Autodesk 3ds Max Tutorials : Creative COW Creative COW Library of Autodesk 3ds Max, tips, and strategies. en-us Fri, 23 Oct 2020 22:00:00 GMT PHP Script NVIDIA CEO Jensen Huang Unveils Turing, Reinventing Computer Graphics Ray-traced graphics offer incredible realism. Interactive graphics driven by GPUs offer speed and responsiveness. The two now come together in the greatest leap since the invention of the CUDA GPU in 2006, NVIDIA CEO Jensen Huang announced Monday. Speaking at the SIGGRAPH professional graphics confe Wed, 15 Aug 2018 18:14:22 GMT Autodesk 2015 Product Updates Empower 3D Artists Autodesk's new software empowers 3D artists' creativity by simplifying complex tasks and extending workflow capabilities. Enhancements to the 2015 software include new tools such as Bifrost and ShaderFX, and an updated Maya LT for indie game makers. Tue, 18 Mar 2014 18:30:00 GMT The Invisible Art: Matte Painting/Set Extension Tips Virtual matte painting and set extension doesn't just live in grand shots of big budget movies anymore. "The Invisible Art" is now affordable through software you likely already own -- but still requires careful preparation during live action shooting if it's to be believable. Here are tip Wed, 05 Feb 2014 00:00:00 GMT Autodesk, The New Rental Model & Flame Premium 2014 Autodesk Industry Marketing Manager Marc Hamaker talks about Autodesk's decision to add a rental model. Rental models for Autodesk Design and Creation Suites as well as individual software packages, is available on Sept. 16. Also new is Flame Premium 2014, which integrates visual effects, editorial Tue, 17 Sep 2013 23:00:00 GMT Particles in 3ds Max 2014: Adjusting Size In this Autodesk 3ds Max 2014 tutorial, Creative COW leader Michael Hurwicz uses the Data operator to adjust the size of particles on the surface of a sphere, based on the separation between the particles. Tue, 28 May 2013 23:53:36 GMT Creating a 3D Particle Ball in Autodesk 3ds Max 2014 In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz uses the Data Operator (available (available for the first time as a standard feature) to create a sphere of particles with random 3D motion. This is done by taking particle rotation data and using it to determine particle p Fri, 24 May 2013 00:00:00 GMT 3ds max 2014: Data Operator & Data Presets for Particle Flow In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz looks at two features that are now a standard part of the product: The Data Operator allows you to use math, via a graphical user interface, to manipulate particles. Presets allow you to save and load Data Operator setups pr Thu, 23 May 2013 19:00:00 GMT Creating Animation for PBS - in High School Lanier High School students work with 3D Studio Max creating a real world project thanks to a collaboration between Biscardi Creative Media Principal Walter Biscardi, Jr. and CDAT teacher Mike Reilly. Instead of just working on a class assignment, these students are creating something that will be p Thu, 16 May 2013 18:00:00 GMT Daniel Simon: Designing Fantasy Vehicles for the Movies Daniel Simon, a native of Germany, had an intense education in automobile design at one of a handful of universities worldwide that have that specialty. Watching Star Wars Episode 1 opened Simon's eyes up to the possibility of designing fantasy vehicles. After seven years of drawing them for his boo Wed, 13 Mar 2013 00:00:00 GMT State Sets for 3ds max 2013, Photoshop & After Effects Creative COW leader Michael Hurwicz provides an introduction to State Sets, a new feature in Autodesk 3ds max 2013 that revolutionizes interoperability with Adobe Photoshop and Adobe After Effects, as well as opening up new possibilities for working within 3ds max itself. Thu, 14 Jun 2012 00:00:00 GMT Autodesk 3ds max & Di-O-Matic's Facial Studio In this tutorial, Andrew Devis shows how easy it is to create, add materials to, animate and lip-sync a head in Autodesk 3ds max using the plug-ins from Di-O-Matic called 'Facial Studio' and 'Voice-O-Matic'. Andrew goes through the basics of this plug-in just to show how easy and quick it is to use Mon, 16 Apr 2012 17:00:10 GMT Create & Control Simple Eyes in 3ds Max: 4 - Manipulators In the fourth and final part of his tutorial series on creating and controlling simple eyes in 3ds Max, Andrew Devis shows how to use manipulators to control the upper and lower eyelids of the eyes we have created. To do this, Andrew demonstrates how to use wire parameters