Creative COW SIGN IN :: SPONSORS :: ADVERTISING :: ABOUT US :: CONTACT US :: FAQ
Creative COW's LinkedIn GroupCreative COW's Facebook PageCreative COW on TwitterCreative COW's Google+ PageCreative COW on YouTube
LIBRARY:TutorialsVideo TutorialsReviewsInterviewsEditorialsFeaturesBusinessAuthorsRSS Feed

Singular Software Connects with Adobe CS6

COW Library : PluralEyes : Debra Kaufman : Singular Software Connects with Adobe CS6
Share on Facebook
CreativeCOW presents Singular Software Connects with Adobe CS6 -- PluralEyes Feature


Santa Monica California USA

©2012 CreativeCOW.net. All rights reserved.


Singular Software is making it easier than ever to connect its PluralEyes with Adobe CS6. Having launched a greatly simplified integration between PluralEyes software and Adobe Premiere Pro CS6. Users can download PluralEyes Connector here.

The company also opened a public beta of PluralEyes 3.0 for editors using Adobe Premiere Pro editors (OS X) and Final Cut Pro. Both versions of the public beta can be downloaded here.

Singular Software CEO Bruce Sharpe
Singular Software CEO Bruce Sharpe
"We're always looking for ways to make the workflow smoother and have synchronization easy for people to use for their editor of choice," says Singular Software CEO Bruce Sharpe regarding the new Connector. PluralEyes synchronizes audio and video clips automatically without the need for timecode, clappers or special preparation. Connector links the workflows of PuralEyes and Premiere Pro, which means that editors no longer have to export/import project files but can simply launch PluralEyes as an extension within Premiere.

Singular Software has also made PluralEyes 3.0 for Adobe Premiere Pro editors available as a public beta. The new release, which features an interactive workspace that displays the syncing process as it happens, supports Premiere Pro from CS5.0 and higher. "PluralEyes 3.0 is 10 to 20 times faster," says Sharpe. "Combined with the time saved with better sync and workflow automation, editors will trim even more hours from the production process."

Although Sharpe declined to report an exact number of participants in the public beta thus far, he did reveal that the number is in the thousands. "Compared to what we had before, it's a lot easier to get PluralEyes going and get the results back in," he says. "With the Connector, you're in the Premiere interface, pick a menu item and PluralEyes shows up. You select it and it takes care of the syncing and information exchange between PluralEyes and Adobe. People don't have to be aware of all the communication that goes on under the hood."

Sharpe notes that creating a connector between the two programs is quite different than creating a plug-in. "Our ability to integrate in smoothly is dependent on the host editing application's SDK," he says. "Basically, our type of plug-in is very different from a visual effects plug-in. We're more like a workflow plug-in, and when they were designing products, they weren't expecting companies like ours to create these kinds of products.

With CS6, Adobe has made it easier for third party developers to connect with them."





PluralEyes Connector with CS6 compatibility. Click image for larger view.


This Connector has been among the most requested that Singular Software has received. "Of all the requests we have had, this is probably the most popular one, to make this whole workflow simpler, with less fiddling around," says Sharpe, who notes the popularity Singular Software PluralEyes among Adobe Premiere users.

"This makes the whole process that much easier," he adds. "We also have Connector working with PluralEyes 3.0, which is a tech preview. Version 3.0, which is in beta for Premiere and Final Cut Pro, has a nice visual interface and works faster."



Version 3.0, which is in beta for Premiere and Final Cut Pro, has a nice visual interface and works faster. Click image for larger view.


Singular Software PluralEyes, which also supports Avid Media Composer, Sony Vegas Pro and Grass Valley EDIUS is expanding its connections to other Mac-based NLE programs, says Sharpe, who adds that a Windows version is also planned.

He stresses that everybody is welcomed to join the beta for Adobe Premiere Pro and/or Final Cut Pro, which is ongoing. “We welcome everyone’s feedback,” Sharpe says. “One reason the product is as good as it is today is that we’ve had enthusiastic feedback from so many customers. We’re here to listen.”

Singular Software’s PluralEyes is all about the connection, an added functionality to nearly every NLE on the marketplace. By making tools easier to use and free to beta test, the company is taking a strong step towards ensuring its ubiquity.






  PluralEyes Tutorials   •   PluralEyes Forum
Reply   Like  
Share on Facebook


Related Articles / Tutorials:
NAB Expo
NAB 2012: Singular Software Introduces PluralEyes 3.0

NAB 2012: Singular Software Introduces PluralEyes 3.0

At NAB 2012, Singular Software, developer of workflow automation applications for video production, is unveiling PluralEyes version 3.0 sync automation workflow. The new version 3.0 offers a new interactive workspace that visually displays the sync process and clip locations as it unfolds, and offers a quality assurance (QA) capability at the end of the process.

