: Debra Kaufman
: Singular Software Brings PluralEyes to FCP X
, a Vancouver-based company that develops workflow automation applications for video production, has released its PluralEyes for Apple Final Cut Pro X
as a public beta offering
. PluralEyes accelerates the workflow for multi-camera, multi-take and dual-system audio productions by synchronizing audio and video clips automatically without the need for timecode, clappers or other special preparation. Singular Software, which was founded in 2008, has previously released PluralEyes for Final Cut Pro versions 5, 6 and 7.
Singular Software CEO Bruce Sharpe
"We're interested in extending our support to FCP X," says Singular Software CEO Bruce Sharpe. "Because Final Cut Pro X is so completely different than earlier versions - including the development interfaces we have to use to integrate with it - it took us a ways to get going. We were able to take advantage of the HTML interchange specs they now have, and bring the power of PluralEyes automatic synch technology to FCP X users."
According to Sharpe, Singular Software has a large Final Cut Pro user base, many of who employ multi-camera and dual-system audio workflows, "relying heavily on PluralEyes to facilitate the media sync." "We had a lot of requests from FCP X users for this," he adds. "It's been a pent-up demand." Singular Software's user base is the mid-tier professional, typically boutique production companies or small businesses producing video. "They're professionals and have clients and do a variety of production work, from wedding videography to events, corporate or music videos," says Sharpe. "Around that core, we also have high-end network, studio and TV clients as well as independent filmmakers."
For those users who have gravitated to FCP X, the many changes from previous versions include the lack of a feature impacting PluralEyes users. "The multi-camera editing capabilities aren't there yet in FCP X," says Sharpe. "It's supposed to come out in early 2012. So editing multi-camera in a multi-angle display, switching in real-time isn't there yet in FCP X. We have to wait for those features to be added." He adds that "integration is not quite as tight" as it was in FCP 7. "Now we need the user to export the HTML representation of the file, whereas with FCP 7, that all worked in the background," he says. "But that's a small difference. The FCP X user gets the same features and proven technologies that have been part of PluralEyes for some time."
In a multi-cam sequence, the clips are on their own track. Larger view available - click image above.
PluralEyes creates a copy of the sequence, but with the clips moved to the correct synchronized locations.
Sharpe also addresses the fact that FCP X already does automatic synch. "It's pretty common for nonlinear editor vendors to include basic functionality for automatic synch that 3rd parties extend and expand on," he says. "That's where we are. The automatic synch available in FCP X will be adequate for some people. But to go beyond that, we have PluralEyes."
Complete your dual-system audio, multi-camera, or multi-take shoot. Before...
...and after the automatic synch.
When the public beta is complete, any current customers of PluralEyes for FCP will get a free update. New customers will pay $149, the same price charged for previous FCP versions.
What's clear from Singular Software's move is that enough Final Cut Pro users have adopted X to make it a go-to version for updating 3rd party software. It makes sense to serve that market which has been clamoring for an upgrade. By extending PluralEyes to FCP X users, Singular Software makes it clear that they're in for the long-haul in supporting Apple's NLE users.
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