to link specific manipulat Tue, 30 Aug 2011 19:10:55 GMT Create & Control Simple Eyes in 3ds Max: 3-Control the Eyes In the third part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to control both eyes with one controller. He demonstrates two methods to do this including one method that uses a object created and repositioned in the scene using constra Tue, 23 Aug 2011 19:04:49 GMT Create & Control Simple Eyes in 3ds Max: 2 - Create Controls In the second part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to create point helpers to control the movement of the eyeball. In this lesson, Andrew covers issues such as using different layers to place mesh and controllers on, creat Tue, 16 Aug 2011 19:04:24 GMT Create & Control Simple Eyes in 3ds Max: 1 - Create the Eyes In this first 3ds Max tutorial in his new series, Andrew Devis shows how to create simple eyes in 3ds Max and then create the controllers needed to animate them simply and quickly. In this first part Andrew shows how to create a simple eye, make simple materials for the eye, how to apply those mater Tue, 09 Aug 2011 19:20:58 GMT Creating the Matrix Bullet Effect using 3D Studio Max In this tutorial, Michael Park will demonstrate how to recreate the famous bullet trail effect from the Matrix. While this is an older effect, the principles and techniques can apply to a number of other effects. Mike will demonstrate how to use Particle Flow with instanced geometry to create the bu Fri, 11 Feb 2011 22:51:27 GMT 3ds Max 2011: Making Ice Cubes / Slate Material Editor In this tutorial, Creative COW Leader Michael Hurwicz uses the new Slate Material Editor in 3ds Max 2011 to create ice cubes. Thu, 29 Jul 2010 23:13:33 GMT Three Books on 3ds Max Creative Cow Leader Michael Hurwicz looks at three books on 3ds Max (two new ones based on 3ds Max 2010, and one based on 3ds Max 2009) and finds each useful in its own way. Fri, 13 Nov 2009 23:07:01 GMT Introduction to 3ds Max 2010 Particle Paint Helper In this 3ds Max 2010 tutorial, Michael Hurwicz Michael Hurwicz looks at the new Particle Paint feature, which allows you to spray particle seeds on any object. You then use new operators in the Particle Flow system to convert these seeds to particles. The tutorial demonstrates freehand painting and Tue, 30 Jun 2009 07:00:00 GMT Introduction to 3ds Max 2010 Graphite Modeling Tools In this 3ds Max 2010 tutorial, Michael Hurwicz introduces the new Graphite Modeling Tools, and in particular the Generate Topology feature, which allows you to quickly change the underlying structure of an editable poly to resemble bricks, tiles, diamond shapes, and a number of other options. The tu Fri, 26 Jun 2009 23:13:37 GMT Introduction to 3ds Max 2010 Viewport Label Menus In this 3ds Max 2010 tutorial, Michael Hurwicz looks at the new viewport label menus, which provide quicker access to some of the most common viewport-related functions, such as showing statistics, showing and hiding the grid, changing the view (e.g. front, back, perspective), and changing the shadi Mon, 22 Jun 2009 22:44:26 GMT Introduction to the View Cube and the Steering Wheel In this 3ds Max tutorial, Michael Hurwicz provides an introduction to the View Cube and the Steering Wheel, new features in 3ds Max 2009 which make it easier to perform viewport navigation operations like orbit, pan and zoom. Thu, 05 Mar 2009 00:00:00 GMT 3ds Max: Introduction to the InfoCenter In this 3ds Max tutorial, Michael Hurwicz provides an introduction to the InfoCenter, a new feature in 3ds Max 2009 which makes it easier to search and navigate documentation and other sources of information. Thu, 05 Mar 2009 23:52:34 GMT Modeling the New James Bond Introduction In this video tutorial, Creative Cow leader Michael Park shows you how to recreate the opening gun barrel sequence from the two newest James Bond movies in 3d Studio Max using the default scanline renderer, minimal modeling, and only standard materials. Mon, 22 Dec 2008 20:20:02 GMT HP XW4600 Workstation Creative Cow Leader Michael Hurwicz looks at The HP XW4600 Workstation and finds it a good value in terms of price/performance and productivity. Tue, 20 May 2008 07:00:00 GMT Flying Through Clouds in 3ds max In this tutorial from Jonas Ussing, you will learn to create a fly-through of a realistic cloud tunnel that renders relatively fast, using 3D Studio Max with no plugins or 3rd party renderers. Fri, 14 Dec 2007 08:00:00 GMT Max Monster Pak Michael