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FCPX: Trailer Editing Workflow with Charlie Austin

COW Library : Apple Final Cut Pro X Tutorials : Charlie Austin : FCPX: Trailer Editing Workflow with Charlie Austin
CreativeCOW presents FCPX: Trailer Editing Workflow with Charlie Austin -- Apple Final Cut Pro X Tutorial


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Creative COW stalwart, FCPX whiz, and longtime trailer editing expert Charlie Austin recently joined the folks at FCPWORKS and their FCP EXCHANGE workshop series for a deep dive into managing this particularly intensive form of editing with the newest Apple editing offering. Charlie comes at it with both a wit and precision that you won't want to miss.



Creative COW stalwart, FCPX whiz, and longtime trailer editing expert Charlie Austin recently joined the folks at FCPWORKS for the FCP EXCHANGE workshop series, presenting a deep dive into managing this particularly intensive form of editing with the newest Apple editing offering. Charlie comes at it with both a wit and precision that you're going to enjoy.

Soon after his presentation was first posted (and reposted here with the gracious support of the folks at FCPXWORKS), Charlie added some notes at his personal blog, Final Cut Pro X Babbling.




I realized that when listing the tools I use, there were a couple great plugins I neglected to mention so I wanted to do that now…

First is Automatic Duck Import AE – If you use After Effects as part of your workflow, this is indispensable. It’s an AE plugin so just load your fcpxml right into AE. And if you use shared media, no need to render clips, it’ll link to the proper media. Common effects, compound clips, retiming, transforms and a lot more get translated. Really nicely done.

Also CoreMelt Slice-X, Track-X, and Drive-X. I might have glossed over these as well but I use them a lot. The stuff you can do with these without ever leaving the NLE is amazing.

Last but not least, anything from MotionVFX. Pretty much the gold standard for templates and in-NLE 3d Environment. Great stuff.

Anyway, here’s the video. As a perfectionist, I need to note that the fake “trailer” I used in the presentation had uncleared music in it. So, before they could put this online, I sent a replacement audio track with some free music I shoe-horned into the cut.

But… for some reason it’s horrifically out of sync. It wasn’t like that at all in the live version so, uh… please ignore that! ;-)










And how's this for a bonus? If you'd like to dive even more deeply into Charlie's advice for trailer workflows in FCPX, here's the link to the slides from Charlie's presentation! Compelling, engaging, informative, and neatly organized!



Comments

@FCPX: Trailer Editing Workflow with Charlie Austin
by David Mathis
Thank you for posting this! Would love to hear your thoughts on Shot Notes X, just added this last week.. Looked at Lumberjack as well but not sure if it should be added as well. Thanks again!

I only wish compound clips could be decomposed in place, otherwise they are nice.
Re: @FCPX: Trailer Editing Workflow with Charlie Austin
by Claude Lyneis
Charlie's presentation was great and encourages those using FCPX to soldier on even when surrounded by Premiere Pro advocates as happens at the local film school.
Re: @FCPX: Trailer Editing Workflow with Charlie Austin
by Charlie Austin
[David Mathis] "Thank you for posting this! Would love to hear your thoughts on Shot Notes X, just added this last week.. Looked at Lumberjack as well but not sure if it should be added as well. Thanks again! "

I honestly don't use either of those, as my source material is generally a finished, or WIP cut of the feature/show. From what I've heard and seen though, both apps are very nice, and work great together.

[David Mathis] "I only wish compound clips could be decomposed in place, otherwise they are nice."

Me too. I have to say i like the way MC collapsed clips can be opened in place. Hopefully this type of function will come to X. As it is, CC's are much better than nesting, and having this function would make them pretty much perfect.

-------------------------------------------------------------

~ My FCPX Babbling blog ~
~"It is a poor craftsman who blames his tools."~
~"The function you just attempted is not yet implemented"~
Re: FCPX: Trailer Editing Workflow with Charlie Austin
by Noah Kadner
And if you want to see Charlie again in person at NAB along with a boatload of other Final Cut Pro X presentations, including two from Apple- join us at FCP Exchange at NAB 2016:

http://www.fcpexchange.com

Noah

FCPWORKS - FCPX Workflow
FCP Exchange - FCPX Workshops
Re: FCPX: Trailer Editing Workflow with Charlie Austin
by Bernard Newnham
I have a question. I made trails for the BBC for many years - 1970s to 90s - so I have context.

So - why do trailers these days have endless fades down and up ? Doesn't it just waste time and interrupt the flow? I've wondered this for some time.

Bernie
Re: FCPX: Trailer Editing Workflow with Charlie Austin
by Charlie Austin
[Bernard Newnham] "why do trailers these days have endless fades down and up "

lol... I can't speak for everyone, but I tend to use them to slow down a cut that feels too fast for was I'm trying to convey, or to bridge wild scene/time jumps. Dissolves are out of favor, so dip to black it is. :-) That said, I think it's also a bit of a "trend" right now, as are incessant "boom, boom, boom!" percussive hit builds.

Like flutter cuts and white flashes, these conventions tend to come and go. Even VO is being avoided these days. In a couple years, we'll probably come back to these things. :-)

-------------------------------------------------------------

~ My FCPX Babbling blog ~
~"It is a poor craftsman who blames his tools."~
~"The function you just attempted is not yet implemented"~
Re: FCPX: Trailer Editing Workflow with Charlie Austin
by Bernard Newnham
In my day we just cut - mind you, on 2" you didn't have a choice. Later on, we still cut.

I'm not gripped by the idea of no voice over. People do that here too, but much tv is heard rather than watched - especially promotions - so without words they are a waste of time.

Bernie


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