Creative COW SIGN IN :: SPONSORS :: ADVERTISING :: ABOUT US :: CONTACT US :: FAQ
Creative COW's LinkedIn GroupCreative COW's Facebook PageCreative COW on TwitterCreative COW's Google+ PageCreative COW on YouTube
LIBRARY:TutorialsVideo TutorialsReviewsInterviewsEditorialsFeaturesBusinessAuthorsRSS Feed

Singular Software Connects with Adobe CS6

COW Library : PluralEyes : Debra Kaufman : Singular Software Connects with Adobe CS6
Share on Facebook
CreativeCOW presents Singular Software Connects with Adobe CS6 -- PluralEyes Feature


Santa Monica California USA

©2012 CreativeCOW.net. All rights reserved.


Singular Software is making it easier than ever to connect its PluralEyes with Adobe CS6. Having launched a greatly simplified integration between PluralEyes software and Adobe Premiere Pro CS6. Users can download PluralEyes Connector here.

The company also opened a public beta of PluralEyes 3.0 for editors using Adobe Premiere Pro editors (OS X) and Final Cut Pro. Both versions of the public beta can be downloaded here.

Singular Software CEO Bruce Sharpe
Singular Software CEO Bruce Sharpe
"We're always looking for ways to make the workflow smoother and have synchronization easy for people to use for their editor of choice," says Singular Software CEO Bruce Sharpe regarding the new Connector. PluralEyes synchronizes audio and video clips automatically without the need for timecode, clappers or special preparation. Connector links the workflows of PuralEyes and Premiere Pro, which means that editors no longer have to export/import project files but can simply launch PluralEyes as an extension within Premiere.

Singular Software has also made PluralEyes 3.0 for Adobe Premiere Pro editors available as a public beta. The new release, which features an interactive workspace that displays the syncing process as it happens, supports Premiere Pro from CS5.0 and higher. "PluralEyes 3.0 is 10 to 20 times faster," says Sharpe. "Combined with the time saved with better sync and workflow automation, editors will trim even more hours from the production process."

Although Sharpe declined to report an exact number of participants in the public beta thus far, he did reveal that the number is in the thousands. "Compared to what we had before, it's a lot easier to get PluralEyes going and get the results back in," he says. "With the Connector, you're in the Premiere interface, pick a menu item and PluralEyes shows up. You select it and it takes care of the syncing and information exchange between PluralEyes and Adobe. People don't have to be aware of all the communication that goes on under the hood."

Sharpe notes that creating a connector between the two programs is quite different than creating a plug-in. "Our ability to integrate in smoothly is dependent on the host editing application's SDK," he says. "Basically, our type of plug-in is very different from a visual effects plug-in. We're more like a workflow plug-in, and when they were designing products, they weren't expecting companies like ours to create these kinds of products.

With CS6, Adobe has made it easier for third party developers to connect with them."





PluralEyes Connector with CS6 compatibility. Click image for larger view.


This Connector has been among the most requested that Singular Software has received. "Of all the requests we have had, this is probably the most popular one, to make this whole workflow simpler, with less fiddling around," says Sharpe, who notes the popularity Singular Software PluralEyes among Adobe Premiere users.

"This makes the whole process that much easier," he adds. "We also have Connector working with PluralEyes 3.0, which is a tech preview. Version 3.0, which is in beta for Premiere and Final Cut Pro, has a nice visual interface and works faster."



Version 3.0, which is in beta for Premiere and Final Cut Pro, has a nice visual interface and works faster. Click image for larger view.


Singular Software PluralEyes, which also supports Avid Media Composer, Sony Vegas Pro and Grass Valley EDIUS is expanding its connections to other Mac-based NLE programs, says Sharpe, who adds that a Windows version is also planned.

He stresses that everybody is welcomed to join the beta for Adobe Premiere Pro and/or Final Cut Pro, which is ongoing. “We welcome everyone’s feedback,” Sharpe says. “One reason the product is as good as it is today is that we’ve had enthusiastic feedback from so many customers. We’re here to listen.”

Singular Software’s PluralEyes is all about the connection, an added functionality to nearly every NLE on the marketplace. By making tools easier to use and free to beta test, the company is taking a strong step towards ensuring its ubiquity.






  PluralEyes Tutorials   •   PluralEyes Forum
Reply   Like  
Share on Facebook


Related Articles / Tutorials:
NAB Expo
NAB 2012: Singular Software Introduces PluralEyes 3.0

NAB 2012: Singular Software Introduces PluralEyes 3.0

At NAB 2012, Singular Software, developer of workflow automation applications for video production, is unveiling PluralEyes version 3.0 sync automation workflow. The new version 3.0 offers a new interactive workspace that visually displays the sync process and clip locations as it unfolds, and offers a quality assurance (QA) capability at the end of the process.