Hurwicz looks at Max Monster Pak, a giant collection of 3D models, textures, motion capture files, and bonus software for 3d max from Digimation. Mon, 06 Nov 2006 08:00:00 GMT Animation Writing and Development: from Script Development to Pitch Author/Animator/Musician Michael Hurwicz examines ''Animation Writing and Development: from Script Development to Pitch'' by Jean Ann Wright, and finds it inspiring and informative. Definitely recommended for anyone who wants a career in writing for animation, or who is developing an animation scrip Fri, 05 May 2006 07:00:00 GMT Dell's new Precision M90 mobile workstation Author/Animator/Musician Michael Hurwicz gives us a first look at Dell's new Precision M90 mobile workstation, and finds that it's a significant step forward in technology. But should you wait for what's around the corner? Wed, 29 Mar 2006 08:00:00 GMT Stop Staring Author/Animator/Musician Michael Hurwicz examines ''Stop Staring'' by Jason Osipa, and finds that the author manages to make his detailed, in-the-trenches instruction fun. Highly recommended if you want to really get down into the details of lip sync and facial animation. Thu, 16 Mar 2006 08:00:00 GMT Advanced 3ds Max Character Modeling Michael Hurwicz looks at Advanced 3ds Max Character Modeling, a training DVD by Kenny Cooper (demo artist and primary narrator) and Jim Lammers (project manager and some narration) of Trinity3D. Tue, 03 Jan 2006 08:00:00 GMT MAXScript 101 Author/Animator/Musician Michael Hurwicz looks at MAXScript 101, a training DVD by John Wainwright, the creator of MAXScript and determines that this is one of the best video-based training courses of any kind. Mon, 26 Dec 2005 08:00:00 GMT Model, Rig, Animate with 3ds Max 7 Author/Animator/Musician Michael Hurwicz examines 'Model, Rig, Animate with 3ds max 7' by Michele Bousquet. This slim volume covers the entire process of creating a 3D character animaton, from modeling to rigging and animation. It is very step-by-step in its approach. Although the subject matter is Mon, 26 Dec 2005 08:00:00 GMT 3ds Max 7 Courseware and Training DVDs Michael Hurwicz looks at 3ds Max 7 Courseware and Training DVDs from Autodesk Media and Entertainment. These include 3ds Max 7 New Features and Production Workflow, Fundamentals and Beyond Courseware, and the 3ds Max Master Class Series Training DVDs. Tue, 03 May 2005 07:00:00 GMT 3ds max 6 Killer Tips by Jon A. Bell In this article, Gary Smith takes a look at 3ds max 6 Killer Tips by Jon A. Bell and published by Pearson Education. Wed, 30 Jun 2004 07:00:00 GMT Creating An Old Fashioned Record Player In this tutorial, Gary Smith demonstrates modeling an old fashioned record player like the RCA logo using a technique called 'loft'. Wed, 09 Jun 2004 07:00:00 GMT 3-d cloud text effect In this tutorial, Morteza Yousefi demonstrates how to create a 3-d cloud text effect using Discreet's 3ds Max. Beginner to intermediate. Tue, 16 Dec 2003 08:00:00 GMT 3ds max 5 Fundamentals Author and Animator Michael Hurwicz examines 3ds max 5 Fundamentals by Ted Boardman. This book is published by New Riders. An update of Boardman's previous book on 3ds max 4, this book is primarily a series of excellent tutorials covering the fundamental elements of 3ds Max 5. It also covers general Sat, 11 Jan 2003 08:00:00 GMT Volumetric cloud tutorial using 3ds max In this tutorial, Creativecow leader, Greg LaClé demonstrates the creation of volumetric clouds in 3ds max. Thu, 12 Sep 2002 07:00:00 GMT Adam Tracksler reviews Combustion/3ds Max Integration DVD Adam Tracksler takes a look at combustion/3ds max Integration DVD from Technical Animations & Video, Inc. and gives it the highest praise at the COW - 5 COWs. Wed, 21 Aug 2002 07:00:00 GMT Adam Tracksler looks at 3dsMax Fundamentals Adam Tracksler takes a look at Ted Boardman's 3dsMax 4: Fundamentals from New Riders Publishing. Sat, 08 Jun 2002 07:00:00 GMT Cosmic Winds This is the project file George used to create the Cosmic Winds movie. The file uses native 3DSMAX procedural textures, so it will not open on anything but 3dsmax4. Sun, 02 Sep 2001 07:00:00 GMT Modeling a face using nurms NURMS (Non Rational Mesh Smooth) or Subdivision Surface technique uses low-polygonal mesh to control the shape of the smooth surface.In this tutorial, George Polevoy demonstrates his favorite techniques for symmetric NURMS modeling and 3D sketching, enough to build the model, similar to what you see Mon, 30 Apr 2001 07:00:00 GMT