative COW poster and tutorial author Simon Ubsdell knows what he needs from a keyer -- and knew he wasn't getting good enough results from FCPX or Motion. Discussions in COW forums led him to create the highly regarded Hawaiki Keyer. Enthusiasm expressed by COW members for its latest release led us to ask Simon for a tour. If you're keying on a Mac, you're going to want to check this out.
After the usual rabid anticipation, Apple released FCPX 10.2 with a wide range of new features that should excite any pro: new and improved keyframable masks, Library level Smart Collections, improved keyframing performance, 4-Up Scope viewer, the ability to save effects applied to clips.
One of the biggest "issues" people coming from other NLE's still seem to have with FCP X is how the Timeline works. Magnetism! No Tracks! Weird Snorkel Things! Storylines?! It's Crazytown! If you fall into this category, we have two suggestions for you. 1) Read this article by Creative COW's Charlie Austin. 2) Don't fight the timeline! Even experienced X-ers are going to have fun with this one.
Michael Garber has spent hundreds of hours learning the ins and outs of editing broadcast news features with Final Cut Pro X. He describes a workflow that takes advantage of the best that FCPX's new approaches have to offer, while being honest about its limitations. Every editor already working with FCPX, or still just considering it, will benefit from Michael's experience.
Embracing FCP X and the RED Camera System from the earliest releases has been proven a successful choice for filmmaker David Battistella, whose enticing respect for the RED/FCPX workflow shines through from detailed explanation to his finished work. Everything we dreamed RED could be in post is beginning to unfold with the new FCP X update.
FCPX INs and OUTs - Multicam Part ONE Play Video Finally it's here! FCP X has included a multi-camera workflow in its 10.0.3 update. Andy Neil will take you through the INs and OUTs of this amazing new feature in a two-part tutorial (there's THAT much to show).
FCPX INs and OUTs - Multicam Part TWO Play Video This is part two of a two-part tutorial on the new multicam feature added to the 10.0.3 update for Final Cut Pro X. In this part, Andy Neil shows off the custom sync controls, syncing using meta-data and how FCPX handles non-pro sources.