Toby Oliver is the award winning cinematographer behind the lens of Jordan Peel's debut film Get Out. Get Out has received high praise from critics (99% Fresh rating at Rotten Tomatoes) and moviegoers around the world for its story, acting, and cinematography. Toby shares all his lighting and lensing techniques that gave Get Out its uniquely horrifying look. We discuss the blending of horror and comedy, why he choose to shoot with zoom lenses, the challenges of a limited budget, and so much more.
About The Go Creative Show
The Go Creative Show has become one of the most listened-to podcasts of its kind. It continues to grow filled with shared experiences and gear talk, as it informs, entertains, and inspires its audience. Shows have included interesting guests like Jeff Cronenweth (Director of Photography : Gone Girl, Social Network, Fight Club), Stefan Czapsky (Director of Photography : Max, Edward Scissorhands, Ed Wood), Michael Slovis (Director of Photography: Breaking Bad, CSI), Igor Martinovic (Director of Photography: House of Cards), Tim Webber (Visual Effects Supervisor: Gravity, Avatar), David Burr (DP Second Unit: Mad Max: Fury Road), David Franco (Director of Photography: Boardwalk Empire), Tim Ives (Director of Photography: Stranger Things), Salvatore Totino (Director of Photography: Everest), Zach Zamboni (Cinematographer: Anthony Bourdain’s Parts Unknown).
When talking about her career path, you get the immediate sense that rejection isn’t a “no” for Shiran Amir. There’s never been an obstacle that’s kept her from living her dream. From editing engine maintainence videos for the Israeli Air Force to assistant-editing local celebrity news, she packed up, moved to Hollywood, and kept doing whatever it took to reach her goal of editing scripted TV and film, experiencing lots of rejection along the way. "Reject rejection!" isn't just her advice. It's what she had to do herself, and in this remarkable story, she takes you on a journey that could be like yours if you reject rejection too.
Drone aerial photography is, wait for it, taking off. Whether you’re using them for recreation, to build an aerial service business, or to integrate UAS into your existing business or organization, the goal of this article is to explore ten of the best RC drones with a camera on the market today.
Blackmagic Design has introduced the public beta of Blackmagic RAW, a new and very modern codec that combines the quality and benefits of RAW with the ease of use, speed and file sizes of traditional video formats. Blackmagic RAW is a more intelligent format that gives customers stunning images, incredible performance, cross platform support and a free developer SDK.
Highlights include: Photorealistic, interactive car rendering. Real-time ray tracing on a single GPU. Advanced rendering for games & film. Cornell Box ??" Turn to this tested graphics teaching tool to see how Turing uses ray tracing to deliver complex effects ??" ranging from diffused reflection to refractions to caustics to global illumination ??" with stunning photorealism. Ray-traced global illumination. New Autodesk Arnold with GPU acceleration, this demo lets you see the benefits of Quadro RTX GPUs for both content creation and final frame rendering for feature film.
Join filmmaker, photographer, educator, and drone pilot Dirk Dallas of "From Where I Drone" for this comprehensive guide to getting started, and getting really good, with flying drones. His practical advice covers preparation, calibration, and exercises to master for control of both your drone and its camera.
Want to see a storage person's heart skip a beat ... or two? Flutter even? Just mention VR and BAM!, they get real excited. Some people think we like 360/VR just because it devours so much storage capacity. Ok that's a good reason but still the good VR stuff is really really good. Not just scare your pants off good but good to experience, enjoy, be immersively entertained, informed.
Christina Rzewucki is a Texture and Look Development Artist at Rising Sun Pictures. A 2016 graduate of the Academy of Interactive Entertainment in Adelaide, she began her career with the game company Monkeystack. Since joining RSP in 2017, she has applied her diverse technical and creative skills to projects including the blockbusters Thor: Ragnarok and Tomb Raider. Next month, she will be teaching the texturing component of ‘Look Development and Lighting,’ a new second year elective course associated with UniSA’s Media Arts degree.