Feature
PluralEyes
Singular Software Brings PluralEyes to FCP X

Singular Software Brings PluralEyes to FCP X

Singular Software, a Vancouver-based company that develops workflow automation applications for video production, has released PluralEyes, an app that automatically synchronizes audio and video clips without the need for timecode, for Apple Final Cut Pro X as a public beta offering.

Feature
Recent Articles / Tutorials:
TV & Movie Appreciation
Method Studios builds a giant world for JUPITER ASCENDING

Method Studios builds a giant world for JUPITER ASCENDING

Jupiter Ascending is the latest sci-fi epic from Lana and Andy Wachowski, the visionaries whose hallmark is creating compelling worlds that span vast reaches of time and space. We spoke to Simon Carr, the VFX supervisor for Method, about creating many of the key components in Jupiter Ascending's world, and what their experience has taught them about building their own future.

Editorial, Feature, People / Interview
Crowdfunding
Kickstarter Success? Fall In Love With Your Idea!​

Kickstarter Success? Fall In Love With Your Idea!​

You may know the highly regarded CTRL+Console app that enables your iPad to work as a control surface for Adobe Premiere Pro, Apple Final Cut Pro 7 and X, and others. Developer Jeff Chow isn't a software guy, but a creative professional who found he could build a gestural interface more quickly than he could master an NLE. Equally impressive: the funding for turning his idea into a product came from a Kickstarter campaign that exceeded its goals. Here, Jeff offers powerful, proven tips for crowdfunding success that will help you in your own campaigns.

Editorial, Feature, People / Interview
Apple Motion
Apple Motion 5: Shockwave

Apple Motion 5: Shockwave

An explosive shockwave. Think you've seen it all before? Not until Simon Ubsdell has shown you how to take advantage of unique tools in Apple Motion 5 to make your own. Simon's experience has been built over 25 years in motion graphics, sound design and mixing, music composition, visual effects and compositing, as well as writing, directing and producing. Follow him as he takes you deep inside keyframes, caustics, camera behaviors, and customizations, as well as sharing real-world tips for finding your way around Motion.

Tutorial
Art of the Edit
Fitness in Post Revisits Sexism in Post

Fitness in Post Revisits Sexism in Post

"Sexism in Post" by Kylee Wall, one of our most-talked about recent stories, will lead to an NAB 2015 panel, and here, a podcast interview by Zack Arnold for Fitness in Post.

Editorial, Feature, People / Interview
Adobe Premiere Pro
Misery Loves Comedy: Comedian Kevin Pollak Cuts His Docu

Misery Loves Comedy: Comedian Kevin Pollak Cuts His Docu

Comedian and actor Kevin Pollak talks about directing and editing his documentary "Misery Loves Comedy", a film that explores the darker side of comedians. After three software lessons from editor (and renowned VFX supervisor) Rob Legato and ten months at the console, Pollak has some new insight about the cross-over between stand-up comedy and editing.

Editorial, Feature, People / Interview
Cinematography
Cinematographer-in-Residence: Mandy Walker ASC at UCLA

Cinematographer-in-Residence: Mandy Walker ASC at UCLA

Cinematographer Mandy Walker joins UCLA School of Theater, Film and Television as a Kodak Cinematographer in Residence, teaching the next generation of film students what it means to be a successful director of photography.

Editorial, Feature, People / Interview
DaVinci Resolve
Exodus: Gods and Kings -- Grading Ridley Scott's 3D Epic

Exodus: Gods and Kings -- Grading Ridley Scott's 3D Epic

Director Ridley Scott's latest epic 'Exodus: Gods and Kings' takes a gritty approach to a biblical story, and colorist Stephen Nakamura helped expand the realistic look by working closely with Scott and DP Dariusz Wolski ASC, and by grading the film in DaVinci Resolve 11 using new tools to help push the 3D grade while preserving highlights.

Editorial, Feature, People / Interview
AVID
The Art of Being Industrious: Dody Dorn ACE on Cutting Fury

The Art of Being Industrious: Dody Dorn ACE on Cutting Fury

Oscar-nominated film editor Dody Dorn is best known for her work on films like 'Memento' and 'End of Watch', with her latest film 'Fury' involving 16 Avids across two continents. Working her way up from switchboard operator, Dody brings decades of experience to the edit, with a personal advocacy for taking career risks and accepting any opportunity.

Editorial, Feature, People / Interview
MORE


FORUMSTUTORIALSFEATURESVIDEOSPODCASTSEVENTSSERVICESJOBSNEWSLETTERNEWSBLOGS

Creative COW LinkedIn Group Creative COW Facebook Page Creative COW on Twitter
© 2015 CreativeCOW.net All rights are reserved. - Privacy Policy

[Top]