Feature
PluralEyes
Singular Software Brings PluralEyes to FCP X

Singular Software Brings PluralEyes to FCP X

Singular Software, a Vancouver-based company that develops workflow automation applications for video production, has released PluralEyes, an app that automatically synchronizes audio and video clips without the need for timecode, for Apple Final Cut Pro X as a public beta offering.

Feature
Recent Articles / Tutorials:
NAB Show
The Introvert's Guide to NAB

The Introvert's Guide to NAB

If you’re like most people in video production, you’re a bit of an introvert, and that makes trade shows a complicated matter. Creative COW Contributing Editor Kylee Wall offers suggestions to help you fight shyness and balance your social meter to have the best NAB Show you possibly can.

Editorial, Feature, People / Interview
Fitness in Post
Fitness in Post: Using Community to Make Post Healthy

Fitness in Post: Using Community to Make Post Healthy

"Fitness in Post" sounds like an oxymoron, but actually it's a fast-growing movement led by film and television editor Zack Arnold, helping the community of editors, visual effects artists and other post-production professionals to help each other become physically and mentally healthy.

Editorial, Feature, People / Interview
Art of the Edit
Transform Your Edit Suite Into a Gym

Transform Your Edit Suite Into a Gym

Between editing a television show 60+ hours a week and raising two young kids, there's no way that editor Zack Arnold (Empire, Burn Notice) was getting to the gym. Yet he's been able to lose weight and build strength by combining his two passions -- editing and fitness -- into one space. You won't be able to jump into all of Zack's suggestions at once, but he didn't either. But if you're looking for practical, real-life steps for looking and feeling better under an editor's workload, here's the starting line.

Editorial, Feature, People / Interview
TV & Movie Appreciation
FotoKem Restores The 1965 Classic, The Sound of Music

FotoKem Restores The 1965 Classic, The Sound of Music

Restoring a beloved classic requires even more finesse than usual. Fortunately, today's tools offer more power than ever, along with more finesse, to enable the film experts at FotoKem to create a truly celebratory release of 1965's The Sound of Music.

Editorial, Feature, People / Interview
NAB Show
Open Letter to Companies Exhibiting at the NAB Show

Open Letter to Companies Exhibiting at the NAB Show

"Trade show exhibitors are all competing to be the loudest, shiniest and sexiest," says Creative COW Contributing Editor Kylee Wall. "I'm writing to ask you to consider how your conduct can help make the exhibit hall a more inviting and inclusive experience for everyone."

Editorial, Feature, People / Interview
NAB Show
Tips from an NAB Veteran: Make the Best Use of Your Time

Tips from an NAB Veteran: Make the Best Use of Your Time

"The snow is finally starting to melt," says Creative COW Contributing Editor (and member with nearly 25,000 posts) Walter Biscardi, "so that means it’s time for the annual National Association of Broadcasters convention. I've gone so many times it’s more like a family reunion than a trade show anymore. Here’s my 2015 edition of “Tips From An NAB Veteran To Make The Best Use Of Your Time.”

Editorial, Feature, People / Interview
Apple Motion
Apple Motion 5: Volumetric Lighting

Apple Motion 5: Volumetric Lighting

Volumetric lighting creates a dramatic look of real light in a 3D space, and works especially well for title animation, even with 2D text. It's a nifty magic trick, created with a finesse that some people don't associate with Apple Motion. You of course know better, and Simon Ubsdell is here to help you create the magic.

Tutorial
TV & Movie Appreciation
Method Studios builds a giant world for JUPITER ASCENDING

Method Studios builds a giant world for JUPITER ASCENDING

Jupiter Ascending is the latest sci-fi epic from Lana and Andy Wachowski, the visionaries whose hallmark is creating compelling worlds that span vast reaches of time and space. We spoke to Simon Carr, the VFX supervisor for Method, about creating many of the key components in Jupiter Ascending's world, and what their experience has taught them about building their own future.

Editorial, Feature, People / Interview
MORE


FORUMSTUTORIALSFEATURESVIDEOSPODCASTSEVENTSSERVICESJOBSNEWSLETTERNEWSBLOGS

Creative COW LinkedIn Group Creative COW Facebook Page Creative COW on Twitter
© 2015 CreativeCOW.net All rights are reserved. - Privacy Policy

[Top]